PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"
#include "texture.h"
#include "pointerTo.h"
#include "typedObject.h"
#include "texturePoolFilter.I"
Go to the source code of this file.
Classes | |
class | TexturePoolFilter |
This is an abstract base class, a placeholder for any number of different classes that may wish to implement an effect on every texture loaded from disk via the TexturePool. More... | |
Functions | |
std::ostream & | operator<< (std::ostream &out, const TexturePoolFilter &filter) |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file texturePoolFilter.h.