Panda3D
Public Member Functions | Public Attributes | List of all members
TextureCollection Class Reference

Manages a list of Texture objects, as returned by TexturePool::find_all_textures(). More...

#include "textureCollection.h"

Public Member Functions

 TextureCollection (const TextureCollection &copy)
 
void add_texture (Texture *texture)
 Adds a new Texture to the collection. More...
 
void add_textures_from (const TextureCollection &other)
 Adds all the Textures indicated in the other collection to this texture. More...
 
void append (Texture *texture)
 Adds a new Texture to the collection. More...
 
void clear ()
 Removes all Textures from the collection. More...
 
void extend (const TextureCollection &other)
 Appends the other list onto the end of this one. More...
 
Texturefind_texture (const std::string &name) const
 Returns the texture in the collection with the indicated name, if any, or NULL if no texture has that name. More...
 
int get_num_textures () const
 
Textureget_texture (int index) const
 
bool has_texture (Texture *texture) const
 Returns true if the indicated Texture appears in this collection, false otherwise. More...
 
Textureoperator [] (int index) const
 Returns the nth Texture in the collection. More...
 
TextureCollection operator+ (const TextureCollection &other) const
 Returns a TextureCollection representing the concatenation of the two lists. More...
 
void operator+= (const TextureCollection &other)
 Appends the other list onto the end of this one. More...
 
void operator= (const TextureCollection &copy)
 
void output (std::ostream &out) const
 Writes a brief one-line description of the TextureCollection to the indicated output stream. More...
 
void remove_duplicate_textures ()
 Removes any duplicate entries of the same Textures on this collection. More...
 
bool remove_texture (Texture *texture)
 Removes the indicated Texture from the collection. More...
 
void remove_textures_from (const TextureCollection &other)
 Removes from this collection all of the Textures listed in the other collection. More...
 
void reserve (size_t num)
 This is a hint to Panda to allocate enough memory to hold the given number of NodePaths, if you know ahead of time how many you will be adding. More...
 
int size () const
 Returns the number of textures in the collection. More...
 
void write (std::ostream &out, int indent_level=0) const
 Writes a complete multi-line description of the TextureCollection to the indicated output stream. More...
 

Public Attributes

 get_num_textures
 Returns the number of Textures in the collection. More...
 
 get_texture
 Returns the nth Texture in the collection. More...
 

Detailed Description

Manages a list of Texture objects, as returned by TexturePool::find_all_textures().

Definition at line 25 of file textureCollection.h.

Member Function Documentation

◆ add_texture()

void TextureCollection::add_texture ( Texture texture)

Adds a new Texture to the collection.

Definition at line 45 of file textureCollection.cxx.

Referenced by append().

◆ add_textures_from()

void TextureCollection::add_textures_from ( const TextureCollection other)

Adds all the Textures indicated in the other collection to this texture.

The other textures are simply appended to the end of the textures in this list; duplicates are not automatically removed.

Definition at line 97 of file textureCollection.cxx.

References get_num_textures.

Referenced by operator+=().

◆ append()

void TextureCollection::append ( Texture texture)
inline

Adds a new Texture to the collection.

This method duplicates the add_texture() method; it is provided to satisfy Python's naming convention.

Definition at line 45 of file textureCollection.I.

References add_texture().

◆ clear()

void TextureCollection::clear ( )

Removes all Textures from the collection.

Definition at line 166 of file textureCollection.cxx.

◆ extend()

void TextureCollection::extend ( const TextureCollection other)
inline

Appends the other list onto the end of this one.

This method duplicates the += operator; it is provided to satisfy Python's naming convention.

Definition at line 54 of file textureCollection.I.

References operator+=().

◆ find_texture()

Texture * TextureCollection::find_texture ( const std::string &  name) const

Returns the texture in the collection with the indicated name, if any, or NULL if no texture has that name.

Definition at line 184 of file textureCollection.cxx.

References get_num_textures.

◆ has_texture()

bool TextureCollection::has_texture ( Texture texture) const

Returns true if the indicated Texture appears in this collection, false otherwise.

Definition at line 153 of file textureCollection.cxx.

◆ operator []()

Texture * TextureCollection::operator [] ( int  index) const

Returns the nth Texture in the collection.

This is the same as get_texture(), but it may be a more convenient way to access it.

Definition at line 218 of file textureCollection.cxx.

◆ operator+()

TextureCollection TextureCollection::operator+ ( const TextureCollection other) const
inline

Returns a TextureCollection representing the concatenation of the two lists.

Definition at line 34 of file textureCollection.I.

◆ operator+=()

void TextureCollection::operator+= ( const TextureCollection other)
inline

Appends the other list onto the end of this one.

Definition at line 25 of file textureCollection.I.

References add_textures_from().

Referenced by extend().

◆ output()

void TextureCollection::output ( std::ostream &  out) const

Writes a brief one-line description of the TextureCollection to the indicated output stream.

Definition at line 238 of file textureCollection.cxx.

References get_num_textures.

◆ remove_duplicate_textures()

void TextureCollection::remove_duplicate_textures ( )

Removes any duplicate entries of the same Textures on this collection.

If a Texture appears multiple times, the first appearance is retained; subsequent appearances are removed.

Definition at line 128 of file textureCollection.cxx.

References get_num_textures.

◆ remove_texture()

bool TextureCollection::remove_texture ( Texture texture)

Removes the indicated Texture from the collection.

Returns true if the texture was removed, false if it was not a member of the collection.

Definition at line 64 of file textureCollection.cxx.

◆ remove_textures_from()

void TextureCollection::remove_textures_from ( const TextureCollection other)

Removes from this collection all of the Textures listed in the other collection.

Definition at line 110 of file textureCollection.cxx.

References get_num_textures.

◆ reserve()

void TextureCollection::reserve ( size_t  num)

This is a hint to Panda to allocate enough memory to hold the given number of NodePaths, if you know ahead of time how many you will be adding.

Definition at line 175 of file textureCollection.cxx.

◆ size()

int TextureCollection::size ( ) const

Returns the number of textures in the collection.

This is the same thing as get_num_textures().

Definition at line 229 of file textureCollection.cxx.

◆ write()

void TextureCollection::write ( std::ostream &  out,
int  indent_level = 0 
) const

Writes a complete multi-line description of the TextureCollection to the indicated output stream.

Definition at line 251 of file textureCollection.cxx.

Member Data Documentation

◆ get_num_textures

int TextureCollection::get_num_textures

Returns the number of Textures in the collection.

Definition at line 50 of file textureCollection.h.

Referenced by add_textures_from(), find_texture(), output(), remove_duplicate_textures(), and remove_textures_from().

◆ get_texture

Texture * TextureCollection::get_texture

Returns the nth Texture in the collection.

Definition at line 50 of file textureCollection.h.


The documentation for this class was generated from the following files: