17 INLINE CollisionInvSphere::
18 CollisionInvSphere(
const LPoint3 ¢er, PN_stdfloat radius) :
26 INLINE CollisionInvSphere::
27 CollisionInvSphere(PN_stdfloat cx, PN_stdfloat cy, PN_stdfloat cz, PN_stdfloat radius) :
35 INLINE CollisionInvSphere::
36 CollisionInvSphere() {
42 INLINE CollisionInvSphere::
A spherical collision volume or object.
An inverted sphere: this is a sphere whose collision surface is the inside surface of the sphere.