PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "samplerState.h"
#include "indent.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "samplerContext.h"
#include "preparedGraphicsObjects.h"
Go to the source code of this file.
Variables | |
ConfigVariableInt | texture_anisotropic_degree ("texture-anisotropic-degree", 1, PRC_DESC("This specifies the default anisotropic degree that is applied " "to a texture in the absence of a particular anisotropic degree " "setting (that is, a texture for which the anisotropic degree " "is 0, meaning the default setting). It should be 1 to disable " "anisotropic filtering, or a higher number to enable it. " "Note if this variable is " "changed at runtime, you may need to reload textures explicitly " "in order to change their visible properties.")) |
ConfigVariableEnum< SamplerState::FilterType > | texture_magfilter ("texture-magfilter", SamplerState::FT_linear, PRC_DESC("This specifies the default magfilter that is applied to a texture " "in the absence of a specific magfilter setting. Normally this " "is 'linear' (since mipmapping does not apply to magfilters). This " "does not apply to depth textures. Note if this variable is " "changed at runtime, you may need to reload textures explicitly " "in order to change their visible properties.")) |
ConfigVariableEnum< SamplerState::FilterType > | texture_minfilter ("texture-minfilter", SamplerState::FT_linear, PRC_DESC("This specifies the default minfilter that is applied to a texture " "in the absence of a specific minfilter setting. Normally this " "is either 'linear' to disable mipmapping by default, or " "'mipmap', to enable trilinear mipmapping by default. This " "does not apply to depth textures. Note if this variable is " "changed at runtime, you may need to reload textures explicitly " "in order to change their visible properties.")) |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file samplerState.cxx.