This defines the various attributes that Maya may associate with the "color" channel for a particular shader (as well as on the "transparency" channel). More...
#include "mayaShaderColorDef.h"
Public Member Functions | |
MayaShaderColorDef (MayaShaderColorDef &) | |
LMatrix3d | compute_texture_matrix () const |
Returns a texture matrix corresponding to the texture transforms indicated by the shader. More... | |
std::string | get_panda_uvset_name () |
Maya's default uvset name is "map1". More... | |
bool | has_projection () const |
Returns true if the shader has a projection in effect. More... | |
LTexCoordd | project_uv (const LPoint3d &pos, const LPoint3d &ref_point) const |
If the shader has a projection (has_projection() returns true), this computes the appropriate UV corresponding to the indicated 3-d point. More... | |
bool | reset_maya_texture (const Filename &texture) |
Changes the texture filename stored in the Maya file for this particular shader. More... | |
std::string | strip_prefix (std::string full_name) |
void | write (std::ostream &out) const |
Public Attributes | |
BlendType | _blend_type |
LColor | _color_gain |
LVector2 | _coverage |
LColord | _flat_color |
bool | _has_alpha_channel |
bool | _has_flat_color |
bool | _has_texture |
bool | _interpolate |
bool | _is_alpha |
bool | _keep_alpha |
bool | _keep_color |
bool | _mirror |
LVector2 | _offset |
MayaShaderColorDef * | _opposite |
LMatrix4d | _projection_matrix |
ProjectionType | _projection_type |
LVector2 | _repeat_uv |
double | _rotate_frame |
double | _rotate_uv |
bool | _stagger |
Filename | _texture_filename |
std::string | _texture_name |
LVector2 | _translate_frame |
double | _u_angle |
std::string | _uvset_name |
double | _v_angle |
bool | _wrap_u |
bool | _wrap_v |
Friends | |
class | MayaShader |
This defines the various attributes that Maya may associate with the "color" channel for a particular shader (as well as on the "transparency" channel).
Definition at line 34 of file mayaShaderColorDef.h.
LMatrix3d MayaShaderColorDef::compute_texture_matrix | ( | ) | const |
Returns a texture matrix corresponding to the texture transforms indicated by the shader.
Definition at line 144 of file mayaShaderColorDef.cxx.
string MayaShaderColorDef::get_panda_uvset_name | ( | ) |
Maya's default uvset name is "map1".
Panda's default uvset name is "default". Otherwise, leaves uvset name untranslated.
Definition at line 235 of file mayaShaderColorDef.cxx.
bool MayaShaderColorDef::has_projection | ( | ) | const |
Returns true if the shader has a projection in effect.
Definition at line 162 of file mayaShaderColorDef.cxx.
LTexCoordd MayaShaderColorDef::project_uv | ( | const LPoint3d & | pos, |
const LPoint3d & | centroid | ||
) | const |
If the shader has a projection (has_projection() returns true), this computes the appropriate UV corresponding to the indicated 3-d point.
Seams that might be introduced on polygons that cross quadrants are closed up by ensuring the point is in the same quadrant as the indicated reference point.
Definition at line 174 of file mayaShaderColorDef.cxx.
bool MayaShaderColorDef::reset_maya_texture | ( | const Filename & | texture | ) |
Changes the texture filename stored in the Maya file for this particular shader.
Definition at line 210 of file mayaShaderColorDef.cxx.
References set_string_attribute(), and Filename::to_os_generic().