18 INLINE CharacterJointEffect::
19 CharacterJointEffect() {
26 INLINE PT(
Character) CharacterJointEffect::
27 get_character()
const {
28 return _character.lock();
36 INLINE
bool CharacterJointEffect::
37 matches_character(
Character *character)
const {
42 return _character.get_orig() == character && !_character.was_deleted();
An animated character, with skeleton-morph animation and either soft- skinned or hard-skinned vertice...