Panda3D
PreparedGraphicsObjects Member List
This is the complete list of members for
PreparedGraphicsObjects
, including all inherited members.
_graphics_memory_lru
(defined in
PreparedGraphicsObjects
)
PreparedGraphicsObjects
_ibuffer_residency
(defined in
PreparedGraphicsObjects
)
PreparedGraphicsObjects
_sampler_object_lru
(defined in
PreparedGraphicsObjects
)
PreparedGraphicsObjects
_sbuffer_residency
(defined in
PreparedGraphicsObjects
)
PreparedGraphicsObjects
_support_released_buffer_cache
(defined in
PreparedGraphicsObjects
)
PreparedGraphicsObjects
_texture_residency
(defined in
PreparedGraphicsObjects
)
PreparedGraphicsObjects
_vbuffer_residency
(defined in
PreparedGraphicsObjects
)
PreparedGraphicsObjects
begin_frame
(GraphicsStateGuardianBase *gsg, Thread *current_thread)
PreparedGraphicsObjects
dequeue_geom
(Geom *geom)
PreparedGraphicsObjects
dequeue_index_buffer
(GeomPrimitive *data)
PreparedGraphicsObjects
dequeue_sampler
(const SamplerState &sampler)
PreparedGraphicsObjects
dequeue_shader
(Shader *shader)
PreparedGraphicsObjects
dequeue_shader_buffer
(ShaderBuffer *data)
PreparedGraphicsObjects
dequeue_texture
(Texture *tex)
PreparedGraphicsObjects
dequeue_vertex_buffer
(GeomVertexArrayData *data)
PreparedGraphicsObjects
end_frame
(Thread *current_thread)
PreparedGraphicsObjects
enqueue_geom
(Geom *geom)
PreparedGraphicsObjects
enqueue_index_buffer
(GeomPrimitive *data)
PreparedGraphicsObjects
enqueue_sampler
(const SamplerState &sampler)
PreparedGraphicsObjects
enqueue_shader
(Shader *shader)
PreparedGraphicsObjects
enqueue_shader_buffer
(ShaderBuffer *data)
PreparedGraphicsObjects
enqueue_texture
(Texture *tex)
PreparedGraphicsObjects
enqueue_vertex_buffer
(GeomVertexArrayData *data)
PreparedGraphicsObjects
get_class_type
() (defined in
ReferenceCount
)
ReferenceCount
inline
static
get_graphics_memory_limit
() const
PreparedGraphicsObjects
inline
get_name
() const
PreparedGraphicsObjects
inline
get_num_prepared
() const
PreparedGraphicsObjects
inline
get_num_prepared_geoms
() const
PreparedGraphicsObjects
get_num_prepared_index_buffers
() const
PreparedGraphicsObjects
get_num_prepared_samplers
() const
PreparedGraphicsObjects
get_num_prepared_shader_buffers
() const
PreparedGraphicsObjects
get_num_prepared_shaders
() const
PreparedGraphicsObjects
get_num_prepared_textures
() const
PreparedGraphicsObjects
get_num_prepared_vertex_buffers
() const
PreparedGraphicsObjects
get_num_queued
() const
PreparedGraphicsObjects
inline
get_num_queued_geoms
() const
PreparedGraphicsObjects
get_num_queued_index_buffers
() const
PreparedGraphicsObjects
get_num_queued_samplers
() const
PreparedGraphicsObjects
get_num_queued_shader_buffers
() const
PreparedGraphicsObjects
get_num_queued_shaders
() const
PreparedGraphicsObjects
get_num_queued_textures
() const
PreparedGraphicsObjects
get_num_queued_vertex_buffers
() const
PreparedGraphicsObjects
get_ref_count
ReferenceCount
inline
get_ref_count
() const (defined in
ReferenceCount
)
ReferenceCount
inline
get_weak_list
() const
ReferenceCount
inline
GraphicsStateGuardian
(defined in
PreparedGraphicsObjects
)
PreparedGraphicsObjects
friend
has_weak_list
() const
ReferenceCount
inline
init_type
() (defined in
ReferenceCount
)
ReferenceCount
inline
static
is_geom_prepared
(const Geom *geom) const
PreparedGraphicsObjects
is_geom_queued
(const Geom *geom) const
PreparedGraphicsObjects
is_index_buffer_prepared
(const GeomPrimitive *data) const
PreparedGraphicsObjects
is_index_buffer_queued
(const GeomPrimitive *data) const
PreparedGraphicsObjects
is_sampler_prepared
(const SamplerState &sampler) const
PreparedGraphicsObjects
is_sampler_queued
(const SamplerState &sampler) const
PreparedGraphicsObjects
is_shader_buffer_prepared
(const ShaderBuffer *data) const
PreparedGraphicsObjects
is_shader_buffer_queued
(const ShaderBuffer *data) const
PreparedGraphicsObjects
is_shader_prepared
(const Shader *shader) const
PreparedGraphicsObjects
is_shader_queued
(const Shader *shader) const
PreparedGraphicsObjects
is_texture_prepared
(const Texture *tex) const
PreparedGraphicsObjects
is_texture_queued
(const Texture *tex) const
PreparedGraphicsObjects
is_vertex_buffer_prepared
(const GeomVertexArrayData *data) const
PreparedGraphicsObjects
is_vertex_buffer_queued
(const GeomVertexArrayData *data) const
PreparedGraphicsObjects
local_object
()
ReferenceCount
inline
prepare_geom_now
(Geom *geom, GraphicsStateGuardianBase *gsg)
PreparedGraphicsObjects
prepare_index_buffer_now
(GeomPrimitive *data, GraphicsStateGuardianBase *gsg)
PreparedGraphicsObjects
prepare_sampler_now
(const SamplerState &sampler, GraphicsStateGuardianBase *gsg)
PreparedGraphicsObjects
prepare_shader_buffer_now
(ShaderBuffer *data, GraphicsStateGuardianBase *gsg)
PreparedGraphicsObjects
prepare_shader_now
(Shader *shader, GraphicsStateGuardianBase *gsg)
PreparedGraphicsObjects
prepare_texture_now
(Texture *tex, int view, GraphicsStateGuardianBase *gsg)
PreparedGraphicsObjects
prepare_vertex_buffer_now
(GeomVertexArrayData *data, GraphicsStateGuardianBase *gsg)
PreparedGraphicsObjects
PreparedGraphicsObjects
() (defined in
PreparedGraphicsObjects
)
PreparedGraphicsObjects
PT
(EnqueuedObject) enqueue_texture_future(Texture *tex) (defined in
PreparedGraphicsObjects
)
PreparedGraphicsObjects
PT
(EnqueuedObject) enqueue_shader_future(Shader *shader) (defined in
PreparedGraphicsObjects
)
PreparedGraphicsObjects
ref
() const
ReferenceCount
inline
ref_if_nonzero
() const
ReferenceCount
inline
release_all
()
PreparedGraphicsObjects
inline
release_all_geoms
()
PreparedGraphicsObjects
release_all_index_buffers
()
PreparedGraphicsObjects
release_all_samplers
()
PreparedGraphicsObjects
release_all_shader_buffers
()
PreparedGraphicsObjects
release_all_shaders
()
PreparedGraphicsObjects
release_all_textures
()
PreparedGraphicsObjects
release_all_vertex_buffers
()
PreparedGraphicsObjects
release_geom
(GeomContext *gc)
PreparedGraphicsObjects
release_index_buffer
(IndexBufferContext *ibc)
PreparedGraphicsObjects
release_sampler
(SamplerContext *sc)
PreparedGraphicsObjects
release_sampler
(const SamplerState &sampler)
PreparedGraphicsObjects
release_shader
(ShaderContext *sc)
PreparedGraphicsObjects
release_shader_buffer
(BufferContext *bc)
PreparedGraphicsObjects
release_texture
(TextureContext *tc)
PreparedGraphicsObjects
release_texture
(Texture *tex)
PreparedGraphicsObjects
release_vertex_buffer
(VertexBufferContext *vbc)
PreparedGraphicsObjects
set_graphics_memory_limit
(size_t limit)
PreparedGraphicsObjects
show_graphics_memory_lru
(std::ostream &out) const
PreparedGraphicsObjects
show_residency_trackers
(std::ostream &out) const
PreparedGraphicsObjects
test_ref_count_integrity
() const
ReferenceCount
inline
test_ref_count_nonzero
() const
ReferenceCount
inline
unref
() const
ReferenceCount
inline
virtual
weak_ref
()
ReferenceCount
inline
weak_unref
()
ReferenceCount
inline
~PreparedGraphicsObjects
() (defined in
PreparedGraphicsObjects
)
PreparedGraphicsObjects
~ReferenceCount
() (defined in
ReferenceCount
)
ReferenceCount
inline
virtual
Generated on Wed Jan 23 2019 21:40:43 for Panda3D by
1.8.15