14 INLINE 
void PhysicsCollisionHandler::
    15 set_almost_stationary_speed(PN_stdfloat speed) {
    16   _almost_stationary_speed = speed;
    19 INLINE PN_stdfloat PhysicsCollisionHandler::
    20 get_almost_stationary_speed() {
    21   return _almost_stationary_speed;
    24 INLINE 
void PhysicsCollisionHandler::
    25 set_static_friction_coef(PN_stdfloat coef) {
    26   _static_friction_coef = coef;
    29 INLINE PN_stdfloat PhysicsCollisionHandler::
    30 get_static_friction_coef() {
    31   return _static_friction_coef;
    34 INLINE 
void PhysicsCollisionHandler::
    35 set_dynamic_friction_coef(PN_stdfloat coef) {
    36   _dynamic_friction_coef = coef;
    39 INLINE PN_stdfloat PhysicsCollisionHandler::
    40 get_dynamic_friction_coef() {
    41   return _dynamic_friction_coef;