The ShaderContext is meant to contain the compiled version of a shader string. More...
#include "shaderContext.h"
Public Member Functions | |
ShaderContext (Shader *se) | |
virtual void | bind () |
virtual void | disable_shader_texture_bindings () |
virtual void | disable_shader_vertex_arrays () |
virtual TypeHandle | force_init_type () |
Shader * | get_shader () const |
virtual TypeHandle | get_type () const |
virtual void | issue_parameters (int altered) |
virtual void | set_state_and_transform (const RenderState *, const TransformState *, const TransformState *, const TransformState *) |
virtual void | unbind () |
virtual void | update_shader_buffer_bindings (ShaderContext *prev) |
virtual void | update_shader_texture_bindings (ShaderContext *prev) |
virtual bool | update_shader_vertex_arrays (ShaderContext *prev, bool force) |
virtual bool | uses_custom_vertex_arrays (void) |
virtual bool | uses_standard_vertex_arrays (void) |
virtual bool | valid () |
Public Member Functions inherited from SavedContext | |
virtual void | output (std::ostream &out) const |
virtual void | write (std::ostream &out, int indent_level) const |
Public Member Functions inherited from TypedObject | |
TypedObject (const TypedObject ©)=default | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
TypedObject & | operator= (const TypedObject ©)=default |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from SavedContext | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from TypedObject | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
Public Attributes | |
Shader * | _shader |
get_shader | |
Public Attributes inherited from TypedObject | |
get_type | |
The ShaderContext is meant to contain the compiled version of a shader string.
ShaderContext is an abstract base class, there will be a subclass of it for each shader language and graphics API. Since the languages are so different and the graphics APIs have so little in common, the base class contains almost nothing. All the implementation details are in the subclasses.
Definition at line 31 of file shaderContext.h.