Panda3D
panda
src
mathutil
triangulator3.I
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file triangulator3.I
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* @author drose
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* @date 2013-01-03
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*/
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/**
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* Adds a new vertex to the vertex pool. Returns the vertex index number.
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*/
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INLINE
int
Triangulator3::
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add_vertex
(
double
x,
double
y,
double
z) {
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return
add_vertex
(LPoint3d(x, y, z));
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}
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/**
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* Returns the number of vertices in the pool. Note that the Triangulator
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* might append new vertices, in addition to those added by the user, if any
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* of the polygon is self-intersecting, or if any of the holes intersect some
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* part of the polygon edges.
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*/
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INLINE
int
Triangulator3::
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get_num_vertices()
const
{
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return
_vertices3.size();
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}
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/**
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* Returns the nth vertex.
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*/
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INLINE
const
LPoint3d &
Triangulator3::
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get_vertex
(
int
n)
const
{
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nassertr(n >= 0 && n < (
int
)_vertices3.size(), LPoint3d::zero());
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return
_vertices3[n];
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}
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/**
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* Returns the plane of the polygon. This is only available after calling
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* triangulate().
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*/
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INLINE
const
LPlaned &Triangulator3::
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get_plane()
const
{
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return
_plane;
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}
Triangulator3::get_vertex
get_vertex
Returns the nth vertex.
Definition:
triangulator3.h:38
Triangulator3::add_vertex
int add_vertex(const LPoint3d &point)
Adds a new vertex to the vertex pool.
Definition:
triangulator3.cxx:39
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