PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"
#include "config_collide.h"
#include "copyOnWriteObject.h"
#include "luse.h"
#include "pointerTo.h"
#include "renderState.h"
#include "geomNode.h"
#include "lightMutex.h"
#include "lightMutexHolder.h"
#include "pStatCollector.h"
#include "collisionSolid.I"
Go to the source code of this file.
Classes | |
class | CollisionSolid |
The abstract base class for all things that can collide with other things in the world, and all the things they can collide with (except geometry). More... | |
Functions | |
std::ostream & | operator<< (std::ostream &out, const CollisionSolid &cs) |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file collisionSolid.h.