This is the complete list of members for ShaderContext, including all inherited members.
_shader (defined in ShaderContext) | ShaderContext | |
as_typed_object() | TypedObject | inline |
as_typed_object() const | TypedObject | inline |
bind() (defined in ShaderContext) | ShaderContext | inlinevirtual |
disable_shader_texture_bindings() (defined in ShaderContext) | ShaderContext | inlinevirtual |
disable_shader_vertex_arrays() (defined in ShaderContext) | ShaderContext | inlinevirtual |
force_init_type() (defined in ShaderContext) | ShaderContext | inlinevirtual |
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject) | TypedObject | inline |
get_class_type() (defined in ShaderContext) | ShaderContext | inlinestatic |
get_shader (defined in ShaderContext) | ShaderContext | inline |
get_shader() const (defined in ShaderContext) | ShaderContext | inline |
get_type() const (defined in ShaderContext) | ShaderContext | inlinevirtual |
get_type (defined in TypedObject) | TypedObject | |
get_type_index() const | TypedObject | inline |
init_type() (defined in ShaderContext) | ShaderContext | inlinestatic |
is_exact_type(TypeHandle handle) const | TypedObject | inline |
is_of_type(TypeHandle handle) const | TypedObject | inline |
issue_parameters(int altered) (defined in ShaderContext) | ShaderContext | inlinevirtual |
operator=(const TypedObject ©)=default (defined in TypedObject) | TypedObject | inline |
output(std::ostream &out) const (defined in SavedContext) | SavedContext | virtual |
SavedContext() (defined in SavedContext) | SavedContext | inline |
set_state_and_transform(const RenderState *, const TransformState *, const TransformState *, const TransformState *) (defined in ShaderContext) | ShaderContext | inlinevirtual |
ShaderContext(Shader *se) (defined in ShaderContext) | ShaderContext | inline |
TypedObject()=default (defined in TypedObject) | TypedObject | inline |
TypedObject(const TypedObject ©)=default (defined in TypedObject) | TypedObject | inline |
unbind() (defined in ShaderContext) | ShaderContext | inlinevirtual |
update_shader_buffer_bindings(ShaderContext *prev) (defined in ShaderContext) | ShaderContext | inlinevirtual |
update_shader_texture_bindings(ShaderContext *prev) (defined in ShaderContext) | ShaderContext | inlinevirtual |
update_shader_vertex_arrays(ShaderContext *prev, bool force) (defined in ShaderContext) | ShaderContext | inlinevirtual |
uses_custom_vertex_arrays(void) (defined in ShaderContext) | ShaderContext | inlinevirtual |
uses_standard_vertex_arrays(void) (defined in ShaderContext) | ShaderContext | inlinevirtual |
valid() (defined in ShaderContext) | ShaderContext | inlinevirtual |
write(std::ostream &out, int indent_level) const (defined in SavedContext) | SavedContext | virtual |
~TypedObject() (defined in TypedObject) | TypedObject | virtual |