This is the complete list of members for ParticleSystem, including all inherited members.
add_angular_force(AngularForce *f) | Physical | inline |
add_linear_force(LinearForce *f) | Physical | inline |
add_physics_object(PhysicsObject *po) | Physical | inline |
add_spawn_template(ParticleSystem *ps) (defined in ParticleSystem) | ParticleSystem | inline |
AngularForceVector typedef (defined in Physical) | Physical | |
as_typed_object() | TypedObject | inline |
as_typed_object() const | TypedObject | inline |
clear_angular_forces() | Physical | inline |
clear_floor_z() (defined in ParticleSystem) | ParticleSystem | inline |
clear_linear_forces() | Physical | inline |
clear_physics_objects() | Physical | inline |
clear_spawn_templates() (defined in ParticleSystem) | ParticleSystem | inline |
clear_to_initial() | ParticleSystem | inline |
force_init_type() (defined in ParticleSystem) | ParticleSystem | inlinevirtual |
get_active_system_flag() const (defined in ParticleSystem) | ParticleSystem | inline |
get_angular_force (defined in Physical) | Physical | |
get_angular_forces() const (defined in Physical) | Physical | inline |
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject) | TypedObject | inline |
get_birth_rate() const (defined in ParticleSystem) | ParticleSystem | inline |
get_class_type() (defined in ParticleSystem) | ParticleSystem | inlinestatic |
get_emitter() const (defined in ParticleSystem) | ParticleSystem | inline |
get_factory() const (defined in ParticleSystem) | ParticleSystem | inline |
get_floor_z() const (defined in ParticleSystem) | ParticleSystem | inline |
get_i_was_spawned_flag() const (defined in ParticleSystem) | ParticleSystem | inline |
get_linear_force (defined in Physical) | Physical | |
get_linear_forces() const (defined in Physical) | Physical | inline |
get_litter_size() const (defined in ParticleSystem) | ParticleSystem | inline |
get_litter_spread() const (defined in ParticleSystem) | ParticleSystem | inline |
get_living_particles() const (defined in ParticleSystem) | ParticleSystem | inline |
get_local_velocity_flag() const (defined in ParticleSystem) | ParticleSystem | inline |
get_num_angular_forces (defined in Physical) | Physical | |
get_num_angular_forces() const (defined in Physical) | Physical | inline |
get_num_linear_forces (defined in Physical) | Physical | inline |
get_num_linear_forces() const (defined in Physical) | Physical | inline |
get_object_vector() const (defined in Physical) | Physical | inline |
get_objects() const (defined in Physical) | Physical | |
get_phys_body() const (defined in Physical) | Physical | inline |
get_physical_node() const (defined in Physical) | Physical | inline |
get_physical_node_path() const (defined in Physical) | Physical | inline |
get_physics_manager() const (defined in Physical) | Physical | inline |
get_pool_size() const (defined in ParticleSystem) | ParticleSystem | inline |
get_ref_count | ReferenceCount | inline |
get_ref_count() const (defined in ReferenceCount) | ReferenceCount | inline |
get_render_parent() const (defined in ParticleSystem) | ParticleSystem | inline |
get_renderer() const (defined in ParticleSystem) | ParticleSystem | inline |
get_soft_birth_rate() const (defined in ParticleSystem) | ParticleSystem | inline |
get_spawn_on_death_flag() const (defined in ParticleSystem) | ParticleSystem | inline |
get_spawn_render_node() const (defined in ParticleSystem) | ParticleSystem | inline |
get_spawn_render_node_path() const (defined in ParticleSystem) | ParticleSystem | inline |
get_system_age() const (defined in ParticleSystem) | ParticleSystem | inline |
get_system_grows_older_flag() const (defined in ParticleSystem) | ParticleSystem | inline |
get_system_lifespan() const (defined in ParticleSystem) | ParticleSystem | inline |
get_type() const (defined in ParticleSystem) | ParticleSystem | inlinevirtual |
get_type (defined in TypedObject) | TypedObject | |
get_type_index() const | TypedObject | inline |
get_viscosity() const | Physical | inline |
get_weak_list() const | ReferenceCount | inline |
has_weak_list() const | ReferenceCount | inline |
induce_labor() | ParticleSystem | inline |
init_type() (defined in ParticleSystem) | ParticleSystem | inlinestatic |
is_exact_type(TypeHandle handle) const | TypedObject | inline |
is_of_type(TypeHandle handle) const | TypedObject | inline |
LinearForceVector typedef (defined in Physical) | Physical | |
local_object() | ReferenceCount | inline |
operator=(const TypedReferenceCount ©) (defined in TypedReferenceCount) | TypedReferenceCount | inline |
operator=(const TypedObject ©)=default (defined in TypedObject) | TypedObject | inline |
output(std::ostream &out) const | ParticleSystem | virtual |
ParticleSystem(int pool_size=0) | ParticleSystem | explicit |
ParticleSystem(const ParticleSystem ©) | ParticleSystem | |
ParticleSystemManager (defined in ParticleSystem) | ParticleSystem | friend |
Physical(int total_objects=1, bool pre_alloc=false) | Physical | explicit |
Physical(const Physical ©) | Physical | |
PT(LinearForce) get_linear_force(int index) const (defined in Physical) | Physical | inline |
PT(AngularForce) get_angular_force(int index) const (defined in Physical) | Physical | inline |
ref() const | ReferenceCount | inline |
ref_if_nonzero() const | ReferenceCount | inline |
remove_angular_force(AngularForce *f) | Physical | inline |
remove_linear_force(LinearForce *f) | Physical | inline |
render() | ParticleSystem | inline |
set_active_system_flag(bool a) (defined in ParticleSystem) | ParticleSystem | inline |
set_birth_rate(PN_stdfloat new_br) (defined in ParticleSystem) | ParticleSystem | inline |
set_emitter(BaseParticleEmitter *e) (defined in ParticleSystem) | ParticleSystem | inline |
set_factory(BaseParticleFactory *f) (defined in ParticleSystem) | ParticleSystem | inline |
set_floor_z(PN_stdfloat z) (defined in ParticleSystem) | ParticleSystem | inline |
set_litter_size(int new_ls) (defined in ParticleSystem) | ParticleSystem | inline |
set_litter_spread(int new_ls) (defined in ParticleSystem) | ParticleSystem | inline |
set_local_velocity_flag(bool lv) (defined in ParticleSystem) | ParticleSystem | inline |
set_pool_size(int size) (defined in ParticleSystem) | ParticleSystem | inline |
set_render_parent(PandaNode *node) (defined in ParticleSystem) | ParticleSystem | inline |
set_render_parent(const NodePath &node) (defined in ParticleSystem) | ParticleSystem | inline |
set_renderer(BaseParticleRenderer *r) (defined in ParticleSystem) | ParticleSystem | inline |
set_soft_birth_rate(PN_stdfloat new_br) (defined in ParticleSystem) | ParticleSystem | inline |
set_spawn_on_death_flag(bool sod) (defined in ParticleSystem) | ParticleSystem | inline |
set_spawn_render_node(PandaNode *node) (defined in ParticleSystem) | ParticleSystem | inline |
set_spawn_render_node_path(const NodePath &node) (defined in ParticleSystem) | ParticleSystem | inline |
set_system_age(PN_stdfloat age) (defined in ParticleSystem) | ParticleSystem | inline |
set_system_grows_older_flag(bool sgo) (defined in ParticleSystem) | ParticleSystem | inline |
set_system_lifespan(PN_stdfloat sl) (defined in ParticleSystem) | ParticleSystem | inline |
set_template_system_flag(bool tsf) (defined in ParticleSystem) | ParticleSystem | inline |
set_viscosity(PN_stdfloat viscosity) (defined in Physical) | Physical | inline |
soft_start(PN_stdfloat br=0.0) | ParticleSystem | inline |
soft_stop(PN_stdfloat br=0.0) | ParticleSystem | inline |
test_ref_count_integrity() const | ReferenceCount | inline |
test_ref_count_nonzero() const | ReferenceCount | inline |
TypedObject()=default (defined in TypedObject) | TypedObject | inline |
TypedObject(const TypedObject ©)=default (defined in TypedObject) | TypedObject | inline |
TypedReferenceCount() (defined in TypedReferenceCount) | TypedReferenceCount | inline |
TypedReferenceCount(const TypedReferenceCount ©) (defined in TypedReferenceCount) | TypedReferenceCount | inline |
unref() const | ReferenceCount | inlinevirtual |
update(PN_stdfloat dt) | ParticleSystem | |
weak_ref() | ReferenceCount | inline |
weak_unref() | ReferenceCount | inline |
write(std::ostream &out, int indent=0) const | ParticleSystem | virtual |
write_angular_forces(std::ostream &out=std::cout, int indent=0) const | Physical | virtual |
write_free_particle_fifo(std::ostream &out, int indent=0) const | ParticleSystem | virtual |
write_linear_forces(std::ostream &out=std::cout, int indent=0) const | Physical | virtual |
write_physics_objects(std::ostream &out=std::cout, int indent=0) const | Physical | virtual |
write_spawn_templates(std::ostream &out, int indent=0) const | ParticleSystem | virtual |
~ParticleSystem() | ParticleSystem | |
~Physical() | Physical | virtual |
~ReferenceCount() (defined in ReferenceCount) | ReferenceCount | inlinevirtual |
~TypedObject() (defined in TypedObject) | TypedObject | virtual |