Public Member Functions | |
AICharacter (std::string model_name, NodePath model_np, double mass, double movt_force, double max_force) | |
AIBehaviors * | get_ai_behaviors () |
NodePath | get_char_render () |
double | get_mass () |
double | get_max_force () |
NodePath | get_node_path () |
LVecBase3 | get_velocity () |
void | set_char_render (NodePath render) |
void | set_mass (double m) |
void | set_max_force (double max_force) |
void | set_node_path (NodePath np) |
void | set_pf_guide (bool pf_guide) |
void | set_velocity (LVecBase3 vel) |
void | update () |
Each character's update will update its AI and physics based on his resultant steering force. More... | |
Public Member Functions inherited from ReferenceCount | |
int | get_ref_count () const |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | ref_if_nonzero () const |
Atomically increases the reference count of this object if it is not zero. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
WeakReferenceList * | weak_ref () |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref () |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Public Attributes | |
unsigned int | _ai_char_flock_id |
NodePath | _ai_char_np |
double | _mass |
double | _max_force |
double | _movt_force |
std::string | _name |
bool | _pf_guide |
AIBehaviors * | _steering |
LVecBase3 | _steering_force |
LVecBase3 | _velocity |
NodePath | _window_render |
AIWorld * | _world |
Public Attributes inherited from ReferenceCount | |
get_ref_count | |
Returns the current reference count. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from ReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
Definition at line 29 of file aiCharacter.h.
void AICharacter::update | ( | ) |
Each character's update will update its AI and physics based on his resultant steering force.
This also makes the character look in the direction of the force.
Definition at line 45 of file aiCharacter.cxx.
References AIBehaviors::calculate_prioritized(), NodePath::get_pos(), AIBehaviors::is_off(), and NodePath::look_at().
Referenced by AIWorld::update().