PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "vertexDataPage.h"
#include "configVariableInt.h"
#include "vertexDataSaveFile.h"
#include "vertexDataBook.h"
#include "vertexDataBlock.h"
#include "pStatTimer.h"
#include "memoryHook.h"
#include "config_gobj.h"
#include <algorithm>
Go to the source code of this file.
Variables | |
ConfigVariableInt | max_compressed_vertex_data ("max-compressed-vertex-data", 0, PRC_DESC("Specifies the maximum number of bytes of all vertex data " "that is allowed to remain compressed in system RAM at one time. " "If more than this number of bytes of vertices are created, " "the least-recently-used ones will be temporarily flushed to " "disk until they are needed. Set it to -1 for no limit.")) |
ConfigVariableInt | max_disk_vertex_data ("max-disk-vertex-data", -1, PRC_DESC("Specifies the maximum number of bytes of vertex data " "that is allowed to be written to disk. Set it to -1 for no " "limit.")) |
ConfigVariableInt | max_resident_vertex_data ("max-resident-vertex-data", -1, PRC_DESC("Specifies the maximum number of bytes of all vertex data " "that is allowed to remain resident in system RAM at one time. " "If more than this number of bytes of vertices are created, " "the least-recently-used ones will be temporarily compressed in " "system RAM until they are needed. Set it to -1 for no limit.")) |
ConfigVariableInt | vertex_data_compression_level ("vertex-data-compression-level", 1, PRC_DESC("Specifies the zlib compression level to use when compressing " "vertex data. The number should be in the range 1 to 9, where " "larger values are slower but give better compression.")) |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file vertexDataPage.cxx.