PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"#include "filename.h"#include "typedWritableReferenceCount.h"#include "namable.h"#include "internalName.h"#include "graphicsStateGuardianBase.h"#include "updateSeq.h"#include "pmap.h"#include "config_gobj.h"#include "pStatCollector.h"#include "pmutex.h"#include "mutexHolder.h"#include "conditionVarFull.h"#include "loaderOptions.h"#include "string_utils.h"#include "cycleData.h"#include "cycleDataLockedReader.h"#include "cycleDataReader.h"#include "cycleDataWriter.h"#include "cycleDataStageReader.h"#include "cycleDataStageWriter.h"#include "pipelineCycler.h"#include "samplerState.h"#include "colorSpace.h"#include "geomEnums.h"#include "bamCacheRecord.h"#include "pnmImage.h"#include "pfmFile.h"#include "asyncFuture.h"#include "texture.I"Go to the source code of this file.
Classes | |
| class | Texture |
| Represents a texture object, which is typically a single 2-d image but may also represent a 1-d or 3-d texture image, or the six 2-d faces of a cube map texture. More... | |
Variables | |
| EXPCL_PANDA_GOBJ ConfigVariableEnum< Texture::QualityLevel > | texture_quality_level |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file texture.h.
1.8.15