MNone | (PandaCompareFunc) |
MNever | (PandaCompareFunc) |
MLess | (PandaCompareFunc) |
MEqual | (PandaCompareFunc) |
MLessEqual | (PandaCompareFunc) |
MGreater | (PandaCompareFunc) |
MNotEqual | (PandaCompareFunc) |
MGreaterEqual | (PandaCompareFunc) |
MAlways | (PandaCompareFunc) |
MOff | (TexGenMode) |
MEyeSphereMap | (TexGenMode) |
MWorldCubeMap | (TexGenMode) |
MEyeCubeMap | (TexGenMode) |
MWorldNormal | (TexGenMode) |
MEyeNormal | (TexGenMode) |
MWorldPosition | (TexGenMode) |
MUnused | (TexGenMode) |
MEyePosition | (TexGenMode) |
MPointSprite | (TexGenMode) |
MLightVector | (TexGenMode) |
MConstant | (TexGenMode) |
addOffStage ConstPointerTo< RenderAttrib > TextureAttrib::add_off_stage(TextureStage *stage) const; Description: Returns a new TextureAttrib, just like this one, but with the indicated stage added to the list of stages turned off by this attrib. |
addOnStage ConstPointerTo< RenderAttrib > TextureAttrib::add_on_stage(TextureStage *stage, Texture *tex) const; Description: Returns a new TextureAttrib, just like this one, but with the indicated stage added to the list of stages turned on by this attrib. |
findOnStage int TextureAttrib::find_on_stage(TextureStage const *stage) const; Description: Returns the index number of the indicated TextureStage within the list of on_stages, or -1 if the indicated stage is not listed. |
getClassType static TypeHandle TextureAttrib::get_class_type(void); Undocumented function. |
getNumOffStages int TextureAttrib::get_num_off_stages(void) const; Description: Returns the number of stages that are turned off by the attribute. |
getNumOnStages int TextureAttrib::get_num_on_stages(void) const; Description: Returns the number of stages that are turned on by the attribute. |
getOffStage TextureStage *TextureAttrib::get_off_stage(int n) const; Description: Returns the nth stage turned off by the attribute, sorted in arbitrary (pointer) order. |
getOnStage TextureStage *TextureAttrib::get_on_stage(int n) const; Description: Returns the nth stage turned on by the attribute, sorted in render order. |
getOnTexture Texture *TextureAttrib::get_on_texture(TextureStage *stage) const; Description: Returns the texture associated with the indicated stage, or NULL if no texture is associated. |
getTexture Texture *TextureAttrib::get_texture(void) const; Description: If the TextureAttrib is not an 'off' TextureAttrib, returns the base-level texture that is associated. Otherwise, return NULL. |
hasAllOff bool TextureAttrib::has_all_off(void) const; Description: Returns true if this attrib turns off all stages (although it may also turn some on). |
hasOffStage bool TextureAttrib::has_off_stage(TextureStage *stage) const; Description: Returns true if the indicated stage is turned off by the attrib, false otherwise. |
hasOnStage bool TextureAttrib::has_on_stage(TextureStage *stage) const; Description: Returns true if the indicated stage is turned on by the attrib, false otherwise. |
isIdentity bool TextureAttrib::is_identity(void) const; Description: Returns true if this is an identity attrib: it does not change the set of stages in use. |
isOff bool TextureAttrib::is_off(void) const; Description: Returns true if the TextureAttrib is an 'off' TextureAttrib, indicating that it should disable texturing. If multitexture is in effect, a TextureAttrib may not be strictly "on" or "off"; therefore, to get a more precise answer to this question, you should consider using has_all_off() or get_num_off_stages() or has_off_stage() instead. |
make static ConstPointerTo< RenderAttrib > TextureAttrib::make(Texture *tex); These methods are used to create a simple, single-textured layer. For multitexture, use the multitexture interfaces, further below. The following methods define the new multitexture mode for TextureAttrib. Each TextureAttrib can add or remove individual texture stages from the complete set of textures that are to be applied; this is similar to the mechanism of LightAttrib. Description: Constructs a new TextureAttrib object suitable for rendering the indicated texture onto geometry, using the default TextureStage. Description: Constructs a new TextureAttrib object that does nothing. |
makeAllOff static ConstPointerTo< RenderAttrib > TextureAttrib::make_all_off(void); The following methods define the new multitexture mode for TextureAttrib. Each TextureAttrib can add or remove individual texture stages from the complete set of textures that are to be applied; this is similar to the mechanism of LightAttrib. Description: Constructs a new TextureAttrib object that turns off all stages (and hence disables texturing). |
makeOff static ConstPointerTo< RenderAttrib > TextureAttrib::make_off(void); These methods are used to create a simple, single-textured layer. For multitexture, use the multitexture interfaces, further below. Description: Constructs a new TextureAttrib object suitable for rendering untextured geometry. |
removeOffStage ConstPointerTo< RenderAttrib > TextureAttrib::remove_off_stage(TextureStage *stage) const; Description: Returns a new TextureAttrib, just like this one, but with the indicated stage removed from the list of stages turned off by this attrib. |
removeOnStage ConstPointerTo< RenderAttrib > TextureAttrib::remove_on_stage(TextureStage *stage) const; Description: Returns a new TextureAttrib, just like this one, but with the indicated stage removed from the list of stages turned on by this attrib. |
unifyTextureStages ConstPointerTo< RenderAttrib > TextureAttrib::unify_texture_stages(TextureStage *stage) const; Description: Returns a new TextureAttrib, just like this one, but with any included TextureAttribs that happen to have the same name as the given object replaced with the object. |
compareTo int RenderAttrib::compare_to(RenderAttrib const &other) const; Description: Provides an arbitrary ordering among all unique RenderAttribs, so we can store the essentially different ones in a big set and throw away the rest. This method is not needed outside of the RenderAttrib class because all equivalent RenderAttrib objects are guaranteed to share the same pointer; thus, a pointer comparison is always sufficient. |
getClassType static TypeHandle RenderAttrib::get_class_type(void); Undocumented function. |
getNumAttribs static int RenderAttrib::get_num_attribs(void); Description: Returns the total number of unique RenderAttrib objects allocated in the world. This will go up and down during normal operations. |
listAttribs static void RenderAttrib::list_attribs(ostream &out); Description: Lists all of the RenderAttribs in the cache to the output stream, one per line. This can be quite a lot of output if the cache is large, so be prepared. |
output virtual void RenderAttrib::output(ostream &out) const; Description: |
validateAttribs static bool RenderAttrib::validate_attribs(void); Description: Ensures that the cache is still stored in sorted order. Returns true if so, false if there is a problem (which implies someone has modified one of the supposedly-const RenderAttrib objects). |
write virtual void RenderAttrib::write(ostream &out, int indent_level) const; Description: |
getClassType static TypeHandle TypedWritableReferenceCount::get_class_type(void); Undocumented function. |
getClassType static TypeHandle TypedWritable::get_class_type(void); Undocumented function. |
getClassType static TypeHandle TypedObject::get_class_type(void); Undocumented function. |
getType virtual TypeHandle TypedObject::get_type(void) const = 0; Derived classes should override this function to return get_class_type(). |
getTypeIndex int TypedObject::get_type_index(void) const; Description: Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). |
isExactType bool TypedObject::is_exact_type(TypeHandle handle) const; Description: Returns true if the current object is the indicated type exactly. |
isOfType bool TypedObject::is_of_type(TypeHandle handle) const; Description: Returns true if the current object is or derives from the indicated type. |
getClassType static TypeHandle ReferenceCount::get_class_type(void); Undocumented function. |
getRefCount int ReferenceCount::get_ref_count(void) const; Description: Returns the current reference count. |
ref void ReferenceCount::ref(void) const; Description: Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. |
testRefCountIntegrity bool ReferenceCount::test_ref_count_integrity(void) const; Description: Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise. |
testRefCountNonzero bool ReferenceCount::test_ref_count_nonzero(void) const; Description: Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise. |
unref bool ReferenceCount::unref(void) const; Description: Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is true if the new reference count is nonzero, false if it is zero. |