This is the complete list of members for NodePath, including all inherited members.
add_hash(size_t hash) const | NodePath | inline |
adjust_all_priorities(int adjustment) | NodePath | inline |
any_path(PandaNode *node, Thread *current_thread=Thread::get_current_thread()) | NodePath | inlinestatic |
apply_texture_colors() | NodePath | |
attach_new_node(PandaNode *node, int sort=0, Thread *current_thread=Thread::get_current_thread()) const | NodePath | |
attach_new_node(const std::string &name, int sort=0, Thread *current_thread=Thread::get_current_thread()) const | NodePath | inline |
calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point, const NodePath &other=NodePath(), Thread *current_thread=Thread::get_current_thread()) const | NodePath | |
clear() | NodePath | inline |
clear_antialias() | NodePath | |
clear_attrib(TypeHandle type) | NodePath | inline |
clear_audio_volume() | NodePath | |
clear_billboard() | NodePath | |
clear_bin() | NodePath | |
clear_clip_plane() | NodePath | |
clear_clip_plane(const NodePath &clip_plane) | NodePath | |
clear_color() | NodePath | |
clear_color_scale() | NodePath | |
clear_compass() | NodePath | |
clear_depth_offset() | NodePath | |
clear_depth_test() | NodePath | |
clear_depth_write() | NodePath | |
clear_effect(TypeHandle type) | NodePath | inline |
clear_effects() | NodePath | inline |
clear_fog() | NodePath | |
clear_light() | NodePath | |
clear_light(const NodePath &light) | NodePath | |
clear_logic_op() | NodePath | |
clear_mat() | NodePath | inline |
clear_material() | NodePath | |
clear_model_nodes() | NodePath | inline |
clear_occluder() | NodePath | |
clear_occluder(const NodePath &occluder) | NodePath | |
clear_project_texture(TextureStage *stage) | NodePath | inline |
clear_render_mode() | NodePath | |
clear_scissor() | NodePath | |
clear_shader() (defined in NodePath) | NodePath | |
clear_shader_input(CPT_InternalName id) (defined in NodePath) | NodePath | |
clear_tag(const std::string &key) | NodePath | inline |
clear_tex_gen() | NodePath | |
clear_tex_gen(TextureStage *stage) | NodePath | |
clear_tex_projector(TextureStage *stage) | NodePath | |
clear_tex_projector() | NodePath | |
clear_tex_transform() | NodePath | |
clear_tex_transform(TextureStage *stage) | NodePath | |
clear_texture() | NodePath | |
clear_texture(TextureStage *stage) | NodePath | |
clear_transform(Thread *current_thread=Thread::get_current_thread()) | NodePath | inline |
clear_transform(const NodePath &other, Thread *current_thread=Thread::get_current_thread()) | NodePath | inline |
clear_transparency() | NodePath | |
clear_two_sided() | NodePath | |
compare_to(const NodePath &other) const | NodePath | inline |
compare_to(const WeakNodePath &other) const | NodePath | |
complete_pointers(TypedWritable **plist, BamReader *manager) | NodePath | |
compose_color_scale(const LVecBase4 &scale, int priority=0) | NodePath | |
compose_color_scale(PN_stdfloat sx, PN_stdfloat sy, PN_stdfloat sz, PN_stdfloat sa, int priority=0) | NodePath | inline |
const (defined in NodePath) | NodePath | |
copy_to(const NodePath &other, int sort=0, Thread *current_thread=Thread::get_current_thread()) const | NodePath | |
count_num_descendants() const | NodePath | inline |
CPT(RenderState) get_state(const NodePath &other (defined in NodePath) | NodePath | |
CPT(RenderState) get_net_state(Thread *current_thread (defined in NodePath) | NodePath | inline |
CPT(TransformState) get_transform(const NodePath &other (defined in NodePath) | NodePath | |
CPT(TransformState) get_net_transform(Thread *current_thread (defined in NodePath) | NodePath | inline |
CPT(TransformState) get_prev_transform(const NodePath &other (defined in NodePath) | NodePath | |
CPT(TransformState) get_net_prev_transform(Thread *current_thread (defined in NodePath) | NodePath | inline |
CPT(TransformState) get_tex_transform(TextureStage *stage) const (defined in NodePath) | NodePath | |
CPT(TransformState) get_tex_transform(const NodePath &other (defined in NodePath) | NodePath | |
CullTraverserData (defined in NodePath) | NodePath | friend |
current_thread (defined in NodePath) | NodePath | |
decode_from_bam_stream(vector_uchar data, BamReader *reader=nullptr) | NodePath | static |
detach_node(Thread *current_thread=Thread::get_current_thread()) | NodePath | |
do_billboard_axis(const NodePath &camera, PN_stdfloat offset) | NodePath | |
do_billboard_point_eye(const NodePath &camera, PN_stdfloat offset) | NodePath | |
do_billboard_point_world(const NodePath &camera, PN_stdfloat offset) | NodePath | |
encode_to_bam_stream() const | NodePath | inline |
encode_to_bam_stream(vector_uchar &data, BamWriter *writer=nullptr) const | NodePath | |
ErrorType enum name (defined in NodePath) | NodePath | |
ET_fail enum value (defined in NodePath) | NodePath | |
ET_not_found enum value (defined in NodePath) | NodePath | |
ET_ok enum value (defined in NodePath) | NodePath | |
ET_removed enum value (defined in NodePath) | NodePath | |
fail() | NodePath | inlinestatic |
fillin(DatagramIterator &scan, BamReader *manager) | NodePath | |
find(const std::string &path) const | NodePath | |
find_all_matches(const std::string &path) const | NodePath | |
find_all_materials() const | NodePath | |
find_all_materials(const std::string &name) const | NodePath | |
find_all_paths_to(PandaNode *node) const | NodePath | |
find_all_texcoords() const | NodePath | |
find_all_texcoords(const std::string &name) const | NodePath | |
find_all_texture_stages() const | NodePath | |
find_all_texture_stages(const std::string &name) const | NodePath | |
find_all_textures() const | NodePath | |
find_all_textures(const std::string &name) const | NodePath | |
find_all_textures(TextureStage *stage) const | NodePath | |
find_all_vertex_columns() const | NodePath | |
find_all_vertex_columns(const std::string &name) const | NodePath | |
find_material(const std::string &name) const | NodePath | |
find_net_tag(const std::string &key) const | NodePath | |
find_path_to(PandaNode *node) const | NodePath | |
find_texture(const std::string &name) const | NodePath | |
find_texture(TextureStage *stage) const | NodePath | |
find_texture_stage(const std::string &name) const | NodePath | |
flatten_light() | NodePath | |
flatten_medium() | NodePath | |
flatten_strong() | NodePath | |
force_recompute_bounds() (defined in NodePath) | NodePath | |
get_ancestor | NodePath | |
get_ancestor(int index, Thread *current_thread=Thread::get_current_thread()) const (defined in NodePath) | NodePath | |
get_antialias() const | NodePath | |
get_attrib(TypeHandle type) const | NodePath | inline |
get_audio_volume() const | NodePath | |
get_bin_draw_order() const | NodePath | |
get_bin_name() const | NodePath | |
get_child(int n, Thread *current_thread=Thread::get_current_thread()) const | NodePath | inline |
get_children | NodePath | |
get_children(Thread *current_thread=Thread::get_current_thread()) const (defined in NodePath) | NodePath | |
get_class_type() (defined in NodePath) | NodePath | inlinestatic |
get_collide_mask() const | NodePath | inline |
get_color() const | NodePath | |
get_color_scale() const | NodePath | |
get_common_ancestor(const NodePath &other, Thread *current_thread=Thread::get_current_thread()) const | NodePath | inline |
get_depth_offset() const | NodePath | |
get_depth_test() const | NodePath | |
get_depth_write() const | NodePath | |
get_distance(const NodePath &other) const | NodePath | inline |
get_effect(TypeHandle type) const | NodePath | inline |
get_effects() const | NodePath | inline |
get_error_type | NodePath | inline |
get_error_type() const (defined in NodePath) | NodePath | inline |
get_fog() const | NodePath | |
get_h() const (defined in NodePath) | NodePath | inline |
get_h(const NodePath &other) const (defined in NodePath) | NodePath | inline |
get_hidden_ancestor(DrawMask camera_mask=PandaNode::get_overall_bit(), Thread *current_thread=Thread::get_current_thread()) const | NodePath | |
get_hpr() const | NodePath | |
get_hpr(const NodePath &other) const | NodePath | |
get_instance_count() const | NodePath | |
get_key() const | NodePath | inline |
get_logic_op() const | NodePath | |
get_mat() const | NodePath | inline |
get_mat(const NodePath &other) const | NodePath | |
get_max_search_depth() | NodePath | inlinestatic |
get_name | NodePath | inline |
get_name() const (defined in NodePath) | NodePath | inline |
get_net_audio_volume() const | NodePath | |
get_net_tag | NodePath | inline |
get_net_tag(const std::string &key) const (defined in NodePath) | NodePath | inline |
get_node | NodePath | |
get_node(int index, Thread *current_thread=Thread::get_current_thread()) const (defined in NodePath) | NodePath | |
get_num_children(Thread *current_thread=Thread::get_current_thread()) const | NodePath | inline |
get_num_nodes | NodePath | |
get_num_nodes(Thread *current_thread=Thread::get_current_thread()) const (defined in NodePath) | NodePath | |
get_p() const (defined in NodePath) | NodePath | inline |
get_p(const NodePath &other) const (defined in NodePath) | NodePath | inline |
get_parent | NodePath | inline |
get_parent(Thread *current_thread=Thread::get_current_thread()) const (defined in NodePath) | NodePath | inline |
get_pos() const | NodePath | |
get_pos(const NodePath &other) const | NodePath | |
get_pos_delta() const | NodePath | |
get_pos_delta(const NodePath &other) const | NodePath | |
get_prev_transform(Thread *current_thread=Thread::get_current_thread()) const | NodePath | |
get_python_tags (defined in NodePath) | NodePath | |
get_quat() const | NodePath | |
get_quat(const NodePath &other) const | NodePath | |
get_r() const (defined in NodePath) | NodePath | inline |
get_r(const NodePath &other) const (defined in NodePath) | NodePath | inline |
get_relative_point(const NodePath &other, const LVecBase3 &point) const | NodePath | |
get_relative_vector(const NodePath &other, const LVecBase3 &vec) const | NodePath | |
get_render_mode() const | NodePath | |
get_render_mode_perspective() const | NodePath | |
get_render_mode_thickness() const | NodePath | |
get_sa() const | NodePath | inline |
get_sb() const | NodePath | inline |
get_scale() const | NodePath | |
get_scale(const NodePath &other) const | NodePath | |
get_sg() const | NodePath | inline |
get_shader() const (defined in NodePath) | NodePath | |
get_shader_input(CPT_InternalName id) const (defined in NodePath) | NodePath | |
get_shear() const | NodePath | |
get_shear(const NodePath &other) const | NodePath | |
get_shxy() const (defined in NodePath) | NodePath | inline |
get_shxy(const NodePath &other) const | NodePath | inline |
get_shxz() const (defined in NodePath) | NodePath | inline |
get_shxz(const NodePath &other) const (defined in NodePath) | NodePath | inline |
get_shyz() const (defined in NodePath) | NodePath | inline |
get_shyz(const NodePath &other) const (defined in NodePath) | NodePath | inline |
get_sort | NodePath | |
get_sort(Thread *current_thread=Thread::get_current_thread()) const (defined in NodePath) | NodePath | |
get_sr() const | NodePath | inline |
get_stashed_ancestor(Thread *current_thread=Thread::get_current_thread()) const | NodePath | |
get_stashed_children | NodePath | |
get_stashed_children(Thread *current_thread=Thread::get_current_thread()) const (defined in NodePath) | NodePath | |
get_state(Thread *current_thread=Thread::get_current_thread()) const | NodePath | |
get_sx() const (defined in NodePath) | NodePath | inline |
get_sx(const NodePath &other) const | NodePath | inline |
get_sy() const (defined in NodePath) | NodePath | inline |
get_sy(const NodePath &other) const (defined in NodePath) | NodePath | inline |
get_sz() const (defined in NodePath) | NodePath | inline |
get_sz(const NodePath &other) const (defined in NodePath) | NodePath | inline |
get_tag(const std::string &key) const | NodePath | inline |
get_tag_keys(vector_string &keys) const | NodePath | inline |
get_tags (defined in NodePath) | NodePath | |
get_tex_gen(TextureStage *stage) const | NodePath | |
get_tex_hpr(TextureStage *stage) const | NodePath | inline |
get_tex_hpr(const NodePath &other, TextureStage *stage) const | NodePath | inline |
get_tex_offset(TextureStage *stage) const | NodePath | inline |
get_tex_offset(const NodePath &other, TextureStage *stage) const | NodePath | inline |
get_tex_pos(TextureStage *stage) const | NodePath | inline |
get_tex_pos(const NodePath &other, TextureStage *stage) const | NodePath | inline |
get_tex_projector_from(TextureStage *stage) const | NodePath | |
get_tex_projector_to(TextureStage *stage) const | NodePath | |
get_tex_rotate(TextureStage *stage) const | NodePath | inline |
get_tex_rotate(const NodePath &other, TextureStage *stage) const | NodePath | inline |
get_tex_scale(TextureStage *stage) const | NodePath | inline |
get_tex_scale(const NodePath &other, TextureStage *stage) const | NodePath | inline |
get_tex_scale_3d(TextureStage *stage) const | NodePath | inline |
get_tex_scale_3d(const NodePath &other, TextureStage *stage) const | NodePath | inline |
get_texture() const | NodePath | |
get_texture(TextureStage *stage) const | NodePath | |
get_texture_sampler() const | NodePath | |
get_texture_sampler(TextureStage *stage) const | NodePath | |
get_top(Thread *current_thread=Thread::get_current_thread()) const | NodePath | |
get_top_node(Thread *current_thread=Thread::get_current_thread()) const | NodePath | inline |
get_transform(Thread *current_thread=Thread::get_current_thread()) const | NodePath | |
get_transparency() const | NodePath | |
get_two_sided() const | NodePath | |
get_x() const (defined in NodePath) | NodePath | inline |
get_x(const NodePath &other) const (defined in NodePath) | NodePath | inline |
get_y() const (defined in NodePath) | NodePath | inline |
get_y(const NodePath &other) const (defined in NodePath) | NodePath | inline |
get_z() const (defined in NodePath) | NodePath | inline |
get_z(const NodePath &other) const (defined in NodePath) | NodePath | inline |
has_antialias() const | NodePath | |
has_attrib(TypeHandle type) const | NodePath | inline |
has_audio_volume() const | NodePath | |
has_billboard() const | NodePath | |
has_bin() const | NodePath | |
has_clip_plane(const NodePath &clip_plane) const | NodePath | |
has_clip_plane_off() const | NodePath | |
has_clip_plane_off(const NodePath &clip_plane) const | NodePath | |
has_color() const | NodePath | |
has_color_scale() const | NodePath | |
has_compass() const | NodePath | |
has_depth_offset() const | NodePath | |
has_depth_test() const | NodePath | |
has_depth_write() const | NodePath | |
has_effect(TypeHandle type) const | NodePath | inline |
has_fog() const | NodePath | |
has_fog_off() const | NodePath | |
has_light(const NodePath &light) const | NodePath | |
has_light_off() const | NodePath | |
has_light_off(const NodePath &light) const | NodePath | |
has_logic_op() const | NodePath | |
has_mat() const | NodePath | inline |
has_material() const | NodePath | |
has_net_tag | NodePath | inline |
has_net_tag(const std::string &key) const (defined in NodePath) | NodePath | inline |
has_occluder(const NodePath &occluder) const | NodePath | |
has_parent | NodePath | inline |
has_parent(Thread *current_thread=Thread::get_current_thread()) const (defined in NodePath) | NodePath | inline |
has_render_mode() const | NodePath | |
has_scissor() const | NodePath | |
has_tag(const std::string &key) const | NodePath | inline |
has_tex_gen(TextureStage *stage) const | NodePath | |
has_tex_projector(TextureStage *stage) const | NodePath | |
has_tex_transform(TextureStage *stage) const | NodePath | |
has_texcoord(const std::string &texcoord_name) const | NodePath | inline |
has_texture() const | NodePath | |
has_texture(TextureStage *stage) const | NodePath | |
has_texture_off() const | NodePath | |
has_texture_off(TextureStage *stage) const | NodePath | |
has_transparency() const | NodePath | |
has_two_sided() const | NodePath | |
has_vertex_column(const InternalName *name) const | NodePath | |
heads_up(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) | NodePath | inline |
heads_up(const LPoint3 &point, const LVector3 &up=LVector3::up()) | NodePath | |
heads_up(const NodePath &other, PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) | NodePath | inline |
heads_up(const NodePath &other, const LPoint3 &point=LPoint3(0.0, 0.0, 0.0), const LVector3 &up=LVector3::up()) | NodePath | |
hide() | NodePath | inline |
hide(DrawMask camera_mask) | NodePath | inline |
hide_bounds() | NodePath | |
init_type() (defined in NodePath) | NodePath | inlinestatic |
instance_to(const NodePath &other, int sort=0, Thread *current_thread=Thread::get_current_thread()) const | NodePath | |
instance_under_node(const NodePath &other, const std::string &name, int sort=0, Thread *current_thread=Thread::get_current_thread()) const | NodePath | |
is_ancestor_of(const NodePath &other, Thread *current_thread=Thread::get_current_thread()) const | NodePath | inline |
is_empty() const | NodePath | inline |
is_hidden(DrawMask camera_mask=PandaNode::get_overall_bit()) const | NodePath | inline |
is_same_graph(const NodePath &other, Thread *current_thread=Thread::get_current_thread()) const | NodePath | inline |
is_singleton(Thread *current_thread=Thread::get_current_thread()) const | NodePath | inline |
is_stashed() const | NodePath | inline |
list_tags() const | NodePath | inline |
look_at(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) | NodePath | inline |
look_at(const LPoint3 &point, const LVector3 &up=LVector3::up()) | NodePath | |
look_at(const NodePath &other, PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) | NodePath | inline |
look_at(const NodePath &other, const LPoint3 &point=LPoint3(0.0, 0.0, 0.0), const LVector3 &up=LVector3::up()) | NodePath | |
ls() const | NodePath | inline |
ls(std::ostream &out, int indent_level=0) const | NodePath | inline |
node() const | NodePath | inline |
NodePath() | NodePath | inline |
NodePath(const std::string &top_node_name, Thread *current_thread=Thread::get_current_thread()) | NodePath | inlineexplicit |
NodePath(PandaNode *node, Thread *current_thread=Thread::get_current_thread()) | NodePath | inlineexplicit |
NodePath(const NodePath &parent, PandaNode *child_node, Thread *current_thread=Thread::get_current_thread()) | NodePath | explicit |
NodePath(const NodePath ©) (defined in NodePath) | NodePath | inline |
NodePath(NodePath &&from) noexcept (defined in NodePath) | NodePath | inline |
NodePathCollection (defined in NodePath) | NodePath | friend |
not_found() | NodePath | inlinestatic |
operator !=(const NodePath &other) const | NodePath | inline |
operator !=(const WeakNodePath &other) const | NodePath | |
operator bool() const | NodePath | |
operator<(const NodePath &other) const | NodePath | inline |
operator<(const WeakNodePath &other) const | NodePath | |
operator=(const NodePath ©) (defined in NodePath) | NodePath | inline |
operator=(NodePath &&from) noexcept (defined in NodePath) | NodePath | inline |
operator==(const NodePath &other) const | NodePath | inline |
operator==(const WeakNodePath &other) const | NodePath | |
output(std::ostream &out) const | NodePath | |
premunge_scene(GraphicsStateGuardianBase *gsg=nullptr) | NodePath | |
prepare_scene(GraphicsStateGuardianBase *gsg) | NodePath | |
project_texture(TextureStage *stage, Texture *tex, const NodePath &projector) | NodePath | |
PT(Material) get_material() const (defined in NodePath) | NodePath | |
PT(BoundingVolume) get_bounds(Thread *current_thread (defined in NodePath) | NodePath | |
remove_node(Thread *current_thread=Thread::get_current_thread()) | NodePath | |
removed() | NodePath | inlinestatic |
reparent_to(const NodePath &other, int sort=0, Thread *current_thread=Thread::get_current_thread()) | NodePath | |
replace_material(Material *mat, Material *new_mat) (defined in NodePath) | NodePath | |
reverse_ls() const | NodePath | inline |
reverse_ls(std::ostream &out, int indent_level=0) const | NodePath | |
set_all_color_scale(PN_stdfloat scale, int priority=0) | NodePath | |
set_alpha_scale(PN_stdfloat scale, int priority=0) | NodePath | |
set_antialias(unsigned short mode, int priority=0) | NodePath | |
set_attrib(const RenderAttrib *attrib, int priority=0) (defined in NodePath) | NodePath | inline |
set_audio_volume(PN_stdfloat volume, int priority=0) | NodePath | |
set_audio_volume_off(int priority=0) | NodePath | |
set_billboard_axis(PN_stdfloat offset=0.0) | NodePath | inline |
set_billboard_axis(const NodePath &camera, PN_stdfloat offset) | NodePath | |
set_billboard_point_eye(PN_stdfloat offset=0.0, bool fixed_depth=false) | NodePath | inline |
set_billboard_point_eye(const NodePath &camera, PN_stdfloat offset, bool fixed_depth=false) | NodePath | |
set_billboard_point_world(PN_stdfloat offset=0.0) | NodePath | inline |
set_billboard_point_world(const NodePath &camera, PN_stdfloat offset) | NodePath | |
set_bin(const std::string &bin_name, int draw_order, int priority=0) | NodePath | |
set_clip_plane(const NodePath &clip_plane, int priority=0) | NodePath | |
set_clip_plane_off(int priority=0) | NodePath | |
set_clip_plane_off(const NodePath &clip_plane, int priority=0) | NodePath | |
set_collide_mask(CollideMask new_mask, CollideMask bits_to_change=CollideMask::all_on(), TypeHandle node_type=TypeHandle::none()) | NodePath | inline |
set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a=1.0, int priority=0) | NodePath | |
set_color(const LColor &color, int priority=0) | NodePath | |
set_color_off(int priority=0) | NodePath | |
set_color_scale(const LVecBase4 &scale, int priority=0) | NodePath | |
set_color_scale(PN_stdfloat sx, PN_stdfloat sy, PN_stdfloat sz, PN_stdfloat sa, int priority=0) | NodePath | inline |
set_color_scale_off(int priority=0) | NodePath | |
set_compass(const NodePath &reference=NodePath()) | NodePath | |
set_depth_offset(int bias, int priority=0) | NodePath | |
set_depth_test(bool depth_test, int priority=0) | NodePath | |
set_depth_write(bool depth_write, int priority=0) | NodePath | |
set_effect(const RenderEffect *effect) | NodePath | inline |
set_effects(const RenderEffects *effects) | NodePath | inline |
set_fluid_pos(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) | NodePath | inline |
set_fluid_pos(const LVecBase3 &pos) | NodePath | |
set_fluid_pos(const NodePath &other, PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) | NodePath | inline |
set_fluid_pos(const NodePath &other, const LVecBase3 &pos) | NodePath | |
set_fluid_x(PN_stdfloat x) (defined in NodePath) | NodePath | |
set_fluid_x(const NodePath &other, PN_stdfloat x) (defined in NodePath) | NodePath | |
set_fluid_y(PN_stdfloat y) (defined in NodePath) | NodePath | |
set_fluid_y(const NodePath &other, PN_stdfloat y) (defined in NodePath) | NodePath | |
set_fluid_z(PN_stdfloat z) (defined in NodePath) | NodePath | |
set_fluid_z(const NodePath &other, PN_stdfloat z) (defined in NodePath) | NodePath | |
set_fog(Fog *fog, int priority=0) | NodePath | |
set_fog_off(int priority=0) | NodePath | |
set_h(PN_stdfloat h) (defined in NodePath) | NodePath | |
set_h(const NodePath &other, PN_stdfloat h) (defined in NodePath) | NodePath | |
set_hpr(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r) | NodePath | inline |
set_hpr(const LVecBase3 &hpr) | NodePath | |
set_hpr(const NodePath &other, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r) | NodePath | inline |
set_hpr(const NodePath &other, const LVecBase3 &hpr) | NodePath | |
set_hpr_scale(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r, PN_stdfloat sx, PN_stdfloat sy, PN_stdfloat sz) | NodePath | inline |
set_hpr_scale(const LVecBase3 &hpr, const LVecBase3 &scale) | NodePath | |
set_hpr_scale(const NodePath &other, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r, PN_stdfloat sx, PN_stdfloat sy, PN_stdfloat sz) | NodePath | inline |
set_hpr_scale(const NodePath &other, const LVecBase3 &hpr, const LVecBase3 &scale) | NodePath | |
set_instance_count(int instance_count) | NodePath | |
set_light(const NodePath &light, int priority=0) | NodePath | |
set_light_off(int priority=0) | NodePath | |
set_light_off(const NodePath &light, int priority=0) | NodePath | |
set_logic_op(LogicOpAttrib::Operation op, int priority=0) | NodePath | |
set_mat(const LMatrix4 &mat) | NodePath | |
set_mat(const NodePath &other, const LMatrix4 &mat) | NodePath | |
set_material(Material *tex, int priority=0) | NodePath | |
set_material_off(int priority=0) | NodePath | |
set_max_search_depth(int max_search_depth) | NodePath | inlinestatic |
set_name | NodePath | inline |
set_name(const std::string &name) (defined in NodePath) | NodePath | inline |
set_occluder(const NodePath &occluder) | NodePath | |
set_p(PN_stdfloat p) (defined in NodePath) | NodePath | |
set_p(const NodePath &other, PN_stdfloat p) (defined in NodePath) | NodePath | |
set_pos(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) (defined in NodePath) | NodePath | inline |
set_pos(const LVecBase3 &pos) | NodePath | |
set_pos(const NodePath &other, PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) | NodePath | inline |
set_pos(const NodePath &other, const LVecBase3 &pos) | NodePath | |
set_pos_hpr(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r) | NodePath | inline |
set_pos_hpr(const LVecBase3 &pos, const LVecBase3 &hpr) | NodePath | |
set_pos_hpr(const NodePath &other, PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r) | NodePath | inline |
set_pos_hpr(const NodePath &other, const LVecBase3 &pos, const LVecBase3 &hpr) | NodePath | |
set_pos_hpr_scale(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r, PN_stdfloat sx, PN_stdfloat sy, PN_stdfloat sz) | NodePath | inline |
set_pos_hpr_scale(const LVecBase3 &pos, const LVecBase3 &hpr, const LVecBase3 &scale) | NodePath | |
set_pos_hpr_scale(const NodePath &other, PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r, PN_stdfloat sx, PN_stdfloat sy, PN_stdfloat sz) | NodePath | inline |
set_pos_hpr_scale(const NodePath &other, const LVecBase3 &pos, const LVecBase3 &hpr, const LVecBase3 &scale) | NodePath | |
set_pos_hpr_scale_shear(const LVecBase3 &pos, const LVecBase3 &hpr, const LVecBase3 &scale, const LVecBase3 &shear) | NodePath | |
set_pos_hpr_scale_shear(const NodePath &other, const LVecBase3 &pos, const LVecBase3 &hpr, const LVecBase3 &scale, const LVecBase3 &shear) | NodePath | |
set_pos_quat(const LVecBase3 &pos, const LQuaternion &quat) | NodePath | |
set_pos_quat(const NodePath &other, const LVecBase3 &pos, const LQuaternion &quat) | NodePath | |
set_pos_quat_scale(const LVecBase3 &pos, const LQuaternion &quat, const LVecBase3 &scale) | NodePath | |
set_pos_quat_scale(const NodePath &other, const LVecBase3 &pos, const LQuaternion &quat, const LVecBase3 &scale) | NodePath | |
set_pos_quat_scale_shear(const LVecBase3 &pos, const LQuaternion &quat, const LVecBase3 &scale, const LVecBase3 &shear) | NodePath | |
set_pos_quat_scale_shear(const NodePath &other, const LVecBase3 &pos, const LQuaternion &quat, const LVecBase3 &scale, const LVecBase3 &shear) | NodePath | |
set_prev_transform(const TransformState *transform, Thread *current_thread=Thread::get_current_thread()) (defined in NodePath) | NodePath | inline |
set_prev_transform(const NodePath &other, const TransformState *transform, Thread *current_thread=Thread::get_current_thread()) (defined in NodePath) | NodePath | |
set_quat(const LQuaternion &quat) | NodePath | |
set_quat(const NodePath &other, const LQuaternion &quat) | NodePath | |
set_quat_scale(const LQuaternion &quat, const LVecBase3 &scale) | NodePath | |
set_quat_scale(const NodePath &other, const LQuaternion &quat, const LVecBase3 &scale) | NodePath | |
set_r(PN_stdfloat r) (defined in NodePath) | NodePath | |
set_r(const NodePath &other, PN_stdfloat r) (defined in NodePath) | NodePath | |
set_render_mode(RenderModeAttrib::Mode mode, PN_stdfloat thickness, int priority=0) | NodePath | |
set_render_mode_filled(int priority=0) | NodePath | |
set_render_mode_filled_wireframe(const LColor &wireframe_color, int priority=0) | NodePath | |
set_render_mode_perspective(bool perspective, int priority=0) | NodePath | |
set_render_mode_thickness(PN_stdfloat thickness, int priority=0) | NodePath | |
set_render_mode_wireframe(int priority=0) | NodePath | |
set_sa(PN_stdfloat sa) | NodePath | inline |
set_sb(PN_stdfloat sb) | NodePath | inline |
set_scale(PN_stdfloat scale) | NodePath | inline |
set_scale(PN_stdfloat sx, PN_stdfloat sy, PN_stdfloat sz) (defined in NodePath) | NodePath | inline |
set_scale(const LVecBase3 &scale) | NodePath | |
set_scale(const NodePath &other, PN_stdfloat scale) | NodePath | inline |
set_scale(const NodePath &other, PN_stdfloat sx, PN_stdfloat sy, PN_stdfloat sz) | NodePath | inline |
set_scale(const NodePath &other, const LVecBase3 &scale) | NodePath | |
set_scissor(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top) | NodePath | |
set_scissor(const LPoint3 &a, const LPoint3 &b) | NodePath | |
set_scissor(const LPoint3 &a, const LPoint3 &b, const LPoint3 &c, const LPoint3 &d) | NodePath | |
set_scissor(const NodePath &other, const LPoint3 &a, const LPoint3 &b) | NodePath | |
set_scissor(const NodePath &other, const LPoint3 &a, const LPoint3 &b, const LPoint3 &c, const LPoint3 &d) | NodePath | |
set_sg(PN_stdfloat sg) | NodePath | inline |
set_shader(const Shader *sha, int priority=0) (defined in NodePath) | NodePath | |
set_shader_auto(int priority=0) (defined in NodePath) | NodePath | |
set_shader_auto(BitMask32 shader_switch, int priority=0) | NodePath | |
set_shader_input(const ShaderInput &input) (defined in NodePath) | NodePath | |
set_shader_input(ShaderInput &&input) (defined in NodePath) | NodePath | |
set_shader_input(CPT_InternalName id, Texture *tex, const SamplerState &sampler, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, Texture *tex, bool read, bool write, int z=-1, int n=0, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, Texture *tex, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, ShaderBuffer *buf, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const NodePath &np, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const PTA_float &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const PTA_double &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const PTA_int &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const PTA_LVecBase4 &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const PTA_LVecBase3 &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const PTA_LVecBase2 &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const PTA_LMatrix4 &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const PTA_LMatrix3 &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const LVecBase4 &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const LVecBase3 &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const LVecBase2 &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const LMatrix4 &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const LMatrix3 &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const PTA_LVecBase4i &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const PTA_LVecBase3i &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const PTA_LVecBase2i &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const LVecBase4i &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const LVecBase3i &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, const LVecBase2i &v, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, int n1, int n2, int n3=0, int n4=0, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_input(CPT_InternalName id, PN_stdfloat n1, PN_stdfloat n2, PN_stdfloat n3=0, PN_stdfloat n4=0, int priority=0) (defined in NodePath) | NodePath | inline |
set_shader_off(int priority=0) (defined in NodePath) | NodePath | |
set_shear(PN_stdfloat shxy, PN_stdfloat shxz, PN_stdfloat shyz) | NodePath | inline |
set_shear(const LVecBase3 &shear) | NodePath | |
set_shear(const NodePath &other, PN_stdfloat shxy, PN_stdfloat shxz, PN_stdfloat shyz) | NodePath | inline |
set_shear(const NodePath &other, const LVecBase3 &shear) | NodePath | |
set_shxy(PN_stdfloat shxy) (defined in NodePath) | NodePath | |
set_shxy(const NodePath &other, PN_stdfloat shxy) (defined in NodePath) | NodePath | |
set_shxz(PN_stdfloat shxz) (defined in NodePath) | NodePath | |
set_shxz(const NodePath &other, PN_stdfloat shxz) (defined in NodePath) | NodePath | |
set_shyz(PN_stdfloat shyz) (defined in NodePath) | NodePath | |
set_shyz(const NodePath &other, PN_stdfloat shyz) (defined in NodePath) | NodePath | |
set_sr(PN_stdfloat sr) | NodePath | inline |
set_state(const RenderState *state, Thread *current_thread=Thread::get_current_thread()) | NodePath | inline |
set_state(const NodePath &other, const RenderState *state, Thread *current_thread=Thread::get_current_thread()) (defined in NodePath) | NodePath | |
set_sx(PN_stdfloat sx) (defined in NodePath) | NodePath | |
set_sx(const NodePath &other, PN_stdfloat sx) (defined in NodePath) | NodePath | |
set_sy(PN_stdfloat sy) (defined in NodePath) | NodePath | |
set_sy(const NodePath &other, PN_stdfloat sy) (defined in NodePath) | NodePath | |
set_sz(PN_stdfloat sz) (defined in NodePath) | NodePath | |
set_sz(const NodePath &other, PN_stdfloat sz) (defined in NodePath) | NodePath | |
set_tag(const std::string &key, const std::string &value) | NodePath | inline |
set_tex_gen(TextureStage *stage, RenderAttrib::TexGenMode mode, int priority=0) (defined in NodePath) | NodePath | |
set_tex_gen(TextureStage *stage, RenderAttrib::TexGenMode mode, const LTexCoord3 &constant_value, int priority=0) | NodePath | |
set_tex_hpr(TextureStage *stage, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r) | NodePath | inline |
set_tex_hpr(TextureStage *stage, const LVecBase3 &hpr) | NodePath | inline |
set_tex_hpr(const NodePath &other, TextureStage *stage, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r) | NodePath | inline |
set_tex_hpr(const NodePath &other, TextureStage *stage, const LVecBase3 &hpr) | NodePath | inline |
set_tex_offset(TextureStage *stage, PN_stdfloat u, PN_stdfloat v) | NodePath | inline |
set_tex_offset(TextureStage *stage, const LVecBase2 &uv) | NodePath | inline |
set_tex_offset(const NodePath &other, TextureStage *stage, PN_stdfloat u, PN_stdfloat v) | NodePath | inline |
set_tex_offset(const NodePath &other, TextureStage *stage, const LVecBase2 &uv) | NodePath | inline |
set_tex_pos(TextureStage *stage, PN_stdfloat u, PN_stdfloat v, PN_stdfloat w) | NodePath | inline |
set_tex_pos(TextureStage *stage, const LVecBase3 &uvw) | NodePath | inline |
set_tex_pos(const NodePath &other, TextureStage *stage, PN_stdfloat u, PN_stdfloat v, PN_stdfloat w) | NodePath | inline |
set_tex_pos(const NodePath &other, TextureStage *stage, const LVecBase3 &uvw) | NodePath | inline |
set_tex_projector(TextureStage *stage, const NodePath &from, const NodePath &to, int lens_index=0) | NodePath | |
set_tex_rotate(TextureStage *stage, PN_stdfloat r) | NodePath | inline |
set_tex_rotate(const NodePath &other, TextureStage *stage, PN_stdfloat r) | NodePath | inline |
set_tex_scale(TextureStage *stage, PN_stdfloat scale) | NodePath | inline |
set_tex_scale(TextureStage *stage, PN_stdfloat su, PN_stdfloat sv) | NodePath | inline |
set_tex_scale(TextureStage *stage, const LVecBase2 &scale) | NodePath | inline |
set_tex_scale(TextureStage *stage, PN_stdfloat su, PN_stdfloat sv, PN_stdfloat sw) | NodePath | inline |
set_tex_scale(TextureStage *stage, const LVecBase3 &scale) | NodePath | inline |
set_tex_scale(const NodePath &other, TextureStage *stage, PN_stdfloat scale) | NodePath | inline |
set_tex_scale(const NodePath &other, TextureStage *stage, PN_stdfloat su, PN_stdfloat sv) | NodePath | inline |
set_tex_scale(const NodePath &other, TextureStage *stage, const LVecBase2 &scale) | NodePath | inline |
set_tex_scale(const NodePath &other, TextureStage *stage, PN_stdfloat su, PN_stdfloat sv, PN_stdfloat sw) | NodePath | inline |
set_tex_scale(const NodePath &other, TextureStage *stage, const LVecBase3 &scale) | NodePath | inline |
set_tex_transform(TextureStage *stage, const TransformState *transform) | NodePath | |
set_tex_transform(const NodePath &other, TextureStage *stage, const TransformState *transform) (defined in NodePath) | NodePath | |
set_texture(Texture *tex, int priority=0) | NodePath | |
set_texture(TextureStage *stage, Texture *tex, int priority=0) | NodePath | |
set_texture(Texture *tex, const SamplerState &sampler, int priority=0) | NodePath | |
set_texture(TextureStage *stage, Texture *tex, const SamplerState &sampler, int priority=0) | NodePath | |
set_texture_off(int priority=0) | NodePath | |
set_texture_off(TextureStage *stage, int priority=0) | NodePath | |
set_transform(const TransformState *transform, Thread *current_thread=Thread::get_current_thread()) | NodePath | inline |
set_transform(const NodePath &other, const TransformState *transform, Thread *current_thread=Thread::get_current_thread()) (defined in NodePath) | NodePath | |
set_transparency(TransparencyAttrib::Mode mode, int priority=0) | NodePath | |
set_two_sided(bool two_sided, int priority=0) | NodePath | |
set_x(PN_stdfloat x) (defined in NodePath) | NodePath | |
set_x(const NodePath &other, PN_stdfloat x) (defined in NodePath) | NodePath | |
set_y(PN_stdfloat y) (defined in NodePath) | NodePath | |
set_y(const NodePath &other, PN_stdfloat y) (defined in NodePath) | NodePath | |
set_z(PN_stdfloat z) (defined in NodePath) | NodePath | |
set_z(const NodePath &other, PN_stdfloat z) (defined in NodePath) | NodePath | |
show() | NodePath | inline |
show(DrawMask camera_mask) | NodePath | inline |
show_bounds() | NodePath | |
show_through() | NodePath | inline |
show_through(DrawMask camera_mask) | NodePath | inline |
show_tight_bounds() | NodePath | |
stash(int sort=0, Thread *current_thread=Thread::get_current_thread()) | NodePath | |
stash_to(const NodePath &other, int sort=0, Thread *current_thread=Thread::get_current_thread()) | NodePath | |
unify_texture_stages(TextureStage *stage) | NodePath | |
unstash(int sort=0, Thread *current_thread=Thread::get_current_thread()) | NodePath | |
unstash_all(Thread *current_thread=Thread::get_current_thread()) | NodePath | |
verify_complete(Thread *current_thread=Thread::get_current_thread()) const | NodePath | |
WeakNodePath (defined in NodePath) | NodePath | friend |
WorkingNodePath (defined in NodePath) | NodePath | friend |
write_bam_file(const Filename &filename) const | NodePath | |
write_bam_stream(std::ostream &out) const | NodePath | |
write_bounds(std::ostream &out) const | NodePath | |
write_datagram(BamWriter *manager, Datagram &dg) const | NodePath | |
wrt_reparent_to(const NodePath &other, int sort=0, Thread *current_thread=Thread::get_current_thread()) | NodePath |