14 #ifndef EGGPOOLUNIQUIFIER_H 15 #define EGGPOOLUNIQUIFIER_H 30 virtual std::string get_category(
EggNode *node);
36 static void init_type() {
37 EggNameUniquifier::init_type();
39 EggNameUniquifier::get_class_type());
42 return get_class_type();
44 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a handy class for guaranteeing unique node names in an egg hierarchy.
This is a specialization of EggNameUniquifier to generate unique names for textures,...
A base class for things that may be directly added into the egg hierarchy.
TypeHandle is the identifier used to differentiate C++ class types.