PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"
#include "bufferContext.h"
#include "texture.h"
#include "preparedGraphicsObjects.h"
#include "adaptiveLru.h"
#include "textureContext.I"
Go to the source code of this file.
Classes | |
class | TextureContext |
This is a special class object that holds all the information returned by a particular GSG to indicate the texture's internal context identifier. More... | |
Functions | |
std::ostream & | operator<< (std::ostream &out, const TextureContext &context) |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file textureContext.h.