14 INLINE
void PhysicsCollisionHandler::
15 set_almost_stationary_speed(PN_stdfloat speed) {
16 _almost_stationary_speed = speed;
19 INLINE PN_stdfloat PhysicsCollisionHandler::
20 get_almost_stationary_speed() {
21 return _almost_stationary_speed;
24 INLINE
void PhysicsCollisionHandler::
25 set_static_friction_coef(PN_stdfloat coef) {
26 _static_friction_coef = coef;
29 INLINE PN_stdfloat PhysicsCollisionHandler::
30 get_static_friction_coef() {
31 return _static_friction_coef;
34 INLINE
void PhysicsCollisionHandler::
35 set_dynamic_friction_coef(PN_stdfloat coef) {
36 _dynamic_friction_coef = coef;
39 INLINE PN_stdfloat PhysicsCollisionHandler::
40 get_dynamic_friction_coef() {
41 return _dynamic_friction_coef;