17 INLINE BulletTriangleMeshShape::
18 ~BulletTriangleMeshShape() {
25 delete _gimpact_shape;
32 INLINE
bool BulletTriangleMeshShape::
35 return (_bvh_shape !=
nullptr);
41 INLINE
bool BulletTriangleMeshShape::
44 return (_gimpact_shape !=
nullptr);