Triangulator Triangulator::Triangulator(void); Description: |
addHoleVertex void Triangulator::add_hole_vertex(int index); Description: Adds the next consecutive vertex of the current hole. This vertex should index into the vertex pool established by repeated calls to add_vertex(). The vertices may be listed in either clockwise or counterclockwise order. Vertices should not be repeated. |
addPolygonVertex void Triangulator::add_polygon_vertex(int index); Description: Adds the next consecutive vertex of the polygon. This vertex should index into the vertex pool established by repeated calls to add_vertex(). The vertices may be listed in either clockwise or counterclockwise order. Vertices should not be repeated. In particular, do not repeat the first vertex at the end. |
addVertex int Triangulator::add_vertex(LPoint2d const &point); Description: Adds a new vertex to the vertex pool. Returns the vertex index number. |
beginHole void Triangulator::begin_hole(void); Description: Finishes the previous hole, if any, and prepares to add a new hole. |
clear void Triangulator::clear(void); Description: Removes all vertices and polygon specifications from the Triangulator, and prepares it to start over. |
clearPolygon void Triangulator::clear_polygon(void); Description: Removes the current polygon definition (and its set of holes), but does not clear the vertex pool. |
getNumTriangles int Triangulator::get_num_triangles(void) const; Description: Returns the number of triangles generated by the previous call to triangulate(). |
getNumVertices int Triangulator::get_num_vertices(void) const; Description: Returns the number of vertices in the pool. Note that the Triangulator might append new vertices, in addition to those added by the user, if any of the polygon is self-intersecting, or if any of the holes intersect some part of the polygon edges. |
getTriangleV0 int Triangulator::get_triangle_v0(int n) const; Description: Returns vertex 0 of the nth triangle generated by the previous call to triangulate(). This is a zero-based index into the vertices added by repeated calls to add_vertex(). |
getTriangleV1 int Triangulator::get_triangle_v1(int n) const; Description: Returns vertex 1 of the nth triangle generated by the previous call to triangulate(). This is a zero-based index into the vertices added by repeated calls to add_vertex(). |
getTriangleV2 int Triangulator::get_triangle_v2(int n) const; Description: Returns vertex 2 of the nth triangle generated by the previous call to triangulate(). This is a zero-based index into the vertices added by repeated calls to add_vertex(). |
getVertex LPoint2d const &Triangulator::get_vertex(int n) const; Description: Returns the nth vertex. |
isLeftWinding bool Triangulator::is_left_winding(void) const; Description: Returns true if the polygon vertices are listed in counterclockwise order, or false if they appear to be listed in clockwise order. |
triangulate void Triangulator::triangulate(void); Description: Does the work of triangulating the specified polygon. After this call, you may retrieve the new triangles one at a time by iterating through get_triangle_v0/1/2(). |