14 INLINE_LINMATH LVecBase2d cast_to_double(
const LVecBase2f &source) {
15 return LCAST(
double, source);
18 INLINE_LINMATH LVecBase3d cast_to_double(
const LVecBase3f &source) {
19 return LCAST(
double, source);
22 INLINE_LINMATH LVecBase4d cast_to_double(
const LVecBase4f &source) {
23 return LCAST(
double, source);
26 INLINE_LINMATH LVector2d cast_to_double(
const LVector2f &source) {
27 return LCAST(
double, source);
30 INLINE_LINMATH LVector3d cast_to_double(
const LVector3f &source) {
31 return LCAST(
double, source);
34 INLINE_LINMATH LVector4d cast_to_double(
const LVector4f &source) {
35 return LCAST(
double, source);
38 INLINE_LINMATH LPoint2d cast_to_double(
const LPoint2f &source) {
39 return LCAST(
double, source);
42 INLINE_LINMATH LPoint3d cast_to_double(
const LPoint3f &source) {
43 return LCAST(
double, source);
46 INLINE_LINMATH LPoint4d cast_to_double(
const LPoint4f &source) {
47 return LCAST(
double, source);
50 INLINE_LINMATH LMatrix3d cast_to_double(
const LMatrix3f &source) {
51 return LCAST(
double, source);
54 INLINE_LINMATH LMatrix4d cast_to_double(
const LMatrix4f &source) {
55 return LCAST(
double, source);