Panda3D
bulletFilterCallbackData.I
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file bulletFilterCallbackData.I
10  * @author enn0x
11  * @date 2012-11-26
12  */
13 
14 /**
15  *
16  */
17 INLINE BulletFilterCallbackData::
18 BulletFilterCallbackData(PandaNode *node0, PandaNode *node1) :
19  _node0(node0),
20  _node1(node1),
21  _collide(false) {
22 
23 }
24 
25 /**
26  *
27  */
28 INLINE PandaNode *BulletFilterCallbackData::
29 get_node_0() const {
30 
31  return _node0;
32 }
33 
34 /**
35  *
36  */
37 INLINE PandaNode *BulletFilterCallbackData::
38 get_node_1() const {
39 
40  return _node1;
41 }
42 
43 /**
44  *
45  */
46 INLINE bool BulletFilterCallbackData::
47 get_collide() const {
48 
49  return _collide;
50 }
51 
52 /**
53  *
54  */
55 INLINE void BulletFilterCallbackData::
56 set_collide(bool collide) {
57 
58  _collide = collide;
59 }
A basic node of the scene graph or data graph.
Definition: pandaNode.h:64