This is the complete list of members for ShaderAttrib, including all inherited members.
as_reference_count() | TypedWritableReferenceCount | virtual |
as_typed_object() | TypedObject | inline |
as_typed_object() const | TypedObject | inline |
auto_gloss_on() const (defined in ShaderAttrib) | ShaderAttrib | inline |
auto_glow_on() const (defined in ShaderAttrib) | ShaderAttrib | inline |
auto_normal_on() const (defined in ShaderAttrib) | ShaderAttrib | inline |
auto_ramp_on() const (defined in ShaderAttrib) | ShaderAttrib | inline |
auto_shader() const | ShaderAttrib | inline |
auto_shadow_on() const (defined in ShaderAttrib) | ShaderAttrib | inline |
change_this(TypedWritable *old_ptr, BamReader *manager) | RenderAttrib | static |
compare_to(const RenderAttrib &other) const (defined in RenderAttrib) | RenderAttrib | inline |
complete_pointers(TypedWritable **p_list, BamReader *manager) | TypedWritable | virtual |
const (defined in ShaderAttrib) | ShaderAttrib | |
CPT(RenderAttrib) make(const Shader *shader (defined in ShaderAttrib) | ShaderAttrib | virtualstatic |
CPT(RenderAttrib) make_off() (defined in ShaderAttrib) | ShaderAttrib | static |
CPT(RenderAttrib) make_default() (defined in ShaderAttrib) | ShaderAttrib | static |
CPT(RenderAttrib) set_shader(const Shader *s (defined in ShaderAttrib) | ShaderAttrib | virtual |
CPT(RenderAttrib) set_shader_off(int priority=0) const (defined in ShaderAttrib) | ShaderAttrib | pure virtual |
CPT(RenderAttrib) set_shader_auto(int priority=0) const (defined in ShaderAttrib) | ShaderAttrib | pure virtual |
CPT(RenderAttrib) set_shader_auto(BitMask32 shader_switch (defined in ShaderAttrib) | ShaderAttrib | |
CPT(RenderAttrib) clear_shader() const (defined in ShaderAttrib) | ShaderAttrib | virtual |
CPT(RenderAttrib) set_shader_input(const ShaderInput &input) const (defined in ShaderAttrib) | ShaderAttrib | |
CPT(RenderAttrib) set_shader_input(ShaderInput &&input) const (defined in ShaderAttrib) | ShaderAttrib | |
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
CPT(RenderAttrib) set_shader_input(CPT_InternalName id (defined in ShaderAttrib) | ShaderAttrib | inline |
CPT(RenderAttrib) set_instance_count(int instance_count) const (defined in ShaderAttrib) | ShaderAttrib | virtual |
CPT(RenderAttrib) set_flag(int flag (defined in ShaderAttrib) | ShaderAttrib | |
CPT(RenderAttrib) clear_flag(int flag) const (defined in ShaderAttrib) | ShaderAttrib | virtual |
CPT(RenderAttrib) clear_shader_input(const InternalName *id) const (defined in ShaderAttrib) | ShaderAttrib | virtual |
cull_callback(CullTraverser *trav, const CullTraverserData &data) const | RenderAttrib | virtual |
decode_raw_from_bam_stream(TypedWritable *&ptr, ReferenceCount *&ref_ptr, vector_uchar data, BamReader *reader=nullptr) | TypedWritable | static |
encode_to_bam_stream() const | TypedWritable | inline |
encode_to_bam_stream(vector_uchar &data, BamWriter *writer=nullptr) const | TypedWritable | |
Extension< NodePath > (defined in ShaderAttrib) | ShaderAttrib | friend |
Extension< ShaderAttrib > (defined in ShaderAttrib) | ShaderAttrib | friend |
F_disable_alpha_write enum value (defined in ShaderAttrib) | ShaderAttrib | |
F_hardware_skinning enum value (defined in ShaderAttrib) | ShaderAttrib | |
F_shader_point_size enum value (defined in ShaderAttrib) | ShaderAttrib | |
F_subsume_alpha_test enum value (defined in ShaderAttrib) | ShaderAttrib | |
finalize(BamReader *manager) | RenderAttrib | virtual |
force_init_type() (defined in ShaderAttrib) | ShaderAttrib | inlinevirtual |
garbage_collect() | RenderAttrib | static |
get_bam_modified() const | TypedWritable | inline |
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject) | TypedObject | inline |
get_class_slot (defined in ShaderAttrib) | ShaderAttrib | |
get_class_slot() (defined in ShaderAttrib) | ShaderAttrib | inlinestatic |
get_class_type() (defined in ShaderAttrib) | ShaderAttrib | inlinestatic |
get_flag(int flag) const (defined in ShaderAttrib) | ShaderAttrib | inline |
get_hash() const (defined in RenderAttrib) | RenderAttrib | inline |
get_instance_count | ShaderAttrib | inline |
get_instance_count() const (defined in ShaderAttrib) | ShaderAttrib | inline |
get_num_attribs() | RenderAttrib | static |
get_ref_count | ReferenceCount | inline |
get_ref_count() const (defined in ReferenceCount) | ReferenceCount | inline |
get_shader (defined in ShaderAttrib) | ShaderAttrib | |
get_shader() const (defined in ShaderAttrib) | ShaderAttrib | |
get_shader_input(const InternalName *id) const (defined in ShaderAttrib) | ShaderAttrib | |
get_shader_input(const std::string &id) const (defined in ShaderAttrib) | ShaderAttrib | |
get_shader_input_buffer(const InternalName *id) const (defined in ShaderAttrib) | ShaderAttrib | |
get_shader_input_matrix(const InternalName *id, LMatrix4 &matrix) const (defined in ShaderAttrib) | ShaderAttrib | |
get_shader_input_nodepath(const InternalName *id) const (defined in ShaderAttrib) | ShaderAttrib | |
get_shader_input_ptr(const InternalName *id) const (defined in ShaderAttrib) | ShaderAttrib | |
get_shader_input_texture(const InternalName *id, SamplerState *sampler=nullptr) const (defined in ShaderAttrib) | ShaderAttrib | |
get_shader_input_vector(InternalName *id) const (defined in ShaderAttrib) | ShaderAttrib | |
get_shader_priority() const (defined in ShaderAttrib) | ShaderAttrib | inline |
get_slot() const (defined in ShaderAttrib) | ShaderAttrib | inlinevirtual |
get_slot (defined in RenderAttrib) | RenderAttrib | |
get_type() const (defined in ShaderAttrib) | ShaderAttrib | inlinevirtual |
get_type (defined in TypedObject) | TypedObject | |
get_type_index() const | TypedObject | inline |
get_weak_list() const | ReferenceCount | inline |
has_cull_callback() const | RenderAttrib | virtual |
has_shader() const | ShaderAttrib | inline |
has_shader_input(CPT_InternalName id) const | ShaderAttrib | inline |
has_weak_list() const | ReferenceCount | inline |
init_attribs() | RenderAttrib | static |
init_type() (defined in ShaderAttrib) | ShaderAttrib | inlinestatic |
is_exact_type(TypeHandle handle) const | TypedObject | inline |
is_of_type(TypeHandle handle) const | TypedObject | inline |
list_attribs(std::ostream &out) | RenderAttrib | static |
local_object() | ReferenceCount | inline |
lower_attrib_can_override() const | RenderAttrib | virtual |
M_always enum value (defined in RenderAttrib) | RenderAttrib | |
M_constant enum value (defined in RenderAttrib) | RenderAttrib | |
M_equal enum value (defined in RenderAttrib) | RenderAttrib | |
M_eye_cube_map enum value (defined in RenderAttrib) | RenderAttrib | |
M_eye_normal enum value (defined in RenderAttrib) | RenderAttrib | |
M_eye_position enum value (defined in RenderAttrib) | RenderAttrib | |
M_eye_sphere_map enum value (defined in RenderAttrib) | RenderAttrib | |
M_greater enum value (defined in RenderAttrib) | RenderAttrib | |
M_greater_equal enum value (defined in RenderAttrib) | RenderAttrib | |
M_less enum value (defined in RenderAttrib) | RenderAttrib | |
M_less_equal enum value (defined in RenderAttrib) | RenderAttrib | |
M_never enum value (defined in RenderAttrib) | RenderAttrib | |
M_none enum value (defined in RenderAttrib) | RenderAttrib | |
M_not_equal enum value (defined in RenderAttrib) | RenderAttrib | |
M_off enum value (defined in RenderAttrib) | RenderAttrib | |
M_point_sprite enum value (defined in RenderAttrib) | RenderAttrib | |
M_unused enum value (defined in RenderAttrib) | RenderAttrib | |
M_unused2 enum value (defined in RenderAttrib) | RenderAttrib | |
M_world_cube_map enum value (defined in RenderAttrib) | RenderAttrib | |
M_world_normal enum value (defined in RenderAttrib) | RenderAttrib | |
M_world_position enum value (defined in RenderAttrib) | RenderAttrib | |
mark_bam_modified() | TypedWritable | inline |
n1 (defined in ShaderAttrib) | ShaderAttrib | |
n2 (defined in ShaderAttrib) | ShaderAttrib | |
n3 (defined in ShaderAttrib) | ShaderAttrib | |
n4 (defined in ShaderAttrib) | ShaderAttrib | |
np (defined in ShaderAttrib) | ShaderAttrib | |
Null (defined in TypedWritable) | TypedWritable | static |
operator=(const RenderAttrib ©)=delete (defined in RenderAttrib) | RenderAttrib | |
operator=(const TypedWritableReferenceCount ©) (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | inline |
operator=(const TypedWritable ©) (defined in TypedWritable) | TypedWritable | inline |
operator=(const TypedObject ©)=default (defined in TypedObject) | TypedObject | inline |
output(std::ostream &out) const (defined in ShaderAttrib) | ShaderAttrib | virtual |
PandaCompareFunc enum name (defined in RenderAttrib) | RenderAttrib | |
priority (defined in ShaderAttrib) | ShaderAttrib | |
priority (defined in ShaderAttrib) | ShaderAttrib | |
priority (defined in ShaderAttrib) | ShaderAttrib | |
priority (defined in ShaderAttrib) | ShaderAttrib | |
priority (defined in ShaderAttrib) | ShaderAttrib | |
priority (defined in ShaderAttrib) | ShaderAttrib | |
priority (defined in ShaderAttrib) | ShaderAttrib | |
priority (defined in ShaderAttrib) | ShaderAttrib | |
priority (defined in ShaderAttrib) | ShaderAttrib | |
priority (defined in ShaderAttrib) | ShaderAttrib | |
priority (defined in ShaderAttrib) | ShaderAttrib | |
priority (defined in ShaderAttrib) | ShaderAttrib | |
priority (defined in ShaderAttrib) | ShaderAttrib | |
priority (defined in ShaderAttrib) | ShaderAttrib | |
priority (defined in ShaderAttrib) | ShaderAttrib | |
priority (defined in ShaderAttrib) | ShaderAttrib | |
priority (defined in ShaderAttrib) | ShaderAttrib | |
PT(TypedWritableReferenceCount) decode_from_bam_stream(vector_uchar data (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | static |
reader (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | |
ref() const | ReferenceCount | inline |
ref_if_nonzero() const | ReferenceCount | inline |
register_slot(TypeHandle type_handle, int sort, RenderAttrib *default_attrib) | RenderAttrib | inlinestatic |
register_with_read_factory() (defined in ShaderAttrib) | ShaderAttrib | static |
RenderAttrib(const RenderAttrib ©)=delete (defined in RenderAttrib) | RenderAttrib | |
require_fully_complete() const | TypedWritable | virtual |
test_ref_count_integrity() const | ReferenceCount | inline |
test_ref_count_nonzero() const | ReferenceCount | inline |
tex (defined in ShaderAttrib) | ShaderAttrib | |
TexGenMode enum name (defined in RenderAttrib) | RenderAttrib | |
TypedObject()=default (defined in TypedObject) | TypedObject | inline |
TypedObject(const TypedObject ©)=default (defined in TypedObject) | TypedObject | inline |
TypedWritable() (defined in TypedWritable) | TypedWritable | inline |
TypedWritable(const TypedWritable ©) (defined in TypedWritable) | TypedWritable | inline |
TypedWritableReferenceCount() (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | inline |
TypedWritableReferenceCount(const TypedWritableReferenceCount ©) (defined in TypedWritableReferenceCount) | TypedWritableReferenceCount | inline |
unref() const final | RenderAttrib | virtual |
update_bam_nested(BamWriter *manager) | TypedWritable | virtual |
v (defined in ShaderAttrib) | ShaderAttrib | |
v (defined in ShaderAttrib) | ShaderAttrib | |
v (defined in ShaderAttrib) | ShaderAttrib | |
v (defined in ShaderAttrib) | ShaderAttrib | |
v (defined in ShaderAttrib) | ShaderAttrib | |
v (defined in ShaderAttrib) | ShaderAttrib | |
v (defined in ShaderAttrib) | ShaderAttrib | |
v (defined in ShaderAttrib) | ShaderAttrib | |
v (defined in ShaderAttrib) | ShaderAttrib | |
v (defined in ShaderAttrib) | ShaderAttrib | |
v (defined in ShaderAttrib) | ShaderAttrib | |
v (defined in ShaderAttrib) | ShaderAttrib | |
validate_attribs() | RenderAttrib | static |
weak_ref() | ReferenceCount | inline |
weak_unref() | ReferenceCount | inline |
write(std::ostream &out, int indent_level) const (defined in RenderAttrib) | RenderAttrib | virtual |
write_datagram(BamWriter *manager, Datagram &dg) | RenderAttrib | virtual |
~ReferenceCount() (defined in ReferenceCount) | ReferenceCount | inlinevirtual |
~RenderAttrib() | RenderAttrib | virtual |
~TypedObject() (defined in TypedObject) | TypedObject | virtual |
~TypedWritable() (defined in TypedWritable) | TypedWritable | virtual |