PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"
#include "pointerTo.h"
#include "internalName.h"
#include "paramValue.h"
#include "pta_float.h"
#include "pta_double.h"
#include "pta_LMatrix4.h"
#include "pta_LMatrix3.h"
#include "pta_LVecBase4.h"
#include "pta_LVecBase3.h"
#include "pta_LVecBase2.h"
#include "samplerState.h"
#include "shader.h"
#include "texture.h"
#include "shaderBuffer.h"
#include "extension.h"
#include "shaderInput.I"
Go to the source code of this file.
Classes | |
class | ShaderInput |
This is a small container class that can hold any one of the value types that can be passed as input to a shader. More... | |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file shaderInput.h.