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PhysxMeshHash Class Reference

Utility class used in building links between a tetrahedron mesh (soft body) and a triangle mesh used for rendering the soft body. More...

#include "physxMeshHash.h"

Public Member Functions

void add (const NxBounds3 &bounds, int itemIndex)
 
void add (const NxVec3 &pos, int itemIndex)
 
NxF32 get_grid_spacing () const
 
void query (const NxBounds3 &bounds, pvector< int > &itemIndices, int maxIndices=-1)
 
void query (const NxVec3 &pos, pvector< int > &itemIndices, int maxIndices=-1)
 
void query_unique (const NxBounds3 &bounds, pvector< int > &itemIndices, int maxIndices=-1)
 
void query_unique (const NxVec3 &pos, pvector< int > &itemIndices, int maxIndices=-1)
 
void reset ()
 
void set_grid_spacing (float spacing)
 

Detailed Description

Utility class used in building links between a tetrahedron mesh (soft body) and a triangle mesh used for rendering the soft body.

Definition at line 25 of file physxMeshHash.h.


The documentation for this class was generated from the following files: