PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "dxgsg9base.h"
#include "dxTextureContext9.h"
#include "config_dxgsg9.h"
#include "graphicsStateGuardian.h"
#include "texture.h"
#include "samplerState.h"
#include "displayRegion.h"
#include "material.h"
#include "depthTestAttrib.h"
#include "cullFaceAttrib.h"
#include "renderModeAttrib.h"
#include "colorBlendAttrib.h"
#include "fog.h"
#include "pointerToArray.h"
#include "vertexElementArray.h"
#include "dxShaderContext9.h"
#include "dxGraphicsStateGuardian9.I"
Go to the source code of this file.
Classes | |
class | DXGraphicsStateGuardian9 |
A GraphicsStateGuardian for rendering into DirectX9 contexts. More... | |
Macros | |
#define | MAXIMUM_RENDER_STATES 256 |
#define | MAXIMUM_TEXTURE_RENDER_STATES 16 |
#define | MAXIMUM_TEXTURE_STAGE_STATES 40 |
#define | MAXIMUM_TEXTURES 16 |
Enumerations | |
enum | GsgPageType { GPT_Texture, GPT_VertexBuffer, GPT_IndexBuffer, GPT_TotalPageTypes } |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file dxGraphicsStateGuardian9.h.