28 FO_OB_short_vertex = 7,
36 FO_OB_instance_ref = 16,
40 FO_push_extension = 21,
41 FO_pop_extension = 22,
45 FO_color_palette = 32,
47 FO_OB_translate2 = 40,
48 FO_OB_rotate_point = 41,
49 FO_OB_rotate_edge = 42,
51 FO_OB_translate3 = 44,
53 FO_OB_rotate_point2 = 46,
54 FO_OB_rotate_to_point = 47,
56 FO_transform_matrix = 49,
58 FO_OB_bounding_box = 51,
67 FO_OB_eyepoint_palette = 65,
68 FO_14_material_palette = 66,
69 FO_vertex_palette = 67,
77 FO_rotate_about_edge = 76,
81 FO_rotate_about_point = 80,
82 FO_rotate_and_scale = 81,
84 FO_eyepoint_palette = 83,
86 FO_local_vertex_pool = 85,
87 FO_mesh_primitive = 86,
91 FO_behavior_palette = 90,
94 FO_sound_palette = 93,
95 FO_general_matrix = 94,
101 FO_light_source = 101,
102 FO_light_definition = 102,
103 FO_bounding_sphere = 105,
104 FO_bounding_cylinder = 106,
106 FO_bv_orientation = 109,
107 FO_light_point = 111,
108 FO_texture_map_palette = 112,
109 FO_15_material = 113,
113 FO_push_attribute = 122,
114 FO_pop_attribute = 123,
115 FO_adaptive_attribute = 125,
117 FO_road_construction = 127
120 std::ostream &operator << (std::ostream &out, FltOpcode opcode);