Audio3DManager

Inheritance:

Methods of Audio3DManager:

__init__
def __init__(self, audio_manager, listener_target=None, root=None, taskPriority=51)

Undocumented function.

attachListener
def attachListener(self, object)

Sounds will be heard relative to this object. Should probably be the camera.

attachSoundToObject
def attachSoundToObject(self, sound, object)

Sound will come from the location of the object it is attached to

detachListener
def detachListener(self)

Sounds will be heard relative to the root, probably render.

detachSound
def detachSound(self, sound)

sound will no longer have it's 3D position updated

getDistanceFactor
def getDistanceFactor(self)

Control the scale that sets the distance units for 3D spacialized audio. Default is 1.0 which is adjust in panda to be feet.

getDopplerFactor
def getDopplerFactor(self)

Control the presence of the Doppler effect. Default is 1.0 Exaggerated Doppler, use >1.0 Diminshed Doppler, use <1.0

getDropOffFactor
def getDropOffFactor(self)

Exaggerate or diminish the effect of distance on sound. Default is 1.0 Valid range is 0 to 10 Faster drop off, use >1.0 Slower drop off, use <1.0

getListenerVelocity
def getListenerVelocity(self)

Get the velocity of the listener.

getSoundMaxDistance
def getSoundMaxDistance(self, sound)

Controls the maximum distance (in units) that this sound stops falling off. The sound does not stop at that point, it just doesn't get any quieter. You should rarely need to adjust this. Default is 1000000000.0

getSoundMinDistance
def getSoundMinDistance(self, sound)

Controls the distance (in units) that this sound begins to fall off. Also affects the rate it falls off. Default is 1.0 Closer/Faster, <1.0 Farther/Slower, >1.0

getSoundsOnObject
def getSoundsOnObject(self, object)

returns a list of sounds attached to an object

getSoundVelocity
def getSoundVelocity(self, sound)

Get the velocity of the sound.

loadSfx
def loadSfx(self, name)

Use Audio3DManager.loadSfx to load a sound with 3D positioning enabled

setDistanceFactor
def setDistanceFactor(self, factor)

Control the scale that sets the distance units for 3D spacialized audio. Default is 1.0 which is adjust in panda to be feet.

setDopplerFactor
def setDopplerFactor(self, factor)

Control the presence of the Doppler effect. Default is 1.0 Exaggerated Doppler, use >1.0 Diminshed Doppler, use <1.0

setDropOffFactor
def setDropOffFactor(self, factor)

Exaggerate or diminish the effect of distance on sound. Default is 1.0 Valid range is 0 to 10 Faster drop off, use >1.0 Slower drop off, use <1.0

setListenerVelocity
def setListenerVelocity(self, velocity)

Set the velocity vector (in units/sec) of the listener, for calculating doppler shift. This is relative to the sound root (probably render).
Default: VBase3(0, 0, 0)

setListenerVelocityAuto
def setListenerVelocityAuto(self)

If velocity is set to auto, the velocity will be determined by the previous position of the object the listener is attached to and the frame dt. Make sure if you use this method that you remember to clear the previous transformation between frames.

setSoundMaxDistance
def setSoundMaxDistance(self, sound, dist)

Controls the maximum distance (in units) that this sound stops falling off. The sound does not stop at that point, it just doesn't get any quieter. You should rarely need to adjust this. Default is 1000000000.0

setSoundMinDistance
def setSoundMinDistance(self, sound, dist)

Controls the distance (in units) that this sound begins to fall off. Also affects the rate it falls off. Default is 1.0 Closer/Faster, <1.0 Farther/Slower, >1.0

setSoundVelocity
def setSoundVelocity(self, sound, velocity)

Set the velocity vector (in units/sec) of the sound, for calculating doppler shift. This is relative to the sound root (probably render).
Default: VBase3(0, 0, 0)

setSoundVelocityAuto
def setSoundVelocityAuto(self, sound)

If velocity is set to auto, the velocity will be determined by the previous position of the object the sound is attached to and the frame dt. Make sure if you use this method that you remember to clear the previous transformation between frames.

update
def update(self, task=None)

Updates position of sounds in the 3D audio system. Will be called automatically in a task.