SFMouseButton | (SuppressFlags) |
SFOtherButton | (SuppressFlags) |
SFAnyButton | (SuppressFlags) |
SFMousePosition | (SuppressFlags) |
getClassType static TypeHandle PGMouseWatcherBackground::get_class_type(void); Undocumented function. |
getActive bool MouseWatcherRegion::get_active(void) const; Description: Returns whether the region is active or not. See set_active(). |
getArea float MouseWatcherRegion::get_area(void) const; Description: Returns the area of the rectangular region. |
getClassType static TypeHandle MouseWatcherRegion::get_class_type(void); Undocumented function. |
getFrame LVecBase4f const &MouseWatcherRegion::get_frame(void) const; Description: |
getKeyboard bool MouseWatcherRegion::get_keyboard(void) const; Description: Returns whether the region is interested in global keyboard events; see set_keyboard(). |
getSort int MouseWatcherRegion::get_sort(void) const; Description: Returns the current sorting order of this region. See set_sort(). |
getSuppressFlags int MouseWatcherRegion::get_suppress_flags(void) const; Description: Returns the current suppress_flags. See set_suppress_flags(). |
output void MouseWatcherRegion::output(ostream &out) const; Description: |
setActive void MouseWatcherRegion::set_active(bool active); Description: Sets whether the region is active or not. If it is not active, the MouseWatcher will never consider the mouse to be over the region. The region might still receive keypress events if its set_keyboard() flag is true. |
setFrame void MouseWatcherRegion::set_frame(float left, float right, float bottom, float top); Description: |
setKeyboard void MouseWatcherRegion::set_keyboard(bool keyboard); Description: Sets whether the region is interested in global keyboard events. If this is true, then any keyboard button events will be passed to press() and release() regardless of the position of the mouse onscreen; otherwise, these events will only be passed if the mouse is over the region. |
setSort void MouseWatcherRegion::set_sort(int sort); Description: Changes the sorting order of this particular region. The sorting order is used to resolve conflicts in the case of overlapping region; the region with the highest sort value will be preferred, and between regions of the same sort value, the smallest region will be preferred. The default sorting order, if none is explicitly specified, is 0. |
setSuppressFlags void MouseWatcherRegion::set_suppress_flags(int suppress_flags); Description: Sets which events are suppressed when the mouse is over the region. This is the union of zero or more various SF_* values. Normally, this is 0, indicating that no events are suppressed. If you set this to a non-zero value, for instance SF_mouse_position, then the mouse position will not be sent along the data graph when the mouse is over this particular region. |
write void MouseWatcherRegion::write(ostream &out, int indent_level = (0)) const; Description: |
getClassType static TypeHandle TypedWritableReferenceCount::get_class_type(void); Undocumented function. |
getClassType static TypeHandle TypedWritable::get_class_type(void); Undocumented function. |
getClassType static TypeHandle TypedObject::get_class_type(void); Undocumented function. |
getType virtual TypeHandle TypedObject::get_type(void) const = 0; Derived classes should override this function to return get_class_type(). |
getTypeIndex int TypedObject::get_type_index(void) const; Description: Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). |
isExactType bool TypedObject::is_exact_type(TypeHandle handle) const; Description: Returns true if the current object is the indicated type exactly. |
isOfType bool TypedObject::is_of_type(TypeHandle handle) const; Description: Returns true if the current object is or derives from the indicated type. |
getClassType static TypeHandle ReferenceCount::get_class_type(void); Undocumented function. |
getRefCount int ReferenceCount::get_ref_count(void) const; Description: Returns the current reference count. |
ref void ReferenceCount::ref(void) const; Description: Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. |
testRefCountIntegrity bool ReferenceCount::test_ref_count_integrity(void) const; Description: Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise. |
testRefCountNonzero bool ReferenceCount::test_ref_count_nonzero(void) const; Description: Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise. |
unref bool ReferenceCount::unref(void) const; Description: Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is true if the new reference count is nonzero, false if it is zero. |
clearName void Namable::clear_name(void); Description: Resets the Namable's name to empty. |
getClassType static TypeHandle Namable::get_class_type(void); Undocumented function. |
getName string const &Namable::get_name(void) const; Description: |
hasName bool Namable::has_name(void) const; Description: Returns true if the Namable has a nonempty name set, false if the name is empty. |
operator = Namable &Namable::operator =(Namable const &other); Description: |
output void Namable::output(ostream &out) const; In the absence of any definition to the contrary, outputting a Namable will write out its name. Description: Outputs the Namable. This function simply writes the name to the output stream; most Namable derivatives will probably redefine this. |
setName void Namable::set_name(string const &name); Description: |