Public Types | |
| enum | { F_disable_alpha_write = 0, F_subsume_alpha_test = 1, F_hardware_skinning = 2, F_shader_point_size = 3 } |
Public Types inherited from RenderAttrib | |
| enum | PandaCompareFunc { M_none =0, M_never, M_less, M_equal, M_less_equal, M_greater, M_not_equal, M_greater_equal, M_always } |
| enum | TexGenMode { M_off, M_eye_sphere_map, M_world_cube_map, M_eye_cube_map, M_world_normal, M_eye_normal, M_world_position, M_unused, M_eye_position, M_point_sprite, M_unused2, M_constant } |
Public Member Functions | |
| bool | auto_gloss_on () const |
| bool | auto_glow_on () const |
| bool | auto_normal_on () const |
| bool | auto_ramp_on () const |
| bool | auto_shader () const |
| If true, then this ShaderAttrib does not contain an explicit shader - instead, it requests the automatic generation of a shader. More... | |
| bool | auto_shadow_on () const |
| CPT (RenderAttrib) set_shader(const Shader *s | |
| CPT (RenderAttrib) set_shader_off(int priority=0) const | |
| CPT (RenderAttrib) set_shader_auto(int priority=0) const | |
| CPT (RenderAttrib) set_shader_auto(BitMask32 shader_switch | |
| CPT (RenderAttrib) clear_shader() const | |
| CPT (RenderAttrib) set_shader_input(const ShaderInput &input) const | |
| CPT (RenderAttrib) set_shader_input(ShaderInput &&input) const | |
| CPT (RenderAttrib) set_shader_input(CPT_InternalName id | |
| CPT (RenderAttrib) set_shader_input(CPT_InternalName id | |
| CPT (RenderAttrib) set_shader_input(CPT_InternalName id | |
| CPT (RenderAttrib) set_shader_input(CPT_InternalName id | |
| CPT (RenderAttrib) set_shader_input(CPT_InternalName id | |
| CPT (RenderAttrib) set_shader_input(CPT_InternalName id | |
| CPT (RenderAttrib) set_shader_input(CPT_InternalName id | |
| CPT (RenderAttrib) set_shader_input(CPT_InternalName id | |
| CPT (RenderAttrib) set_shader_input(CPT_InternalName id | |
| CPT (RenderAttrib) set_shader_input(CPT_InternalName id | |
| CPT (RenderAttrib) set_shader_input(CPT_InternalName id | |
| CPT (RenderAttrib) set_shader_input(CPT_InternalName id | |
| CPT (RenderAttrib) set_shader_input(CPT_InternalName id | |
| CPT (RenderAttrib) set_shader_input(CPT_InternalName id | |
| CPT (RenderAttrib) set_shader_input(CPT_InternalName id | |
| CPT (RenderAttrib) set_instance_count(int instance_count) const | |
| CPT (RenderAttrib) set_flag(int flag | |
| CPT (RenderAttrib) clear_flag(int flag) const | |
| CPT (RenderAttrib) clear_shader_input(const InternalName *id) const | |
| virtual TypeHandle | force_init_type () |
| bool | get_flag (int flag) const |
| int | get_instance_count () const |
| const Shader * | get_shader () const |
| const ShaderInput & | get_shader_input (const InternalName *id) const |
| const ShaderInput & | get_shader_input (const std::string &id) const |
| ShaderBuffer * | get_shader_input_buffer (const InternalName *id) const |
| const LMatrix4 & | get_shader_input_matrix (const InternalName *id, LMatrix4 &matrix) const |
| const NodePath & | get_shader_input_nodepath (const InternalName *id) const |
| const Shader::ShaderPtrData * | get_shader_input_ptr (const InternalName *id) const |
| Texture * | get_shader_input_texture (const InternalName *id, SamplerState *sampler=nullptr) const |
| LVecBase4 | get_shader_input_vector (InternalName *id) const |
| int | get_shader_priority () const |
| virtual int | get_slot () const |
| virtual TypeHandle | get_type () const |
| bool | has_shader () const |
| If true, the shader field of this attribute overrides the shader field of the parent attribute. More... | |
| bool | has_shader_input (CPT_InternalName id) const |
| Returns true if there is a ShaderInput of the given name. More... | |
| virtual void | output (std::ostream &out) const |
Public Member Functions inherited from RenderAttrib | |
| RenderAttrib (const RenderAttrib ©)=delete | |
| virtual | ~RenderAttrib () |
| The destructor is responsible for removing the RenderAttrib from the global set if it is there. More... | |
| int | compare_to (const RenderAttrib &other) const |
| CPT (RenderAttrib) compose(const RenderAttrib *other) const | |
| CPT (RenderAttrib) invert_compose(const RenderAttrib *other) const | |
| CPT (RenderAttrib) get_unique() const | |
| virtual bool | cull_callback (CullTraverser *trav, const CullTraverserData &data) const |
| If has_cull_callback() returns true, this function will be called during the cull traversal to perform any additional operations that should be performed at cull time. More... | |
| virtual void | finalize (BamReader *manager) |
| Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed. More... | |
| size_t | get_hash () const |
| virtual bool | has_cull_callback () const |
| Should be overridden by derived classes to return true if cull_callback() has been defined. More... | |
| virtual bool | lower_attrib_can_override () const |
| Intended to be overridden by derived RenderAttrib types to specify how two consecutive RenderAttrib objects of the same type interact. More... | |
| RenderAttrib & | operator= (const RenderAttrib ©)=delete |
| virtual bool | unref () const final |
| This method overrides ReferenceCount::unref() to clear the pointer from the global object pool when its reference count goes to zero. More... | |
| virtual void | write (std::ostream &out, int indent_level) const |
| virtual void | write_datagram (BamWriter *manager, Datagram &dg) |
| Writes the contents of this object to the datagram for shipping out to a Bam file. More... | |
Public Member Functions inherited from TypedWritableReferenceCount | |
| TypedWritableReferenceCount (const TypedWritableReferenceCount ©) | |
| virtual ReferenceCount * | as_reference_count () |
| Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type. More... | |
| void | operator= (const TypedWritableReferenceCount ©) |
Public Member Functions inherited from TypedWritable | |
| TypedWritable (const TypedWritable ©) | |
| virtual int | complete_pointers (TypedWritable **p_list, BamReader *manager) |
| Receives an array of pointers, one for each time manager->read_pointer() was called in fillin(). More... | |
| vector_uchar | encode_to_bam_stream () const |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object. More... | |
| bool | encode_to_bam_stream (vector_uchar &data, BamWriter *writer=nullptr) const |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More... | |
| UpdateSeq | get_bam_modified () const |
| Returns the current bam_modified counter. More... | |
| void | mark_bam_modified () |
| Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More... | |
| void | operator= (const TypedWritable ©) |
| virtual bool | require_fully_complete () const |
| Some objects require all of their nested pointers to have been completed before the objects themselves can be completed. More... | |
| virtual void | update_bam_nested (BamWriter *manager) |
| Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates. More... | |
Public Member Functions inherited from TypedObject | |
| TypedObject (const TypedObject ©)=default | |
| TypedObject * | as_typed_object () |
| Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
| const TypedObject * | as_typed_object () const |
| Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
| int | get_best_parent_from_Set (const std::set< int > &) const |
| int | get_type_index () const |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
| bool | is_exact_type (TypeHandle handle) const |
| Returns true if the current object is the indicated type exactly. More... | |
| bool | is_of_type (TypeHandle handle) const |
| Returns true if the current object is or derives from the indicated type. More... | |
| TypedObject & | operator= (const TypedObject ©)=default |
Public Member Functions inherited from ReferenceCount | |
| int | get_ref_count () const |
| WeakReferenceList * | get_weak_list () const |
| Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
| bool | has_weak_list () const |
| Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
| void | local_object () |
| This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
| void | ref () const |
| Explicitly increments the reference count. More... | |
| bool | ref_if_nonzero () const |
| Atomically increases the reference count of this object if it is not zero. More... | |
| bool | test_ref_count_integrity () const |
| Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
| bool | test_ref_count_nonzero () const |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
| WeakReferenceList * | weak_ref () |
| Adds the indicated PointerToVoid as a weak reference to this object. More... | |
| void | weak_unref () |
| Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Static Public Member Functions | |
| static | CPT (RenderAttrib) make(const Shader *shader |
| static | CPT (RenderAttrib) make_off() |
| static | CPT (RenderAttrib) make_default() |
| static int | get_class_slot () |
| static TypeHandle | get_class_type () |
| static void | init_type () |
| static void | register_with_read_factory () |
Static Public Member Functions inherited from RenderAttrib | |
| static TypedWritable * | change_this (TypedWritable *old_ptr, BamReader *manager) |
| Called immediately after complete_pointers(), this gives the object a chance to adjust its own pointer if desired. More... | |
| static int | garbage_collect () |
| Performs a garbage-collection cycle. More... | |
| static TypeHandle | get_class_type () |
| static int | get_num_attribs () |
| Returns the total number of unique RenderAttrib objects allocated in the world. More... | |
| static void | init_attribs () |
| Make sure the global _attribs map is allocated. More... | |
| static void | init_type () |
| static void | list_attribs (std::ostream &out) |
| Lists all of the RenderAttribs in the cache to the output stream, one per line. More... | |
| static int | register_slot (TypeHandle type_handle, int sort, RenderAttrib *default_attrib) |
| Adds the indicated TypeHandle to the registry, if it is not there already, and returns a unique slot number. More... | |
| static bool | validate_attribs () |
| Ensures that the cache is still stored in sorted order. More... | |
Static Public Member Functions inherited from TypedWritableReferenceCount | |
| static TypeHandle | get_class_type () |
| static void | init_type () |
| static | PT (TypedWritableReferenceCount) decode_from_bam_stream(vector_uchar data |
Static Public Member Functions inherited from TypedWritable | |
| static bool | decode_raw_from_bam_stream (TypedWritable *&ptr, ReferenceCount *&ref_ptr, vector_uchar data, BamReader *reader=nullptr) |
| Reads the bytes created by a previous call to encode_to_bam_stream(), and extracts the single object on those bytes. More... | |
| static TypeHandle | get_class_type () |
| static void | init_type () |
Static Public Member Functions inherited from TypedObject | |
| static TypeHandle | get_class_type () |
| static void | init_type () |
| This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
Static Public Member Functions inherited from ReferenceCount | |
| static TypeHandle | get_class_type () |
| static void | init_type () |
Public Attributes | |
| bool value | const |
| get_class_slot | |
| get_instance_count | |
| Returns the number of geometry instances. More... | |
| get_shader | |
| double | n1 =0 |
| double double | n2 =0 |
| double double double | n3 =0 |
| double double double double | n4 =1 |
| const NodePath & | np |
| static int | priority = 0) |
| int | priority =0) const |
| Texture int | priority =0) const |
| const NodePath int | priority =0) const |
| const PTA_float int | priority =0) const |
| const PTA_double int | priority =0) const |
| const PTA_LMatrix4 int | priority =0) const |
| const PTA_LMatrix3 int | priority =0) const |
| const PTA_LVecBase4 int | priority =0) const |
| const PTA_LVecBase3 int | priority =0) const |
| const PTA_LVecBase2 int | priority =0) const |
| const LVecBase4 int | priority =0) const |
| const LVecBase3 int | priority =0) const |
| const LVecBase2 int | priority =0) const |
| const LMatrix4 int | priority =0) const |
| const LMatrix3 int | priority =0) const |
| double double double double int | priority =0) const |
| Texture * | tex |
| const PTA_float & | v |
| const PTA_double & | v |
| const PTA_LMatrix4 & | v |
| const PTA_LMatrix3 & | v |
| const PTA_LVecBase4 & | v |
| const PTA_LVecBase3 & | v |
| const PTA_LVecBase2 & | v |
| const LVecBase4 & | v |
| const LVecBase3 & | v |
| const LVecBase2 & | v |
| const LMatrix4 & | v |
| const LMatrix3 & | v |
Public Attributes inherited from RenderAttrib | |
| get_slot | |
Public Attributes inherited from TypedWritableReferenceCount | |
| static BamReader * | reader = nullptr) |
Public Attributes inherited from TypedObject | |
| get_type | |
Public Attributes inherited from ReferenceCount | |
| get_ref_count | |
| Returns the current reference count. More... | |
Friends | |
| class | Extension< NodePath > |
| class | Extension< ShaderAttrib > |
Additional Inherited Members | |
Static Public Attributes inherited from TypedWritable | |
| static TypedWritable *const | Null = nullptr |
Definition at line 39 of file shaderAttrib.h.
|
inline |
If true, then this ShaderAttrib does not contain an explicit shader - instead, it requests the automatic generation of a shader.
Definition at line 71 of file shaderAttrib.I.
Referenced by GraphicsStateGuardian::ensure_generated_shader(), and StandardMunger::StandardMunger().
|
inline |
If true, the shader field of this attribute overrides the shader field of the parent attribute.
Definition at line 62 of file shaderAttrib.I.
|
inline |
Returns true if there is a ShaderInput of the given name.
Definition at line 104 of file shaderAttrib.I.
|
inline |
Returns the number of geometry instances.
A value of 0 means not to use instancing at all.
Definition at line 127 of file shaderAttrib.h.
1.8.15