35 INLINE
void PhysxScene::
44 INLINE
void PhysxScene::
45 ls(std::ostream &out,
int indent_level)
const {
48 <<
" (at 0x" <<
this <<
")\n";
50 _materials.ls(out, indent_level);
51 _actors.ls(out, indent_level);
52 _joints.ls(out, indent_level);
53 _forcefields.ls(out, indent_level);
54 _ffgroups.ls(out, indent_level);
55 _controllers.ls(out, indent_level);
56 _vehicles.ls(out, indent_level);
57 _cloths.ls(out, indent_level);
58 _softbodies.ls(out, indent_level);
64 INLINE
void PhysxScene::
67 _controller_report.set_shape_hit_callback(cbobj);
73 INLINE
void PhysxScene::
76 _controller_report.set_controller_hit_callback(cbobj);
get_name
Returns the name of the type.
std::ostream & indent(std::ostream &out, int indent_level)
A handy function for doing text formatting.
This is a generic object that can be assigned to a callback at various points in the rendering proces...
Renderable geometry which represents visualizations of physics objects.