PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"
#include "referenceCount.h"
#include "texture.h"
#include "samplerState.h"
#include "geom.h"
#include "geomVertexArrayData.h"
#include "geomPrimitive.h"
#include "shader.h"
#include "shaderBuffer.h"
#include "pointerTo.h"
#include "pStatCollector.h"
#include "pset.h"
#include "reMutex.h"
#include "bufferResidencyTracker.h"
#include "adaptiveLru.h"
#include "asyncFuture.h"
#include "preparedGraphicsObjects.I"
Go to the source code of this file.
Classes | |
class | PreparedGraphicsObjects::EnqueuedObject |
This is a handle to an enqueued object, from which the result can be obtained upon completion. More... | |
class | PreparedGraphicsObjects |
A table of objects that are saved within the graphics context for reference by handle later. More... | |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file preparedGraphicsObjects.h.