_command_latency_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_compute_dispatch_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_create_index_buffer_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_create_shader_buffer_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_create_vertex_buffer_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_data_transferred_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_primitive_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_alpha_test_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_antialias_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_blending_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_clip_plane_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_color_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_cull_face_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_depth_offset_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_depth_test_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_depth_write_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_fog_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_light_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_material_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_render_mode_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_rescale_normal_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_scissor_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_shade_model_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_shader_parameters_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_shader_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_stencil_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_tex_gen_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_tex_matrix_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_texture_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_draw_set_state_transform_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_flush_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_id (defined in GraphicsStateGuardianBase) | GraphicsStateGuardianBase | |
_index_buffer_switch_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_load_index_buffer_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_load_shader_buffer_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_load_texture_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_load_vertex_buffer_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_prepare_geom_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_prepare_index_buffer_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_prepare_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_prepare_sampler_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_prepare_shader_buffer_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_prepare_shader_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_prepare_texture_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_prepare_vertex_buffer_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_primitive_batches_other_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_primitive_batches_patch_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_primitive_batches_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_primitive_batches_tri_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_primitive_batches_trifan_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_primitive_batches_tristrip_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_shader_buffer_switch_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_state_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_texmgrmem_resident_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_texmgrmem_total_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_texture_state_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_timer_queries_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_transform_state_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_vertex_buffer_switch_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_vertices_indexed_tristrip_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_vertices_other_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_vertices_patch_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_vertices_tri_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_vertices_trifan_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_vertices_tristrip_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_wait_occlusion_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
_wait_timer_pcollector (defined in GraphicsStateGuardian) | GraphicsStateGuardian | static |
add_gsg(GraphicsStateGuardianBase *gsg) | GraphicsStateGuardianBase | static |
as_reference_count() | TypedWritableReferenceCount | virtual |
as_typed_object() | TypedObject | inline |
as_typed_object() const | TypedObject | inline |
begin_draw_primitives(const GeomPipelineReader *geom_reader, const GeomVertexDataPipelineReader *data_reader, bool force) | GraphicsStateGuardian | virtual |
begin_frame(Thread *current_thread) | GraphicsStateGuardian | virtual |
begin_occlusion_query() | GraphicsStateGuardian | virtual |
begin_scene() | GraphicsStateGuardian | virtual |
bind_light(PointLight *light_obj, const NodePath &light, int light_id) | GraphicsStateGuardian | virtual |
bind_light(DirectionalLight *light_obj, const NodePath &light, int light_id) | GraphicsStateGuardian | virtual |
bind_light(Spotlight *light_obj, const NodePath &light, int light_id) | GraphicsStateGuardian | virtual |
clear(DrawableRegion *clearable) | GraphicsStateGuardian | virtual |
clear_before_callback() | GraphicsStateGuardian | virtual |
clear_flash_texture() | GraphicsStateGuardian | |
clear_state_and_transform() | GraphicsStateGuardian | virtual |
complete_pointers(TypedWritable **p_list, BamReader *manager) | TypedWritable | virtual |
compute_distance_to(const LPoint3 &point) const | GraphicsStateGuardian | virtual |
CPT(TransformState) calc_projection_mat(const Lens *lens) (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
CPT(RenderState) begin_decal_base_first() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
CPT(RenderState) begin_decal_nested() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
CPT(RenderState) begin_decal_base_second() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
CPT(TransformState) get_external_transform() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
CPT(TransformState) get_internal_transform() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
CPT(TransformState) get_cs_transform_for(CoordinateSystem cs) const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
CPT(TransformState) get_cs_transform() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
CPT(TransformState) get_inv_cs_transform() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
create_gamma_table(PN_stdfloat gamma, unsigned short *red_table, unsigned short *green_table, unsigned short *blue_table) | GraphicsStateGuardian | static |
current_thread (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
decode_raw_from_bam_stream(TypedWritable *&ptr, ReferenceCount *&ref_ptr, vector_uchar data, BamReader *reader=nullptr) | TypedWritable | static |
depth_offset_decals() | GraphicsStateGuardian | virtual |
dispatch_compute(int size_x, int size_y, int size_z) | GraphicsStateGuardian | virtual |
do_issue_clip_plane() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
do_issue_color() | GraphicsStateGuardian | |
do_issue_color_scale() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
do_issue_light() | GraphicsStateGuardian | virtual |
draw_lines(const GeomPrimitivePipelineReader *reader, bool force) | GraphicsStateGuardian | virtual |
draw_lines_adj(const GeomPrimitivePipelineReader *reader, bool force) | GraphicsStateGuardian | virtual |
draw_linestrips(const GeomPrimitivePipelineReader *reader, bool force) | GraphicsStateGuardian | virtual |
draw_linestrips_adj(const GeomPrimitivePipelineReader *reader, bool force) | GraphicsStateGuardian | virtual |
draw_patches(const GeomPrimitivePipelineReader *reader, bool force) | GraphicsStateGuardian | virtual |
draw_points(const GeomPrimitivePipelineReader *reader, bool force) | GraphicsStateGuardian | virtual |
draw_triangles(const GeomPrimitivePipelineReader *reader, bool force) | GraphicsStateGuardian | virtual |
draw_triangles_adj(const GeomPrimitivePipelineReader *reader, bool force) | GraphicsStateGuardian | virtual |
draw_trifans(const GeomPrimitivePipelineReader *reader, bool force) | GraphicsStateGuardian | virtual |
draw_tristrips(const GeomPrimitivePipelineReader *reader, bool force) | GraphicsStateGuardian | virtual |
draw_tristrips_adj(const GeomPrimitivePipelineReader *reader, bool force) | GraphicsStateGuardian | virtual |
encode_to_bam_stream() const | TypedWritable | inline |
encode_to_bam_stream(vector_uchar &data, BamWriter *writer=nullptr) const | TypedWritable | |
end_draw_primitives() | GraphicsStateGuardian | virtual |
end_frame(Thread *current_thread) | GraphicsStateGuardian | virtual |
end_scene() | GraphicsStateGuardian | virtual |
ensure_generated_shader(const RenderState *state) | GraphicsStateGuardian | virtual |
extract_texture_data(Texture *tex) | GraphicsStateGuardian | virtual |
fetch_specified_member(const NodePath &np, CPT_InternalName member, LMatrix4 &t) | GraphicsStateGuardian | |
fetch_specified_part(Shader::ShaderMatInput input, InternalName *name, LMatrix4 &t, int index) | GraphicsStateGuardian | |
fetch_specified_value(Shader::ShaderMatSpec &spec, int altered) | GraphicsStateGuardian | |
fillin(DatagramIterator &scan, BamReader *manager) | TypedWritable | virtual |
finalize(BamReader *manager) | TypedWritable | virtual |
finish_decal() | GraphicsStateGuardian | virtual |
flush_timer_queries() | GraphicsStateGuardian | |
force_init_type() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inlinevirtual |
framebuffer_copy_to_ram(Texture *tex, int view, int z, const DisplayRegion *dr, const RenderBuffer &rb) | GraphicsStateGuardian | virtual |
framebuffer_copy_to_texture(Texture *tex, int view, int z, const DisplayRegion *dr, const RenderBuffer &rb) | GraphicsStateGuardian | virtual |
get_alpha_scale_texture_stage() | GraphicsStateGuardian | inlinestatic |
get_alpha_scale_via_texture() const | GraphicsStateGuardian | inline |
get_alpha_scale_via_texture(const TextureAttrib *tex_attrib) const | GraphicsStateGuardian | inline |
get_bam_modified() const | TypedWritable | inline |
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject) | TypedObject | inline |
get_class_type() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inlinestatic |
get_color_scale_via_lighting() const | GraphicsStateGuardian | inline |
get_coordinate_system | GraphicsStateGuardian | inline |
get_coordinate_system() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_copy_texture_inverted | GraphicsStateGuardian | inline |
get_copy_texture_inverted() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_current_display_region() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_current_lens() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_current_stereo_channel() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_current_tex_view_offset() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_default_gsg() | GraphicsStateGuardianBase | static |
get_driver_renderer | GraphicsStateGuardian | |
get_driver_renderer() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
get_driver_shader_version_major | GraphicsStateGuardian | |
get_driver_shader_version_major() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
get_driver_shader_version_minor | GraphicsStateGuardian | |
get_driver_shader_version_minor() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
get_driver_vendor | GraphicsStateGuardian | |
get_driver_vendor() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
get_driver_version | GraphicsStateGuardian | |
get_driver_version() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
get_driver_version_major | GraphicsStateGuardian | |
get_driver_version_major() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
get_driver_version_minor | GraphicsStateGuardian | |
get_driver_version_minor() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
get_effective_incomplete_render | GraphicsStateGuardian | inline |
get_effective_incomplete_render() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inlinevirtual |
get_engine() const | GraphicsStateGuardian | |
get_flash_texture | GraphicsStateGuardian | |
get_flash_texture() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
get_gamma | GraphicsStateGuardian | |
get_gamma() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
get_gsg | GraphicsStateGuardianBase | |
get_gsg(size_t n) (defined in GraphicsStateGuardianBase) | GraphicsStateGuardianBase | static |
get_incomplete_render | GraphicsStateGuardian | inline |
get_incomplete_render() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inlinevirtual |
get_internal_coordinate_system() const | GraphicsStateGuardian | virtual |
get_loader | GraphicsStateGuardian | inline |
get_loader() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_max_2d_texture_array_layers | GraphicsStateGuardian | inline |
get_max_2d_texture_array_layers() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_max_3d_texture_dimension | GraphicsStateGuardian | inline |
get_max_3d_texture_dimension() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_max_buffer_texture_size | GraphicsStateGuardian | inline |
get_max_buffer_texture_size() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_max_clip_planes | GraphicsStateGuardian | inline |
get_max_clip_planes() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_max_color_targets | GraphicsStateGuardian | inline |
get_max_color_targets() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_max_cube_map_dimension | GraphicsStateGuardian | inline |
get_max_cube_map_dimension() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_max_lights | GraphicsStateGuardian | inline |
get_max_lights() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_max_texture_dimension | GraphicsStateGuardian | inline |
get_max_texture_dimension() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inlinevirtual |
get_max_texture_stages | GraphicsStateGuardian | inline |
get_max_texture_stages() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_max_vertex_transform_indices | GraphicsStateGuardian | inline |
get_max_vertex_transform_indices() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_max_vertex_transforms | GraphicsStateGuardian | inline |
get_max_vertex_transforms() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_max_vertices_per_array | GraphicsStateGuardian | inline |
get_max_vertices_per_array() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inlinevirtual |
get_max_vertices_per_primitive | GraphicsStateGuardian | inline |
get_max_vertices_per_primitive() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inlinevirtual |
get_maximum_simultaneous_render_targets() const | GraphicsStateGuardian | inline |
get_num_gsgs | GraphicsStateGuardianBase | |
get_num_gsgs() (defined in GraphicsStateGuardianBase) | GraphicsStateGuardianBase | static |
get_pipe | GraphicsStateGuardian | inline |
get_pipe() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_prepared_objects | GraphicsStateGuardian | |
get_prepared_objects() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
get_ref_count | ReferenceCount | inline |
get_ref_count() const (defined in ReferenceCount) | ReferenceCount | inline |
get_render_buffer(int buffer_type, const FrameBufferProperties &prop) | GraphicsStateGuardian | |
get_runtime_color_scale() const | GraphicsStateGuardian | inline |
get_scene | GraphicsStateGuardian | |
get_scene() const final (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
get_shader_generator | GraphicsStateGuardian | inline |
get_shader_generator() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_shader_model | GraphicsStateGuardian | inline |
get_shader_model() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supported_geom_rendering() const | GraphicsStateGuardian | virtual |
get_supports_2d_texture_array | GraphicsStateGuardian | inline |
get_supports_2d_texture_array() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_3d_texture | GraphicsStateGuardian | inline |
get_supports_3d_texture() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_basic_shaders | GraphicsStateGuardian | inline |
get_supports_basic_shaders() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_buffer_texture | GraphicsStateGuardian | inline |
get_supports_buffer_texture() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_cg_profile(const std::string &name) const | GraphicsStateGuardian | virtual |
get_supports_compressed_texture | GraphicsStateGuardian | inline |
get_supports_compressed_texture() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_compressed_texture_format(int compression_mode) const | GraphicsStateGuardian | inlinevirtual |
get_supports_compute_shaders | GraphicsStateGuardian | inline |
get_supports_compute_shaders() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_cube_map | GraphicsStateGuardian | inline |
get_supports_cube_map() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_cube_map_array | GraphicsStateGuardian | inline |
get_supports_cube_map_array() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_depth_stencil | GraphicsStateGuardian | inline |
get_supports_depth_stencil() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_depth_texture | GraphicsStateGuardian | inline |
get_supports_depth_texture() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_dual_source_blending | GraphicsStateGuardian | inline |
get_supports_dual_source_blending() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_generate_mipmap | GraphicsStateGuardian | inline |
get_supports_generate_mipmap() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_geometry_instancing | GraphicsStateGuardian | inline |
get_supports_geometry_instancing() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_geometry_shaders | GraphicsStateGuardian | inline |
get_supports_geometry_shaders() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_glsl | GraphicsStateGuardian | inline |
get_supports_glsl() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_hlsl | GraphicsStateGuardian | inline |
get_supports_hlsl() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inlinevirtual |
get_supports_indirect_draw | GraphicsStateGuardian | inline |
get_supports_indirect_draw() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_luminance_texture | GraphicsStateGuardian | inline |
get_supports_luminance_texture() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_multisample | GraphicsStateGuardian | |
get_supports_multisample() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
get_supports_occlusion_query | GraphicsStateGuardian | |
get_supports_occlusion_query() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_sampler_objects | GraphicsStateGuardian | inline |
get_supports_sampler_objects() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_shadow_filter | GraphicsStateGuardian | inline |
get_supports_shadow_filter() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inlinevirtual |
get_supports_stencil | GraphicsStateGuardian | inline |
get_supports_stencil() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_tessellation_shaders | GraphicsStateGuardian | inline |
get_supports_tessellation_shaders() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_tex_non_pow2 | GraphicsStateGuardian | inline |
get_supports_tex_non_pow2() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_texture_combine | GraphicsStateGuardian | inline |
get_supports_texture_combine() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_texture_dot3 | GraphicsStateGuardian | inline |
get_supports_texture_dot3() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_texture_saved_result | GraphicsStateGuardian | inline |
get_supports_texture_saved_result() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_texture_srgb | GraphicsStateGuardian | inline |
get_supports_texture_srgb() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inlinevirtual |
get_supports_timer_query | GraphicsStateGuardian | |
get_supports_timer_query() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_supports_two_sided_stencil | GraphicsStateGuardian | inline |
get_supports_two_sided_stencil() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_texture_quality_override | GraphicsStateGuardian | inline |
get_texture_quality_override() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_threading_model() const | GraphicsStateGuardian | inline |
get_timer_queries_active | GraphicsStateGuardian | |
get_timer_queries_active() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
get_type() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inlinevirtual |
get_type (defined in TypedObject) | TypedObject | |
get_type_index() const | TypedObject | inline |
get_weak_list() const | ReferenceCount | inline |
GraphicsEngine (defined in GraphicsStateGuardian) | GraphicsStateGuardian | friend |
GraphicsPipe (defined in GraphicsStateGuardian) | GraphicsStateGuardian | friend |
GraphicsStateGuardian(CoordinateSystem internal_coordinate_system, GraphicsEngine *engine, GraphicsPipe *pipe) (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
GraphicsWindow (defined in GraphicsStateGuardian) | GraphicsStateGuardian | friend |
has_extension(const std::string &extension) const | GraphicsStateGuardian | virtual |
has_weak_list() const | ReferenceCount | inline |
host (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
init_type() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inlinestatic |
is_active | GraphicsStateGuardian | inline |
is_active() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
is_exact_type(TypeHandle handle) const | TypedObject | inline |
is_hardware() const | GraphicsStateGuardian | inline |
is_of_type(TypeHandle handle) const | TypedObject | inline |
is_valid | GraphicsStateGuardian | inline |
is_valid() const (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
local_object() | ReferenceCount | inline |
mark_bam_modified() | TypedWritable | inline |
mark_new() | GraphicsStateGuardian | inline |
mark_rehash_generated_shaders() (defined in GraphicsStateGuardianBase) | GraphicsStateGuardianBase | inlinestatic |
needs_reset() const | GraphicsStateGuardian | inline |
Null (defined in TypedWritable) | TypedWritable | static |
operator=(const TypedWritableReferenceCount ©) (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | inline |
operator=(const TypedWritable ©) (defined in TypedWritable) | TypedWritable | inline |
operator=(const TypedObject ©)=default (defined in TypedObject) | TypedObject | inline |
pop_group_marker() (defined in GraphicsStateGuardianBase) | GraphicsStateGuardianBase | inlinevirtual |
prefers_triangle_strips() const | GraphicsStateGuardian | inlinevirtual |
prepare_display_region(DisplayRegionPipelineReader *dr) | GraphicsStateGuardian | virtual |
prepare_geom(Geom *geom) | GraphicsStateGuardian | virtual |
prepare_index_buffer(GeomPrimitive *data) | GraphicsStateGuardian | virtual |
prepare_lens() | GraphicsStateGuardian | virtual |
prepare_sampler(const SamplerState &sampler) | GraphicsStateGuardian | virtual |
prepare_shader(Shader *shader) | GraphicsStateGuardian | virtual |
prepare_shader_buffer(ShaderBuffer *data) | GraphicsStateGuardian | virtual |
prepare_texture(Texture *tex, int view) | GraphicsStateGuardian | virtual |
prepare_vertex_buffer(GeomVertexArrayData *data) | GraphicsStateGuardian | virtual |
PT(OcclusionQueryContext) end_occlusion_query() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
PT(TimerQueryContext) issue_timer_query(int pstats_index) (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
PT(GeomMunger) get_geom_munger(const RenderState *state (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
PT(GeomMunger) make_geom_munger(const RenderState *state (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
PT(Texture) get_shadow_map(const NodePath &light_np (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
PT(TypedWritableReferenceCount) decode_from_bam_stream(vector_uchar data (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | static |
push_group_marker(const std::string &marker) (defined in GraphicsStateGuardianBase) | GraphicsStateGuardianBase | inlinevirtual |
reader (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | |
ref() const | ReferenceCount | inline |
ref_if_nonzero() const | ReferenceCount | inline |
release_all() | GraphicsStateGuardian | inline |
release_all_geoms() | GraphicsStateGuardian | inline |
release_all_index_buffers() | GraphicsStateGuardian | inline |
release_all_samplers() | GraphicsStateGuardian | inline |
release_all_shader_buffers() | GraphicsStateGuardian | inline |
release_all_textures() | GraphicsStateGuardian | inline |
release_all_vertex_buffers() | GraphicsStateGuardian | inline |
release_geom(GeomContext *gc) | GraphicsStateGuardian | virtual |
release_index_buffer(IndexBufferContext *ibc) | GraphicsStateGuardian | virtual |
release_sampler(SamplerContext *sc) | GraphicsStateGuardian | virtual |
release_shader(ShaderContext *sc) | GraphicsStateGuardian | virtual |
release_shader_buffer(BufferContext *ibc) | GraphicsStateGuardian | virtual |
release_texture(TextureContext *tc) | GraphicsStateGuardian | virtual |
release_vertex_buffer(VertexBufferContext *vbc) | GraphicsStateGuardian | virtual |
remove_gsg(GraphicsStateGuardianBase *gsg) | GraphicsStateGuardianBase | static |
remove_window(GraphicsOutputBase *window) | GraphicsStateGuardian | virtual |
require_fully_complete() const | TypedWritable | virtual |
reset() | GraphicsStateGuardian | virtual |
reset_if_new() | GraphicsStateGuardian | inline |
restore_gamma() | GraphicsStateGuardian | virtual |
set_active | GraphicsStateGuardian | inline |
set_active(bool active) (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
set_coordinate_system | GraphicsStateGuardian | |
set_coordinate_system(CoordinateSystem cs) (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
set_current_properties(const FrameBufferProperties *properties) (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
set_default_gsg(GraphicsStateGuardianBase *default_gsg) | GraphicsStateGuardianBase | static |
set_flash_texture | GraphicsStateGuardian | |
set_flash_texture(Texture *tex) (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
set_gamma | GraphicsStateGuardian | |
set_gamma(PN_stdfloat gamma) (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
set_incomplete_render | GraphicsStateGuardian | inline |
set_incomplete_render(bool incomplete_render) (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
set_loader | GraphicsStateGuardian | inline |
set_loader(Loader *loader) (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
set_scene | GraphicsStateGuardian | |
set_scene(SceneSetup *scene_setup) (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
set_shader_generator | GraphicsStateGuardian | inline |
set_shader_generator(ShaderGenerator *shader_generator) (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
set_shader_model | GraphicsStateGuardian | inline |
set_shader_model(ShaderModel shader_model) (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
set_state_and_transform(const RenderState *state, const TransformState *transform) | GraphicsStateGuardian | virtual |
set_texture_quality_override | GraphicsStateGuardian | inline |
set_texture_quality_override(Texture::QualityLevel quality_level) (defined in GraphicsStateGuardian) | GraphicsStateGuardian | inline |
ShaderModel enum name (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
SM_00 enum value (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
SM_11 enum value (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
SM_20 enum value (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
SM_2X enum value (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
SM_30 enum value (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
SM_40 enum value (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
SM_50 enum value (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
SM_51 enum value (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
test_ref_count_integrity() const | ReferenceCount | inline |
test_ref_count_nonzero() const | ReferenceCount | inline |
TextureCallback typedef (defined in GraphicsStateGuardian) | GraphicsStateGuardian | |
traverse_prepared_textures(TextureCallback *func, void *callback_arg) | GraphicsStateGuardian | |
TypedObject()=default (defined in TypedObject) | TypedObject | inline |
TypedObject(const TypedObject ©)=default (defined in TypedObject) | TypedObject | inline |
TypedWritable() (defined in TypedWritable) | TypedWritable | inline |
TypedWritable(const TypedWritable ©) (defined in TypedWritable) | TypedWritable | inline |
TypedWritableReferenceCount() (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | inline |
TypedWritableReferenceCount(const TypedWritableReferenceCount ©) (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | inline |
unref() const | ReferenceCount | inlinevirtual |
update_bam_nested(BamWriter *manager) | TypedWritable | virtual |
update_texture(TextureContext *tc, bool force) | GraphicsStateGuardian | virtual |
weak_ref() | ReferenceCount | inline |
weak_unref() | ReferenceCount | inline |
write_datagram(BamWriter *manager, Datagram &dg) | TypedWritable | virtual |
~GraphicsStateGuardian() (defined in GraphicsStateGuardian) | GraphicsStateGuardian | virtual |
~ReferenceCount() (defined in ReferenceCount) | ReferenceCount | inlinevirtual |
~TypedObject() (defined in TypedObject) | TypedObject | virtual |
~TypedWritable() (defined in TypedWritable) | TypedWritable | virtual |