14 #ifndef VIRTUALFILEMOUNTANDROIDASSET_H 15 #define VIRTUALFILEMOUNTANDROIDASSET_H 25 #include <android/asset_manager.h> 30 class EXPCL_PANDA_EXPRESS VirtualFileMountAndroidAsset :
public VirtualFileMount {
32 INLINE VirtualFileMountAndroidAsset(AAssetManager *mgr,
const std::string &apk_path);
33 virtual ~VirtualFileMountAndroidAsset();
36 int get_fd(
const Filename &file, off_t *start, off_t *end)
const;
38 virtual bool has_file(
const Filename &file)
const;
39 virtual bool is_directory(
const Filename &file)
const;
40 virtual bool is_regular_file(
const Filename &file)
const;
43 vector_uchar &result)
const;
45 virtual std::istream *open_read_file(
const Filename &file)
const;
46 virtual std::streamsize get_file_size(
const Filename &file, std::istream *stream)
const;
47 virtual std::streamsize get_file_size(
const Filename &file)
const;
48 virtual time_t get_timestamp(
const Filename &file)
const;
51 virtual bool scan_directory(vector_string &contents,
55 AAssetManager *_asset_mgr;
56 std::string _apk_path;
58 class AssetStream :
public std::istream {
60 INLINE AssetStream(AAsset *asset);
61 virtual ~AssetStream();
64 class AssetStreamBuf :
public std::streambuf {
66 AssetStreamBuf(AAsset *asset);
67 virtual ~AssetStreamBuf();
69 virtual std::streampos seekoff(std::streamoff off, ios_seekdir dir, ios_openmode which);
70 virtual std::streampos seekpos(std::streampos pos, ios_openmode which);
73 virtual int underflow();
79 friend class VirtualFileMountAndroidAsset;
84 return get_class_type();
86 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
90 static void init_type() {
91 VirtualFileMount::init_type();
93 VirtualFileMount::get_class_type());
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The name of a file, such as a texture file or an Egg file.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual bool get_system_info(const Filename &file, SubfileInfo &info)
Populates the SubfileInfo structure with the data representing where the file actually resides on dis...
The abstract base class for a mount definition used within a VirtualFileSystem.
This class records a particular byte sub-range within an existing file on disk.
TypeHandle is the identifier used to differentiate C++ class types.
virtual bool read_file(const Filename &file, bool do_uncompress, vector_uchar &result) const
Fills up the indicated pvector with the contents of the file, if it is a regular file.