14 #ifndef DISPLAYREGIONDRAWCALLBACKDATA_H 15 #define DISPLAYREGIONDRAWCALLBACKDATA_H 32 virtual void output(std::ostream &out)
const;
47 static void init_type() {
48 CallbackData::init_type();
50 CallbackData::get_class_type());
53 return get_class_type();
55 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
virtual void upcall()
You should make this call during the callback if you want to continue the normal function that would ...
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a generic data block that is passed along to a CallbackObject when a callback is made.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This specialization on CallbackData is passed when the callback is initiated from the draw traversal,...
This stores the result of a BinCullHandler traversal: an ordered collection of CullBins,...
TypeHandle is the identifier used to differentiate C++ class types.
This object holds the camera position, etc., and other general setup information for rendering a part...