Defines a set of physically modeled attributes. More...
#include "physical.h"
Public Types | |
typedef pvector< PT(AngularForce)> | AngularForceVector |
typedef pvector< PT(LinearForce)> | LinearForceVector |
Public Member Functions | |
Physical (int total_objects=1, bool pre_alloc=false) | |
Default Constructor The idea here is that most physicals will NOT be collections of sets (i.e. More... | |
Physical (const Physical ©) | |
copy constructor (note- does deep copy of pn's) but does NOT attach itself to its template's physicsmanager. More... | |
virtual | ~Physical () |
destructor More... | |
void | add_angular_force (AngularForce *f) |
Adds an angular force to the force list. More... | |
void | add_linear_force (LinearForce *f) |
Adds a linear force to the force list. More... | |
void | add_physics_object (PhysicsObject *po) |
Adds an object to the physics object vector. More... | |
void | clear_angular_forces () |
Erases the angular force list. More... | |
void | clear_linear_forces () |
Erases the linear force list. More... | |
void | clear_physics_objects () |
Erases the object list. More... | |
virtual TypeHandle | force_init_type () |
const AngularForceVector & | get_angular_forces () const |
const LinearForceVector & | get_linear_forces () const |
int | get_num_angular_forces () const |
int | get_num_linear_forces () const |
const PhysicsObject::Vector & | get_object_vector () const |
const PhysicsObjectCollection | get_objects () const |
PhysicsObject * | get_phys_body () const |
PhysicalNode * | get_physical_node () const |
NodePath | get_physical_node_path () const |
PhysicsManager * | get_physics_manager () const |
virtual TypeHandle | get_type () const |
PN_stdfloat | get_viscosity () const |
Get the local viscosity. More... | |
virtual void | output (std::ostream &out=std::cout) const |
Write a string representation of this instance to <out>. More... | |
PT (LinearForce) get_linear_force(int index) const | |
PT (AngularForce) get_angular_force(int index) const | |
void | remove_angular_force (AngularForce *f) |
removes an angular force from the force list More... | |
void | remove_linear_force (LinearForce *f) |
removes a linear force from the force list More... | |
void | set_viscosity (PN_stdfloat viscosity) |
virtual void | write (std::ostream &out=std::cout, int indent=0) const |
Write a string representation of this instance to <out>. More... | |
virtual void | write_angular_forces (std::ostream &out=std::cout, int indent=0) const |
Write a string representation of this instance to <out>. More... | |
virtual void | write_linear_forces (std::ostream &out=std::cout, int indent=0) const |
Write a string representation of this instance to <out>. More... | |
virtual void | write_physics_objects (std::ostream &out=std::cout, int indent=0) const |
Write a string representation of this instance to <out>. More... | |
Public Member Functions inherited from TypedReferenceCount | |
TypedReferenceCount (const TypedReferenceCount ©) | |
void | operator= (const TypedReferenceCount ©) |
Public Member Functions inherited from TypedObject | |
TypedObject (const TypedObject ©)=default | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
TypedObject & | operator= (const TypedObject ©)=default |
Public Member Functions inherited from ReferenceCount | |
int | get_ref_count () const |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | ref_if_nonzero () const |
Atomically increases the reference count of this object if it is not zero. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
WeakReferenceList * | weak_ref () |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref () |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from TypedReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from TypedObject | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
Static Public Member Functions inherited from ReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
Public Attributes | |
get_angular_force | |
get_linear_force | |
get_num_angular_forces | |
get_num_linear_forces | |
Public Attributes inherited from TypedObject | |
get_type | |
Public Attributes inherited from ReferenceCount | |
get_ref_count | |
Returns the current reference count. More... | |
Friends | |
class | PhysicalNode |
class | PhysicsManager |
Defines a set of physically modeled attributes.
If you want physics applied to your class, derive it from this.
Definition at line 37 of file physical.h.
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explicit |
Default Constructor The idea here is that most physicals will NOT be collections of sets (i.e.
particle systems and whatever else). Because of this, the default constructor, unless otherwise specified, will automatically allocate and initialize one PhysicalObject. This makes it easier for high-level work.
pre-alloc is ONLY for multiple-object physicals, and if true, fills the physics_object vector with dead nodes, pre-allocating for the speed end of the speed-vs-overhead deal.
Definition at line 35 of file physical.cxx.
References add_physics_object().
Physical::Physical | ( | const Physical & | copy | ) |
copy constructor (note- does deep copy of pn's) but does NOT attach itself to its template's physicsmanager.
Definition at line 60 of file physical.cxx.
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virtual |
destructor
Definition at line 99 of file physical.cxx.
References PhysicsManager::remove_physical().
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inline |
Adds an angular force to the force list.
Definition at line 55 of file physical.I.
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inline |
Adds a linear force to the force list.
Definition at line 47 of file physical.I.
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inline |
Adds an object to the physics object vector.
Definition at line 97 of file physical.I.
Referenced by Physical().
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inline |
Erases the angular force list.
Definition at line 29 of file physical.I.
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inline |
Erases the linear force list.
Definition at line 20 of file physical.I.
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inline |
Erases the object list.
Definition at line 38 of file physical.I.
Referenced by ParticleSystem::ParticleSystem().
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inline |
Get the local viscosity.
Definition at line 203 of file physical.I.
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virtual |
Write a string representation of this instance to <out>.
Reimplemented in ParticleSystem.
Definition at line 129 of file physical.cxx.
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inline |
removes an angular force from the force list
Definition at line 81 of file physical.I.
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inline |
removes a linear force from the force list
Definition at line 63 of file physical.I.
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virtual |
Write a string representation of this instance to <out>.
Reimplemented in ParticleSystem.
Definition at line 187 of file physical.cxx.
References indent(), PhysicsObject::write(), write_angular_forces(), write_linear_forces(), and write_physics_objects().
Referenced by ParticleSystem::write().
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virtual |
Write a string representation of this instance to <out>.
Definition at line 171 of file physical.cxx.
References indent().
Referenced by write().
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virtual |
Write a string representation of this instance to <out>.
Definition at line 155 of file physical.cxx.
References indent().
Referenced by write().
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virtual |
Write a string representation of this instance to <out>.
Definition at line 139 of file physical.cxx.
References indent().
Referenced by write().