EventGroup

Inheritance:

Methods of EventGroup:

__init__
def __init__(self, name, subEvents=None, doneEvent=None)

Provide a meaningful name to aid debugging.
doneEvent is optional. If not provided, a unique done event will be generated and is available as EventGroup.getDoneEvent().
Examples:
waits for gotRed and gotBlue, then sends out 'gotColors' EventGroup('getRedAndBlue', ('gotRed', 'gotBlue'), doneEvent='gotColors')
waits for two interests to close, then calls self._handleBothInterestsClosed() uses EventGroup.getDoneEvent() and EventGroup.newEvent() to generate unique, disposable event names eGroup = EventGroup('closeInterests') self.acceptOnce(eGroup.getDoneEvent(), self._handleBothInterestsClosed) base.cr.closeInterest(interest1, event=eGroup.newEvent('closeInterest1')) base.cr.closeInterest(interest2, event=eGroup.newEvent('closeInterest2'))

__repr__
def __repr__(self)

Undocumented function.

_signalComplete
def _signalComplete(self)

Undocumented function.

_subEventComplete
def _subEventComplete(self, subEventName, *args, **kwArgs)

Undocumented function.

addEvent
def addEvent(self, eventName)

Adds a new event to the list of sub-events that we're waiting on. Returns the name of the event.

destroy
def destroy(self)

Undocumented function.

getDoneEvent
def getDoneEvent(self)

Undocumented function.

getName
def getName(self)

Undocumented function.

isCompleted
def isCompleted(self)

Undocumented function.

newEvent
def newEvent(self, name)

Pass in an event name and it will be unique-ified for you and added to this EventGroup. TIP: there's no need to repeat information in this event name that is already in the name of the EventGroup object. Returns the new event name.