14 #ifndef EGLGRAPHICSWINDOW_H 15 #define EGLGRAPHICSWINDOW_H 28 const std::string &name,
41 virtual void close_window();
42 virtual bool open_window();
45 EGLDisplay _egl_display;
46 EGLSurface _egl_surface;
52 static void init_type() {
53 x11GraphicsWindow::init_type();
55 x11GraphicsWindow::get_class_type());
58 return get_class_type();
60 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An interface to the egl system for managing GLES windows under X.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
A thread; that is, a lightweight process.
Encapsulates all the communication with a particular instance of a given rendering backend.
This class is the main interface to controlling the render process.
virtual void end_flip()
This function will be called within the draw thread after begin_flip() has been called on all windows...
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
Interfaces to the X11 window system.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.