Panda3D
oSphereLens.cxx
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file oSphereLens.cxx
10  * @author drose
11  * @date 2011-02-25
12  */
13 
14 #include "oSphereLens.h"
15 #include "deg_2_rad.h"
16 
17 TypeHandle OSphereLens::_type_handle;
18 
19 // This is the focal-length constant for fisheye lenses. See fisheyeLens.cxx.
20 static const PN_stdfloat ospherical_k = 60.0f;
21 // focal_length = film_size * ospherical_k fov;
22 
23 
24 /**
25  * Allocates a new Lens just like this one.
26  */
27 PT(Lens) OSphereLens::
28 make_copy() const {
29  return new OSphereLens(*this);
30 }
31 
32 /**
33  * Given a 2-d point in the range (-1,1) in both dimensions, where (0,0) is
34  * the center of the lens and (-1,-1) is the lower-left corner, compute the
35  * corresponding vector in space that maps to this point, if such a vector can
36  * be determined. The vector is returned by indicating the points on the near
37  * plane and far plane that both map to the indicated 2-d point.
38  *
39  * The z coordinate of the 2-d point is ignored.
40  *
41  * Returns true if the vector is defined, or false otherwise.
42  */
43 bool OSphereLens::
44 do_extrude(const Lens::CData *lens_cdata,
45  const LPoint3 &point2d, LPoint3 &near_point, LPoint3 &far_point) const {
46  // Undo the shifting from film offsets, etc. This puts the point into the
47  // range [-film_size2, film_size2] in x and y.
48  LPoint3 f = point2d * do_get_film_mat_inv(lens_cdata);
49 
50  PN_stdfloat focal_length = do_get_focal_length(lens_cdata);
51  PN_stdfloat angle = f[0] * cylindrical_k / focal_length;
52  PN_stdfloat sinAngle, cosAngle;
53  csincos(deg_2_rad(angle), &sinAngle, &cosAngle);
54 
55  // Define a unit vector that represents the vector corresponding to this
56  // point.
57  LPoint3 v(sinAngle, cosAngle, 0.0f);
58 
59  near_point = (v * do_get_near(lens_cdata));
60  far_point = (v * do_get_far(lens_cdata));
61  near_point[2] = f[1];
62  far_point[2] = f[1];
63 
64  // And we'll need to account for the lens's rotations, etc. at the end of
65  // the day.
66  const LMatrix4 &lens_mat = do_get_lens_mat(lens_cdata);
67  const LMatrix4 &proj_inv_mat = do_get_projection_mat_inv(lens_cdata);
68 
69  near_point = near_point * proj_inv_mat * lens_mat;
70  far_point = far_point * proj_inv_mat * lens_mat;
71  return true;
72 }
73 
74 /**
75  * Given a 3-d point in space, determine the 2-d point this maps to, in the
76  * range (-1,1) in both dimensions, where (0,0) is the center of the lens and
77  * (-1,-1) is the lower-left corner.
78  *
79  * Some lens types also set the z coordinate of the 2-d point to a value in
80  * the range (-1, 1), where -1 represents a point on the near plane, and 1
81  * represents a point on the far plane.
82  *
83  * Returns true if the 3-d point is in front of the lens and within the
84  * viewing frustum (in which case point2d is filled in), or false otherwise.
85  */
86 bool OSphereLens::
87 do_project(const Lens::CData *lens_cdata, const LPoint3 &point3d, LPoint3 &point2d) const {
88  // First, account for any rotations, etc. on the lens.
89  LPoint3 p = point3d * do_get_lens_mat_inv(lens_cdata) * do_get_projection_mat(lens_cdata);
90 
91  // To compute the x position on the frame, we only need to consider the
92  // angle of the vector about the Z axis. Project the vector into the XY
93  // plane to do this.
94  LVector2 xy(p[0], p[1]);
95 
96  PN_stdfloat dist = xy.length();
97  if (dist == 0.0f) {
98  point2d.set(0.0f, 0.0f, 0.0f);
99  return false;
100  }
101 
102  PN_stdfloat focal_length = do_get_focal_length(lens_cdata);
103  // Compute the depth as a linear distance in the range 0 .. 1.
104  PN_stdfloat z = (dist - do_get_near(lens_cdata)) / (do_get_far(lens_cdata) - do_get_near(lens_cdata));
105 
106  point2d.set
107  (
108  // The x position is the angle about the Z axis.
109  rad_2_deg(catan2(xy[0], xy[1])) * focal_length / ospherical_k,
110  // The y position is the Z height.
111  p[2],
112  // Z is the distance scaled into the range -1 .. 1.
113  2.0 * z - 1.0
114  );
115 
116  // Now we have to transform the point according to the film adjustments.
117  point2d = point2d * do_get_film_mat(lens_cdata);
118 
119  return
120  point2d[0] >= -1.0f && point2d[0] <= 1.0f &&
121  point2d[1] >= -1.0f && point2d[1] <= 1.0f;
122 }
123 
124 /**
125  * Given a field of view in degrees and a focal length, compute the
126  * correspdonding width (or height) on the film. If horiz is true, this is in
127  * the horizontal direction; otherwise, it is in the vertical direction (some
128  * lenses behave differently in each direction).
129  */
130 PN_stdfloat OSphereLens::
131 fov_to_film(PN_stdfloat fov, PN_stdfloat focal_length, bool) const {
132  return focal_length * fov / ospherical_k;
133 }
134 
135 /**
136  * Given a field of view in degrees and a width (or height) on the film,
137  * compute the focal length of the lens. If horiz is true, this is in the
138  * horizontal direction; otherwise, it is in the vertical direction (some
139  * lenses behave differently in each direction).
140  */
141 PN_stdfloat OSphereLens::
142 fov_to_focal_length(PN_stdfloat fov, PN_stdfloat film_size, bool) const {
143  return film_size * ospherical_k / fov;
144 }
145 
146 /**
147  * Given a width (or height) on the film and a focal length, compute the field
148  * of view in degrees. If horiz is true, this is in the horizontal direction;
149  * otherwise, it is in the vertical direction (some lenses behave differently
150  * in each direction).
151  */
152 PN_stdfloat OSphereLens::
153 film_to_fov(PN_stdfloat film_size, PN_stdfloat focal_length, bool) const {
154  return film_size * ospherical_k / focal_length;
155 }
A base class for any number of different kinds of lenses, linear and otherwise.
Definition: lens.h:41
A OSphereLens is a special nonlinear lens that doesn't correspond to any real physical lenses.
Definition: oSphereLens.h:30
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81