Panda3D
rpSpotLight.I
1 /**
2  *
3  * RenderPipeline
4  *
5  * Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a copy
8  * of this software and associated documentation files (the "Software"), to deal
9  * in the Software without restriction, including without limitation the rights
10  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11  * copies of the Software, and to permit persons to whom the Software is
12  * furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included in
15  * all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23  * THE SOFTWARE.
24  *
25  */
26 
27 
28 
29 inline void RPSpotLight::set_radius(float radius) {
30  _radius = radius;
31  set_needs_update(true);
33 }
34 
35 inline float RPSpotLight::get_radius() const {
36  return _radius;
37 }
38 
39 
40 inline void RPSpotLight::set_fov(float fov) {
41  _fov = fov;
42  set_needs_update(true);
44 }
45 
46 inline float RPSpotLight::get_fov() const {
47  return _fov;
48 }
49 
50 inline void RPSpotLight::set_direction(LVecBase3 direction) {
51  _direction = direction;
52  _direction.normalize();
53  set_needs_update(true);
55 }
56 
57 inline void RPSpotLight::set_direction(float dx, float dy, float dz) {
58  _direction.set(dx, dy, dz);
59  _direction.normalize();
60  set_needs_update(true);
62 }
63 
64 inline const LVecBase3& RPSpotLight::get_direction() const {
65  return _direction;
66 }
67 
68 inline void RPSpotLight::look_at(LVecBase3 point) {
69  set_direction(point - _position);
70 }
71 
72 inline void RPSpotLight::look_at(float x, float y, float z) {
73  set_direction(LVecBase3(x, y, z) - _position);
74 }
void invalidate_shadows()
Invalidates the shadows.
Definition: rpLight.I:153
set_radius
RenderPipeline.
Definition: rpSpotLight.h:45
void set_needs_update(bool flag)
Sets whether the light needs an update.
Definition: rpLight.I:80