This represents the user's specification of how a particular frame is handled by the various threads. More...
#include "graphicsThreadingModel.h"
Public Member Functions | |
GraphicsThreadingModel (const std::string &model=std::string()) | |
The threading model accepts a string representing the names of the two threads that will process cull and draw for the given window, separated by a slash. More... | |
GraphicsThreadingModel (const GraphicsThreadingModel ©) | |
const std::string & | get_cull_name () const |
Returns the name of the thread that will handle culling in this model. More... | |
bool | get_cull_sorting () const |
Returns true if the model involves a separate cull pass, or false if culling happens implicitly, at the same time as draw. More... | |
int | get_cull_stage () const |
Returns the pipeline stage from which the cull thread should access data. More... | |
const std::string & | get_draw_name () const |
Returns the name of the thread that will handle sending the actual graphics primitives to the graphics API in this model. More... | |
int | get_draw_stage () const |
Returns the pipeline stage from which the draw thread should access data. More... | |
std::string | get_model () const |
Returns the string that describes the threading model. More... | |
bool | is_default () const |
Returns true if the threading model is the default, cull-then-draw single- threaded model, or false otherwise. More... | |
bool | is_single_threaded () const |
Returns true if the threading model is a single-threaded model, or false if it involves threads. More... | |
void | operator= (const GraphicsThreadingModel ©) |
void | output (std::ostream &out) const |
void | set_cull_name (const std::string &cull_name) |
Changes the name of the thread that will handle culling in this model. More... | |
void | set_cull_sorting (bool cull_sorting) |
Changes the flag that indicates whether the threading model involves a separate cull pass. More... | |
void | set_draw_name (const std::string &cull_name) |
Changes the name of the thread that will handle drawing in this model. More... | |
This represents the user's specification of how a particular frame is handled by the various threads.
Definition at line 23 of file graphicsThreadingModel.h.
GraphicsThreadingModel::GraphicsThreadingModel | ( | const std::string & | model = std::string() | ) |
The threading model accepts a string representing the names of the two threads that will process cull and draw for the given window, separated by a slash.
The names are completely arbitrary and are used only to differentiate threads. The two names may be the same, meaning the same thread, or each may be the empty string, which represents the previous thread.
Thus, for example, "cull/draw" indicates that the window will be culled in a thread called "cull", and drawn in a separate thread called "draw". "draw/draw" or simply "draw" indicates the window will be culled and drawn in the same thread, "draw". On the other hand, "/draw" indicates the thread will be culled in the main, or app thread, and drawn in a separate thread named "draw". The empty string, "" or "/", indicates the thread will be culled and drawn in the main thread; that is to say, a single-process model.
Finally, if the threading model begins with a "-" character, then cull and draw are run simultaneously, in the same thread, with no binning or state sorting. It simplifies the cull process but it forces the scene to render in scene graph order; state sorting and alpha sorting is lost.
Definition at line 41 of file graphicsThreadingModel.cxx.
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Returns the name of the thread that will handle culling in this model.
Definition at line 43 of file graphicsThreadingModel.I.
Referenced by get_model(), and GraphicsEngine::open_windows().
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Returns true if the model involves a separate cull pass, or false if culling happens implicitly, at the same time as draw.
Definition at line 104 of file graphicsThreadingModel.I.
Referenced by get_model(), and GraphicsEngine::open_windows().
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Returns the pipeline stage from which the cull thread should access data.
This will be 0 if the cull is run in the same thread as app, or 1 if it is its own thread.
Definition at line 64 of file graphicsThreadingModel.I.
Referenced by GraphicsEngine::open_windows().
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Returns the name of the thread that will handle sending the actual graphics primitives to the graphics API in this model.
Definition at line 73 of file graphicsThreadingModel.I.
Referenced by GraphicsEngine::extract_texture_data(), get_model(), GraphicsEngine::open_windows(), and PT().
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Returns the pipeline stage from which the draw thread should access data.
This will be the same value as get_cull_stage() if cull and draw are run in the same thread, or one more than that value if draw should be in its own thread.
Definition at line 95 of file graphicsThreadingModel.I.
Referenced by GraphicsEngine::open_windows().
string GraphicsThreadingModel::get_model | ( | ) | const |
Returns the string that describes the threading model.
See the constructor.
Definition at line 65 of file graphicsThreadingModel.cxx.
References get_cull_name(), get_cull_sorting(), and get_draw_name().
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Returns true if the threading model is the default, cull-then-draw single- threaded model, or false otherwise.
Definition at line 134 of file graphicsThreadingModel.I.
References is_single_threaded().
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Returns true if the threading model is a single-threaded model, or false if it involves threads.
Definition at line 125 of file graphicsThreadingModel.I.
Referenced by is_default().
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Changes the name of the thread that will handle culling in this model.
This won't change any windows that were already created with this model; this only has an effect on newly-opened windows.
Definition at line 53 of file graphicsThreadingModel.I.
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Changes the flag that indicates whether the threading model involves a separate cull pass.
This won't change any windows that were already created with this model; this only has an effect on newly-opened windows.
Definition at line 115 of file graphicsThreadingModel.I.
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Changes the name of the thread that will handle drawing in this model.
This won't change any windows that were already created with this model; this only has an effect on newly-opened windows.
Definition at line 83 of file graphicsThreadingModel.I.