Panda3D
Public Member Functions | Public Attributes | List of all members
AICharacter Class Reference
Inheritance diagram for AICharacter:
ReferenceCount MemoryBase

Public Member Functions

 AICharacter (std::string model_name, NodePath model_np, double mass, double movt_force, double max_force)
 
AIBehaviorsget_ai_behaviors ()
 
NodePath get_char_render ()
 
double get_mass ()
 
double get_max_force ()
 
NodePath get_node_path ()
 
LVecBase3 get_velocity ()
 
void set_char_render (NodePath render)
 
void set_mass (double m)
 
void set_max_force (double max_force)
 
void set_node_path (NodePath np)
 
void set_pf_guide (bool pf_guide)
 
void set_velocity (LVecBase3 vel)
 
void update ()
 Each character's update will update its AI and physics based on his resultant steering force. More...
 
- Public Member Functions inherited from ReferenceCount
int get_ref_count () const
 
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object. More...
 
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More...
 
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More...
 
void ref () const
 Explicitly increments the reference count. More...
 
bool ref_if_nonzero () const
 Atomically increases the reference count of this object if it is not zero. More...
 
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus. More...
 
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
 
virtual bool unref () const
 Explicitly decrements the reference count. More...
 
WeakReferenceListweak_ref ()
 Adds the indicated PointerToVoid as a weak reference to this object. More...
 
void weak_unref ()
 Removes the indicated PointerToVoid as a weak reference to this object. More...
 

Public Attributes

unsigned int _ai_char_flock_id
 
NodePath _ai_char_np
 
double _mass
 
double _max_force
 
double _movt_force
 
std::string _name
 
bool _pf_guide
 
AIBehaviors_steering
 
LVecBase3 _steering_force
 
LVecBase3 _velocity
 
NodePath _window_render
 
AIWorld_world
 
- Public Attributes inherited from ReferenceCount
 get_ref_count
 Returns the current reference count. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from ReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 

Detailed Description

Definition at line 29 of file aiCharacter.h.

Member Function Documentation

◆ update()

void AICharacter::update ( )

Each character's update will update its AI and physics based on his resultant steering force.

This also makes the character look in the direction of the force.

Definition at line 45 of file aiCharacter.cxx.

References AIBehaviors::calculate_prioritized(), NodePath::get_pos(), AIBehaviors::is_off(), and NodePath::look_at().

Referenced by AIWorld::update().


The documentation for this class was generated from the following files: