Panda3D
Classes | Functions | Variables
samplerState.h File Reference

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...

#include "pandabase.h"
#include "typedObject.h"
#include "namable.h"
#include "luse.h"
#include "numeric_types.h"
#include "bamReader.h"
#include "config_gobj.h"
#include "samplerState.I"

Go to the source code of this file.

Classes

class  SamplerState
 Represents a set of settings that indicate how a texture is sampled. More...
 

Functions

std::istream & operator >> (std::istream &in, SamplerState::FilterType &ft)
 
std::istream & operator >> (std::istream &in, SamplerState::WrapMode &wm)
 
std::ostream & operator<< (std::ostream &out, const SamplerState &m)
 
std::ostream & operator<< (std::ostream &out, SamplerState::FilterType ft)
 
std::ostream & operator<< (std::ostream &out, SamplerState::WrapMode wm)
 

Variables

EXPCL_PANDA_GOBJ ConfigVariableInt texture_anisotropic_degree
 
EXPCL_PANDA_GOBJ ConfigVariableEnum< SamplerState::FilterType > texture_magfilter
 
EXPCL_PANDA_GOBJ ConfigVariableEnum< SamplerState::FilterType > texture_minfilter
 

Detailed Description

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.

All rights reserved.

All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."

Author
rdb
Date
2014-12-09

Definition in file samplerState.h.