__init__ def __init__(self, gravity=-32.1740, standableGround=0.707, hardLandingForce=16.0) Undocumented function. |
addBlastForce def addBlastForce(self, vector) Undocumented function. |
deleteCollisions def deleteCollisions(self) Undocumented function. |
disableAvatarControls def disableAvatarControls(self) Ignore the arrow keys, etc. |
displayDebugInfo def displayDebugInfo(self) For debug use. |
doDeltaPos def doDeltaPos(self) Undocumented function. |
enableAvatarControls def enableAvatarControls(self) Activate the arrow keys, etc. |
flushEventHandlers def flushEventHandlers(self) Undocumented function. |
getAirborneHeight def getAirborneHeight(self) Undocumented function. |
getCollisionsActive def getCollisionsActive(self) Undocumented function. |
getIsAirborne def getIsAirborne(self) Undocumented function. |
getSpeeds def getSpeeds(self) Undocumented function. |
getVelocity def getVelocity(self) Undocumented function. |
handleAvatarControls def handleAvatarControls(self, task) Check on the arrow keys and update the avatar. |
initializeCollisions def initializeCollisions(self, collisionTraverser, avatarNodePath, avatarRadius=1.4, floorOffset=1.0, reach=1.0) floorOffset is how high the avatar can reach. I.e. if the avatar walks under a ledge that is <= floorOffset above the ground (a double floor situation), the avatar will step up on to the ledge (instantly). Set up the avatar collisions |
oneTimeCollide def oneTimeCollide(self) Makes one quick collision pass for the avatar, for instance as a one-time straighten-things-up operation after collisions have been disabled. |
placeOnFloor def placeOnFloor(self) Make a reasonable effor to place the avatar on the ground. For example, this is useful when switching away from the current walker. |
reset def reset(self) Undocumented function. |
setAirborneHeightFunc def setAirborneHeightFunc(self, unused_parameter) Undocumented function. |
setAvatar def setAvatar(self, avatar) Undocumented function. |
setAvatarPhysicsIndicator def setAvatarPhysicsIndicator(self, indicator) indicator is a NodePath |
setCollisionsActive def setCollisionsActive(self, active=1) Undocumented function. |
setFloorBitMask def setFloorBitMask(self, bitMask) Undocumented function. |
setMayJump def setMayJump(self, task) This function's use is internal to this class (maybe I'll add the __ someday). Anyway, if you want to enable or disable jumping in a general way see the ControlManager (don't use this). |
setPriorParentVector def setPriorParentVector(self) Undocumented function. |
setTag def setTag(self, key, value) Undocumented function. |
setupEventSphere def setupEventSphere(self, bitmask, avatarRadius) Set up the collision sphere |
setupFloorSphere def setupFloorSphere(self, bitmask, avatarRadius) Set up the collision sphere |
setupRay def setupRay(self, bitmask, floorOffset, reach) Undocumented function. |
setupWallSphere def setupWallSphere(self, bitmask, avatarRadius) Set up the collision sphere |
setWalkSpeed def setWalkSpeed(self, forward, jump, reverse, rotate) Undocumented function. |
setWallBitMask def setWallBitMask(self, bitMask) Undocumented function. |
startJumpDelay def startJumpDelay(self, delay) Undocumented function. |
swapFloorBitMask def swapFloorBitMask(self, oldMask, newMask) Undocumented function. |