Panda3D
panda
src
bullet
bulletSoftBodyShape.cxx
Go to the documentation of this file.
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file bulletSoftBodyShape.cxx
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* @author enn0x
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* @date 2010-05-06
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*/
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#include "
bulletSoftBodyShape.h
"
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#include "
bulletSoftBodyNode.h
"
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#include "
bulletWorld.h
"
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TypeHandle
BulletSoftBodyShape::_type_handle;
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/**
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*
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*/
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BulletSoftBodyShape::
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BulletSoftBodyShape(btSoftBodyCollisionShape *shapePtr) {
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_shape = shapePtr;
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_shape->setUserPointer(
this
);
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}
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/**
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*
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*/
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btCollisionShape *BulletSoftBodyShape::
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ptr()
const
{
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return
_shape;
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}
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/**
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*
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*/
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BulletSoftBodyNode
*BulletSoftBodyShape::
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get_body()
const
{
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LightMutexHolder
holder(BulletWorld::get_global_lock());
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if
(_shape->m_body) {
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return
(
BulletSoftBodyNode
*)_shape->m_body->getUserPointer();
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}
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else
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{
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return
nullptr
;
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}
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}
bulletSoftBodyNode.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
LightMutexHolder
Similar to MutexHolder, but for a light mutex.
Definition:
lightMutexHolder.h:25
bulletSoftBodyShape.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
bulletWorld.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle
TypeHandle is the identifier used to differentiate C++ class types.
Definition:
typeHandle.h:81
BulletSoftBodyNode
Definition:
bulletSoftBodyNode.h:71
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