PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"
#include "typedObject.h"
#include "namable.h"
#include "luse.h"
#include "numeric_types.h"
#include "bamReader.h"
#include "config_gobj.h"
#include "samplerState.I"
Go to the source code of this file.
Classes | |
class | SamplerState |
Represents a set of settings that indicate how a texture is sampled. More... | |
Functions | |
std::istream & | operator >> (std::istream &in, SamplerState::FilterType &ft) |
std::istream & | operator >> (std::istream &in, SamplerState::WrapMode &wm) |
std::ostream & | operator<< (std::ostream &out, const SamplerState &m) |
std::ostream & | operator<< (std::ostream &out, SamplerState::FilterType ft) |
std::ostream & | operator<< (std::ostream &out, SamplerState::WrapMode wm) |
Variables | |
EXPCL_PANDA_GOBJ ConfigVariableInt | texture_anisotropic_degree |
EXPCL_PANDA_GOBJ ConfigVariableEnum< SamplerState::FilterType > | texture_magfilter |
EXPCL_PANDA_GOBJ ConfigVariableEnum< SamplerState::FilterType > | texture_minfilter |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file samplerState.h.