This class is a wrapper around a NodePath that, unlike the actual NodePath class, doesn't hold a reference count to the node. More...
#include "weakNodePath.h"
Public Member Functions | |
WeakNodePath (const NodePath &node_path) | |
WeakNodePath (const WeakNodePath ©) | |
void | clear () |
Sets this NodePath to the empty NodePath. More... | |
int | compare_to (const NodePath &other) const |
int | compare_to (const WeakNodePath &other) const |
int | get_key () const |
NodePath | get_node_path () const |
Returns the NodePath held within this object, or an empty NodePath with the error flag set if the object was deleted. More... | |
bool | is_empty () const |
Returns true if the NodePath contains no nodes, or if it has been deleted. More... | |
bool | operator != (const NodePath &other) const |
bool | operator != (const WeakNodePath &other) const |
operator bool () const | |
Returns true if this NodePath points to a valid, non-null node. More... | |
bool | operator< (const NodePath &other) const |
bool | operator< (const WeakNodePath &other) const |
void | operator= (const NodePath &node_path) |
void | operator= (const WeakNodePath ©) |
bool | operator== (const NodePath &other) const |
bool | operator== (const WeakNodePath &other) const |
void | output (std::ostream &out) const |
PT (PandaNode) node() const | |
bool | was_deleted () const |
Returns true if the NodePath we were referencing has been quietly deleted outside of the WeakNodePath. More... | |
Friends | |
class | NodePath |
This class is a wrapper around a NodePath that, unlike the actual NodePath class, doesn't hold a reference count to the node.
Thus the node may be detached from the scene graph and destructed at any time.
You can call is_valid() or was_deleted() at any time to determine whether the node is still around; if it is, get_node_path() will return the associated NodePath.
Definition at line 32 of file weakNodePath.h.
|
inline |
Sets this NodePath to the empty NodePath.
It will no longer point to any node.
Definition at line 64 of file weakNodePath.I.
|
inline |
Returns the NodePath held within this object, or an empty NodePath with the error flag set if the object was deleted.
Definition at line 99 of file weakNodePath.I.
|
inline |
Returns true if the NodePath contains no nodes, or if it has been deleted.
Definition at line 81 of file weakNodePath.I.
|
inline |
Returns true if this NodePath points to a valid, non-null node.
Definition at line 73 of file weakNodePath.I.
|
inline |
Returns true if the NodePath we were referencing has been quietly deleted outside of the WeakNodePath.
Definition at line 90 of file weakNodePath.I.