MNone | (PandaCompareFunc) |
MNever | (PandaCompareFunc) |
MLess | (PandaCompareFunc) |
MEqual | (PandaCompareFunc) |
MLessEqual | (PandaCompareFunc) |
MGreater | (PandaCompareFunc) |
MNotEqual | (PandaCompareFunc) |
MGreaterEqual | (PandaCompareFunc) |
MAlways | (PandaCompareFunc) |
MOff | (TexGenMode) |
MEyeSphereMap | (TexGenMode) |
MWorldCubeMap | (TexGenMode) |
MEyeCubeMap | (TexGenMode) |
MWorldNormal | (TexGenMode) |
MEyeNormal | (TexGenMode) |
MWorldPosition | (TexGenMode) |
MUnused | (TexGenMode) |
MEyePosition | (TexGenMode) |
MPointSprite | (TexGenMode) |
MLightVector | (TexGenMode) |
MConstant | (TexGenMode) |
autoShader bool ShaderAttrib::auto_shader(void) const; Description: If true, then this ShaderAttrib does not contain an explicit shader - instead, it requests the automatic generation of a shader. |
clearFlag ConstPointerTo< RenderAttrib > ShaderAttrib::clear_flag(int flag) const; Description: |
clearShader ConstPointerTo< RenderAttrib > ShaderAttrib::clear_shader(void) const; Description: |
clearShaderInput ConstPointerTo< RenderAttrib > ShaderAttrib::clear_shader_input(InternalName *id) const; Description: |
getClassType static TypeHandle ShaderAttrib::get_class_type(void); Undocumented function. |
getFlag bool ShaderAttrib::get_flag(int flag) const; Description: |
getShader Shader const *ShaderAttrib::get_shader(void) const; Description: Returns the shader object associated with the node. If get_override returns true, but get_shader returns NULL, that means that this attribute should disable the shader. |
getShaderInput ShaderInput const *ShaderAttrib::get_shader_input(InternalName *id) const; Description: Returns the ShaderInput of the given name. If no such name is found, this function does not return NULL --- it returns the "blank" ShaderInput. |
getShaderInputNodepath NodePath const &ShaderAttrib::get_shader_input_nodepath(InternalName *id) const; Description: Returns the ShaderInput as a nodepath. Assertion fails if there is none, or if it is not a nodepath. |
getShaderInputTexture Texture *ShaderAttrib::get_shader_input_texture(InternalName *id) const; Description: Returns the ShaderInput as a texture. Assertion fails if there is none, or if it is not a texture. |
getShaderInputVector LVector4f const &ShaderAttrib::get_shader_input_vector(InternalName *id) const; Description: Returns the ShaderInput as a vector. Assertion fails if there is none, or if it is not a vector. |
getShaderPriority int ShaderAttrib::get_shader_priority(void) const; Description: |
hasShader bool ShaderAttrib::has_shader(void) const; Description: If true, the shader field of this attribute overrides the shader field of the parent attribute. |
make static ConstPointerTo< RenderAttrib > ShaderAttrib::make(void); Description: Constructs a new ShaderAttrib object with nothing set. |
makeOff static ConstPointerTo< RenderAttrib > ShaderAttrib::make_off(void); Description: Constructs a new ShaderAttrib object that disables the use of shaders (it does not clear out all shader data, however.) |
registerWithReadFactory static void ShaderAttrib::register_with_read_factory(void); Description: Factory method to generate a Shader object |
setFlag ConstPointerTo< RenderAttrib > ShaderAttrib::set_flag(int flag, bool value) const; Description: |
setShader ConstPointerTo< RenderAttrib > ShaderAttrib::set_shader(Shader const *s, int priority = (0)) const; Description: |
setShaderAuto ConstPointerTo< RenderAttrib > ShaderAttrib::set_shader_auto(int priority = (0)) const; Description: |
setShaderInput ConstPointerTo< RenderAttrib > ShaderAttrib::set_shader_input(ShaderInput const *inp) const; Description: |
setShaderOff ConstPointerTo< RenderAttrib > ShaderAttrib::set_shader_off(int priority = (0)) const; Description: |
compareTo int RenderAttrib::compare_to(RenderAttrib const &other) const; Description: Provides an arbitrary ordering among all unique RenderAttribs, so we can store the essentially different ones in a big set and throw away the rest. This method is not needed outside of the RenderAttrib class because all equivalent RenderAttrib objects are guaranteed to share the same pointer; thus, a pointer comparison is always sufficient. |
getClassType static TypeHandle RenderAttrib::get_class_type(void); Undocumented function. |
getNumAttribs static int RenderAttrib::get_num_attribs(void); Description: Returns the total number of unique RenderAttrib objects allocated in the world. This will go up and down during normal operations. |
listAttribs static void RenderAttrib::list_attribs(ostream &out); Description: Lists all of the RenderAttribs in the cache to the output stream, one per line. This can be quite a lot of output if the cache is large, so be prepared. |
output virtual void RenderAttrib::output(ostream &out) const; Description: |
unref bool RenderAttrib::unref(void) const; Description: This method overrides ReferenceCount::unref() to clear the pointer from the global object pool when its reference count goes to zero. |
validateAttribs static bool RenderAttrib::validate_attribs(void); Description: Ensures that the cache is still stored in sorted order. Returns true if so, false if there is a problem (which implies someone has modified one of the supposedly-const RenderAttrib objects). |
write virtual void RenderAttrib::write(ostream &out, int indent_level) const; Description: |
getClassType static TypeHandle TypedWritableReferenceCount::get_class_type(void); Undocumented function. |
getClassType static TypeHandle TypedWritable::get_class_type(void); Undocumented function. |
getClassType static TypeHandle TypedObject::get_class_type(void); Undocumented function. |
getType virtual TypeHandle TypedObject::get_type(void) const = 0; Derived classes should override this function to return get_class_type(). |
getTypeIndex int TypedObject::get_type_index(void) const; Description: Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). |
isExactType bool TypedObject::is_exact_type(TypeHandle handle) const; Description: Returns true if the current object is the indicated type exactly. |
isOfType bool TypedObject::is_of_type(TypeHandle handle) const; Description: Returns true if the current object is or derives from the indicated type. |
getClassType static TypeHandle ReferenceCount::get_class_type(void); Undocumented function. |
getRefCount int ReferenceCount::get_ref_count(void) const; Description: Returns the current reference count. |
ref void ReferenceCount::ref(void) const; Description: Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. |
testRefCountIntegrity bool ReferenceCount::test_ref_count_integrity(void) const; Description: Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise. |
testRefCountNonzero bool ReferenceCount::test_ref_count_nonzero(void) const; Description: Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise. |
unref bool ReferenceCount::unref(void) const; Description: Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is true if the new reference count is nonzero, false if it is zero. |