Utility class used in building links between a tetrahedron mesh (soft body) and a triangle mesh used for rendering the soft body. More...
#include "physxMeshHash.h"
Public Member Functions | |
| void | add (const NxBounds3 &bounds, int itemIndex) |
| void | add (const NxVec3 &pos, int itemIndex) |
| NxF32 | get_grid_spacing () const |
| void | query (const NxBounds3 &bounds, pvector< int > &itemIndices, int maxIndices=-1) |
| void | query (const NxVec3 &pos, pvector< int > &itemIndices, int maxIndices=-1) |
| void | query_unique (const NxBounds3 &bounds, pvector< int > &itemIndices, int maxIndices=-1) |
| void | query_unique (const NxVec3 &pos, pvector< int > &itemIndices, int maxIndices=-1) |
| void | reset () |
| void | set_grid_spacing (float spacing) |
Utility class used in building links between a tetrahedron mesh (soft body) and a triangle mesh used for rendering the soft body.
Definition at line 25 of file physxMeshHash.h.
1.8.15