ColorInterpolationSegment

Inheritance:

Methods of ColorInterpolationSegment:

Methods of ReferenceCount:

ColorInterpolationSegment
ColorInterpolationSegment::ColorInterpolationSegment(ColorInterpolationFunction *function, float const &time_begin, float const &time_end, bool const is_modulated, int const id);

Description : constructor
Description : copy constructor

getFunction
TypedReferenceCount *ColorInterpolationSegment::get_function(void) const;

INLINE ColorInterpolationFunction* get_function() const;
Description : Returns a reference to the function object corresponding to this segment.

getId
int ColorInterpolationSegment::get_id(void) const;

Description : Returns the id assigned to this segment by the manager that created it.

getTimeBegin
float ColorInterpolationSegment::get_time_begin(void) const;

INLINE ColorInterpolationFunction* get_function() const;
Description : Returns the point in the particle's lifetime at which this segment begins its effect. It is an interpolated value in the range [0,1].

getTimeEnd
float ColorInterpolationSegment::get_time_end(void) const;

Description : Returns the point in the particle's lifetime at which this segment's effect stops. It is an interpolated value in the range [0,1].

isEnabled
bool ColorInterpolationSegment::is_enabled(void) const;

Description : Returns whether the segments effects are being applied.

isModulated
bool ColorInterpolationSegment::is_modulated(void) const;

Description : Returns whether the function is additive or modulated.

setEnabled
void ColorInterpolationSegment::set_enabled(bool const enabled);

Description : Sets whether the segments effects should be applied.

setFunction
void ColorInterpolationSegment::set_function(ColorInterpolationFunction *function);

Description : Sets the function that the segment will use for its interpolation calculations.

setIsModulated
void ColorInterpolationSegment::set_is_modulated(bool const flag);

Description : Sets how the function is applied to the final color. If true, the value is multiplied. If false, the value is simply added. Default is true.

setTimeBegin
void ColorInterpolationSegment::set_time_begin(float const time);

Description : Sets the point in the particle's lifetime at which this segment begins its effect. It is an interpolated value in the range [0,1].

setTimeEnd
void ColorInterpolationSegment::set_time_end(float const time);

Description : Sets the point in the particle's lifetime at which this segment's effect ends. It is an interpolated value in the range [0,1].

getClassType
static TypeHandle ReferenceCount::get_class_type(void);

Undocumented function.

getRefCount
int ReferenceCount::get_ref_count(void) const;

Description: Returns the current reference count.

ref
void ReferenceCount::ref(void) const;

Description: Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.
This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

testRefCountIntegrity
bool ReferenceCount::test_ref_count_integrity(void) const;

Description: Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise.

testRefCountNonzero
bool ReferenceCount::test_ref_count_nonzero(void) const;

Description: Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise.

unref
bool ReferenceCount::unref(void) const;

Description: Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().
User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.
This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.
The return value is true if the new reference count is nonzero, false if it is zero.