__init__ def __init__(self, name, subEvents=None, doneEvent=None) Provide a meaningful name to aid debugging. doneEvent is optional. If not provided, a unique done event will be generated and is available as EventGroup.getDoneEvent(). Examples: waits for gotRed and gotBlue, then sends out 'gotColors' EventGroup('getRedAndBlue', ('gotRed', 'gotBlue'), doneEvent='gotColors') waits for two interests to close, then calls self._handleBothInterestsClosed() uses EventGroup.getDoneEvent() and EventGroup.newEvent() to generate unique, disposable event names eGroup = EventGroup('closeInterests') self.acceptOnce(eGroup.getDoneEvent(), self._handleBothInterestsClosed) base.cr.closeInterest(interest1, event=eGroup.newEvent('closeInterest1')) base.cr.closeInterest(interest2, event=eGroup.newEvent('closeInterest2')) |
__repr__ def __repr__(self) Undocumented function. |
_signalComplete def _signalComplete(self) Undocumented function. |
_subEventComplete def _subEventComplete(self, subEventName, *args, **kwArgs) Undocumented function. |
addEvent def addEvent(self, eventName) Adds a new event to the list of sub-events that we're waiting on. Returns the name of the event. |
destroy def destroy(self) Undocumented function. |
getDoneEvent def getDoneEvent(self) Undocumented function. |
getName def getName(self) Undocumented function. |
isCompleted def isCompleted(self) Undocumented function. |
newEvent def newEvent(self, name) Pass in an event name and it will be unique-ified for you and added to this EventGroup. TIP: there's no need to repeat information in this event name that is already in the name of the EventGroup object. Returns the new event name. |