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PerlinNoise3 Class Reference

This class provides an implementation of Perlin noise for 3 variables. More...

#include "perlinNoise3.h"

Inheritance diagram for PerlinNoise3:
PerlinNoise

Public Member Functions

 PerlinNoise3 ()
 Randomizes the tables to make a unique noise function. More...
 
 PerlinNoise3 (double sx, double sy, double sz, int table_size=256, unsigned long seed=0)
 Randomizes the tables to make a unique noise function. More...
 
 PerlinNoise3 (const PerlinNoise3 &copy)
 Makes an exact copy of the existing PerlinNoise object, including its random seed. More...
 
double noise (double x, double y, double z) const
 Returns the noise function of the three inputs. More...
 
float noise (const LVecBase3f &value) const
 Returns the noise function of the three inputs. More...
 
double noise (const LVecBase3d &value) const
 Returns the noise function of the three inputs. More...
 
double operator() (double x, double y, double z) const
 Returns the noise function of the three inputs. More...
 
float operator() (const LVecBase3f &value) const
 Returns the noise function of the three inputs. More...
 
double operator() (const LVecBase3d &value) const
 Returns the noise function of the three inputs. More...
 
void operator= (const PerlinNoise3 &copy)
 Makes an exact copy of the existing PerlinNoise object, including its random seed. More...
 
void set_scale (double scale)
 Changes the scale (frequency) of the noise. More...
 
void set_scale (double sx, double sy, double sz)
 Changes the scale (frequency) of the noise. More...
 
void set_scale (const LVecBase3f &scale)
 Changes the scale (frequency) of the noise. More...
 
void set_scale (const LVecBase3d &scale)
 Changes the scale (frequency) of the noise. More...
 
- Public Member Functions inherited from PerlinNoise
unsigned long get_seed ()
 Returns a unique seed value based on the seed value passed to this PerlinNoise object (and on its current state). More...
 

Detailed Description

This class provides an implementation of Perlin noise for 3 variables.

This code is loosely based on the reference implementation at http://mrl.nyu.edu/~perlin/noise/ .

Definition at line 25 of file perlinNoise3.h.

Constructor & Destructor Documentation

◆ PerlinNoise3() [1/3]

PerlinNoise3::PerlinNoise3 ( )
inline

Randomizes the tables to make a unique noise function.

Uses a default scale (noise frequency), table size, and seed.

Definition at line 19 of file perlinNoise3.I.

◆ PerlinNoise3() [2/3]

PerlinNoise3::PerlinNoise3 ( double  sx,
double  sy,
double  sz,
int  table_size = 256,
unsigned long  seed = 0 
)
inlineexplicit

Randomizes the tables to make a unique noise function.

If seed is nonzero, it is used to define the tables; if it is zero a random seed is generated.

Definition at line 33 of file perlinNoise3.I.

References set_scale().

◆ PerlinNoise3() [3/3]

PerlinNoise3::PerlinNoise3 ( const PerlinNoise3 copy)
inline

Makes an exact copy of the existing PerlinNoise object, including its random seed.

Definition at line 46 of file perlinNoise3.I.

Member Function Documentation

◆ noise() [1/3]

double PerlinNoise3::noise ( double  x,
double  y,
double  z 
) const
inline

Returns the noise function of the three inputs.

Definition at line 100 of file perlinNoise3.I.

Referenced by noise(), and operator()().

◆ noise() [2/3]

float PerlinNoise3::noise ( const LVecBase3f &  value) const
inline

Returns the noise function of the three inputs.

Definition at line 108 of file perlinNoise3.I.

References noise().

◆ noise() [3/3]

double PerlinNoise3::noise ( const LVecBase3d &  value) const

Returns the noise function of the three inputs.

Definition at line 21 of file perlinNoise3.cxx.

◆ operator()() [1/3]

double PerlinNoise3::operator() ( double  x,
double  y,
double  z 
) const
inline

Returns the noise function of the three inputs.

Definition at line 116 of file perlinNoise3.I.

References noise().

◆ operator()() [2/3]

float PerlinNoise3::operator() ( const LVecBase3f &  value) const
inline

Returns the noise function of the three inputs.

Definition at line 124 of file perlinNoise3.I.

References noise().

◆ operator()() [3/3]

double PerlinNoise3::operator() ( const LVecBase3d &  value) const
inline

Returns the noise function of the three inputs.

Definition at line 132 of file perlinNoise3.I.

References noise().

◆ operator=()

void PerlinNoise3::operator= ( const PerlinNoise3 copy)
inline

Makes an exact copy of the existing PerlinNoise object, including its random seed.

Definition at line 58 of file perlinNoise3.I.

◆ set_scale() [1/4]

void PerlinNoise3::set_scale ( double  scale)
inline

Changes the scale (frequency) of the noise.

Definition at line 68 of file perlinNoise3.I.

Referenced by PerlinNoise3(), and set_scale().

◆ set_scale() [2/4]

void PerlinNoise3::set_scale ( double  sx,
double  sy,
double  sz 
)
inline

Changes the scale (frequency) of the noise.

Definition at line 76 of file perlinNoise3.I.

References set_scale().

◆ set_scale() [3/4]

void PerlinNoise3::set_scale ( const LVecBase3f &  scale)
inline

Changes the scale (frequency) of the noise.

Definition at line 84 of file perlinNoise3.I.

References set_scale().

◆ set_scale() [4/4]

void PerlinNoise3::set_scale ( const LVecBase3d &  scale)
inline

Changes the scale (frequency) of the noise.

Definition at line 92 of file perlinNoise3.I.


The documentation for this class was generated from the following files: