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#define | APIENTRY |
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#define | APIENTRYP * |
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#define | CLASSPREFIX_QUOTED "GLES2" |
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#define | CLP(name) GLES2##name |
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#define | CONFIGOBJ config_gles2gsg |
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#define | EXPCL_GL EXPCL_PANDAGLES2 |
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#define | EXPTP_GL EXPTP_PANDAGLES2 |
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#define | GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
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#define | GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
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#define | GL_ALL_BARRIER_BITS 0xFFFFFFFF |
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#define | GL_ALPHA8 GL_ALPHA8_OES |
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#define | GL_ATOMIC_COUNTER_BARRIER_BIT 0x1000 |
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#define | GL_BGRA GL_BGRA_EXT |
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#define | GL_BUFFER GL_BUFFER_KHR |
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#define | GL_BUFFER_UPDATE_BARRIER_BIT 0x200 |
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#define | GL_COLOR 0x1800 |
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#define | GL_COMMAND_BARRIER_BIT 0x40 |
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#define | GL_COMPARE_R_TO_TEXTURE_ARB GL_COMPARE_REF_TO_TEXTURE_EXT |
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#define | GL_COMPRESSED_R11_EAC 0x9270 |
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#define | GL_COMPRESSED_RG11_EAC 0x9272 |
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#define | GL_COMPRESSED_RGB8_ETC2 0x9274 |
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#define | GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
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#define | GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
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#define | GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
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#define | GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
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#define | GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
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#define | GL_COMPRESSED_SRGB8_ETC2 0x9275 |
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#define | GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
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#define | GL_COMPUTE_SHADER 0x91B9 |
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#define | GL_DEBUG_OUTPUT GL_DEBUG_OUTPUT_KHR |
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#define | GL_DEBUG_OUTPUT_SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR |
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#define | GL_DEBUG_SEVERITY_HIGH GL_DEBUG_SEVERITY_HIGH_KHR |
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#define | GL_DEBUG_SEVERITY_LOW GL_DEBUG_SEVERITY_LOW_KHR |
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#define | GL_DEBUG_SEVERITY_MEDIUM GL_DEBUG_SEVERITY_MEDIUM_KHR |
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#define | GL_DEBUG_SEVERITY_NOTIFICATION GL_DEBUG_SEVERITY_NOTIFICATION_KHR |
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#define | GL_DEBUG_TYPE_PERFORMANCE GL_DEBUG_TYPE_PERFORMANCE_KHR |
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#define | GL_DEPTH 0x1801 |
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#define | GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT |
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#define | GL_DEPTH24_STENCIL8_EXT GL_DEPTH24_STENCIL8_OES |
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#define | GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT |
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#define | GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT24_OES |
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#define | GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32_OES |
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#define | GL_DEPTH_STENCIL GL_DEPTH_STENCIL_OES |
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#define | GL_DEPTH_STENCIL_EXT GL_DEPTH_STENCIL_OES |
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#define | GL_DRAW_FRAMEBUFFER_EXT GL_FRAMEBUFFER |
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#define | GL_ELEMENT_ARRAY_BARRIER_BIT 0x2 |
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#define | GL_FLOAT_MAT2x3 0x8B65 |
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#define | GL_FLOAT_MAT2x4 0x8B66 |
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#define | GL_FLOAT_MAT3x2 0x8B67 |
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#define | GL_FLOAT_MAT3x4 0x8B68 |
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#define | GL_FLOAT_MAT4x2 0x8B69 |
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#define | GL_FLOAT_MAT4x3 0x8B6A |
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#define | GL_FRAMEBUFFER_BARRIER_BIT 0x400 |
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#define | GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE |
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#define | GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 |
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#define | GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 |
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#define | GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 |
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#define | GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER |
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#define | GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
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#define | GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS |
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#define | GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT GL_FRAMEBUFFER_INCOMPLETE_FORMATS |
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#define | GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT |
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#define | GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED |
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#define | GL_HALF_FLOAT 0x140B |
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#define | GL_IMAGE_2D 0x904D |
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#define | GL_IMAGE_2D_ARRAY 0x9053 |
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#define | GL_IMAGE_3D 0x904E |
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#define | GL_IMAGE_CUBE 0x9050 |
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#define | GL_INT_IMAGE_2D 0x9058 |
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#define | GL_INT_IMAGE_2D_ARRAY 0x905E |
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#define | GL_INT_IMAGE_3D 0x9059 |
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#define | GL_INT_IMAGE_CUBE 0x905B |
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#define | GL_INT_SAMPLER_2D 0x8DCA |
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#define | GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
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#define | GL_INT_SAMPLER_3D 0x8DCB |
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#define | GL_INT_SAMPLER_CUBE 0x8DCC |
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#define | GL_LUMINANCE8 GL_LUMINANCE8_OES |
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#define | GL_LUMINANCE8_ALPHA8 GL_LUMINANCE8_ALPHA8_EXT |
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#define | GL_MAX_3D_TEXTURE_SIZE GL_MAX_3D_TEXTURE_SIZE_OES |
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#define | GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
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#define | GL_MAX_DRAW_BUFFERS GL_MAX_DRAW_BUFFERS_NV |
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#define | GL_MAX_IMAGE_UNITS 0x8F38 |
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#define | GL_NUM_EXTENSIONS 0x821D |
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#define | GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
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#define | GL_ONE_MINUS_SRC1_ALPHA GL_ONE_MINUS_SRC1_ALPHA_EXT |
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#define | GL_ONE_MINUS_SRC1_COLOR GL_ONE_MINUS_SRC1_COLOR_EXT |
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#define | GL_PIXEL_BUFFER_BARRIER_BIT 0x80 |
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#define | GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
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#define | GL_PROGRAM GL_PROGRAM_KHR |
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#define | GL_PROGRAM_BINARY_FORMATS 0x87FF |
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#define | GL_PROGRAM_BINARY_LENGTH 0x8741 |
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#define | GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
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#define | GL_R11F_G11F_B10F 0x8C3A |
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#define | GL_R16F GL_R16F_EXT |
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#define | GL_R32F GL_R32F_EXT |
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#define | GL_R8 GL_R8_EXT |
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#define | GL_READ_FRAMEBUFFER_EXT GL_FRAMEBUFFER |
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#define | GL_READ_ONLY 0x88B8 |
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#define | GL_READ_WRITE 0x88BA |
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#define | GL_RED GL_RED_EXT |
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#define | GL_RED_INTEGER 0x8D94 |
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#define | GL_RENDERBUFFER_ALPHA_SIZE_EXT GL_RENDERBUFFER_ALPHA_SIZE |
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#define | GL_RENDERBUFFER_BLUE_SIZE_EXT GL_RENDERBUFFER_BLUE_SIZE |
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#define | GL_RENDERBUFFER_DEPTH_SIZE_EXT GL_RENDERBUFFER_DEPTH_SIZE |
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#define | GL_RENDERBUFFER_EXT GL_RENDERBUFFER |
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#define | GL_RENDERBUFFER_GREEN_SIZE_EXT GL_RENDERBUFFER_GREEN_SIZE |
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#define | GL_RENDERBUFFER_RED_SIZE_EXT GL_RENDERBUFFER_RED_SIZE |
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#define | GL_RENDERBUFFER_STENCIL_SIZE_EXT GL_RENDERBUFFER_STENCIL_SIZE |
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#define | GL_RG GL_RG_EXT |
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#define | GL_RG16F GL_RG16F_EXT |
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#define | GL_RG32F GL_RG32F_EXT |
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#define | GL_RG8 GL_RG8_EXT |
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#define | GL_RG_INTEGER 0x8228 |
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#define | GL_RGB10_A2 0x8059 |
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#define | GL_RGB16F GL_RGB16F_EXT |
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#define | GL_RGB16F GL_RGB16F_EXT |
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#define | GL_RGB32F GL_RGB32F_EXT |
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#define | GL_RGB8 GL_RGB8_OES |
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#define | GL_RGB9_E5 0x8C3D |
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#define | GL_RGB_INTEGER 0x8D98 |
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#define | GL_RGBA16F GL_RGBA16F_EXT |
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#define | GL_RGBA16F GL_RGBA16F_EXT |
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#define | GL_RGBA32F GL_RGBA32F_EXT |
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#define | GL_RGBA8 GL_RGBA8_OES |
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#define | GL_RGBA_INTEGER 0x8D99 |
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#define | GL_SAMPLER_2D_ARRAY 0x8DC1 |
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#define | GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
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#define | GL_SAMPLER_2D_SHADOW GL_SAMPLER_2D_SHADOW_EXT |
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#define | GL_SAMPLER_3D GL_SAMPLER_3D_OES |
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#define | GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
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#define | GL_SHADER GL_SHADER_KHR |
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#define | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x20 |
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#define | GL_SRC1_ALPHA GL_SRC1_ALPHA_EXT |
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#define | GL_SRC1_COLOR GL_SRC1_COLOR_EXT |
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#define | GL_SRGB GL_SRGB_EXT |
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#define | GL_SRGB8_ALPHA8 GL_SRGB8_ALPHA8_EXT |
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#define | GL_SRGB_ALPHA GL_SRGB_ALPHA_EXT |
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#define | GL_STENCIL 0x1802 |
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#define | GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_ATTACHMENT |
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#define | GL_TEXTURE_2D_ARRAY 0x8C1A |
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#define | GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
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#define | GL_TEXTURE_COMPARE_FUNC_ARB GL_TEXTURE_COMPARE_FUNC_EXT |
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#define | GL_TEXTURE_COMPARE_MODE_ARB GL_TEXTURE_COMPARE_MODE_EXT |
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#define | GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 |
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#define | GL_TEXTURE_FETCH_BARRIER_BIT 0x8 |
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#define | GL_TEXTURE_MAX_LEVEL 0x813D |
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#define | GL_TEXTURE_MAX_LOD 0x813B |
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#define | GL_TEXTURE_MIN_LOD 0x813A |
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#define | GL_TEXTURE_UPDATE_BARRIER_BIT 0x100 |
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#define | GL_TEXTURE_WRAP_R 0x8072 |
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#define | GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x800 |
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#define | GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
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#define | GL_UNIFORM_BARRIER_BIT 0x4 |
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#define | GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
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#define | GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
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#define | GL_UNIFORM_BLOCK_BINDING 0x8A3F |
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#define | GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
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#define | GL_UNIFORM_BLOCK_INDEX 0x8A3A |
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#define | GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
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#define | GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
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#define | GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
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#define | GL_UNIFORM_NAME_LENGTH 0x8A39 |
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#define | GL_UNIFORM_OFFSET 0x8A3B |
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#define | GL_UNIFORM_SIZE 0x8A38 |
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#define | GL_UNIFORM_TYPE 0x8A37 |
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#define | GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
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#define | GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
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#define | GL_UNSIGNED_INT_24_8_EXT GL_UNSIGNED_INT_24_8_OES |
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#define | GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
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#define | GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
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#define | GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
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#define | GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
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#define | GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
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#define | GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
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#define | GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
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#define | GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
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#define | GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
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#define | GL_UNSIGNED_INT_VEC2 0x8DC6 |
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#define | GL_UNSIGNED_INT_VEC3 0x8DC7 |
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#define | GL_UNSIGNED_INT_VEC4 0x8DC8 |
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#define | GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x1 |
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#define | GL_WRITE_ONLY 0x88B9 |
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#define | GLCAT gles2gsg_cat |
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#define | GLP(name) gl##name |
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#define | GLPf(name) gl ## name ## f |
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#define | GLPfv(name) gl ## name ## fv |
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#define | GLPREFIX_QUOTED "gl" |
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#define | GLSYSTEM_NAME "OpenGL ES 2" |
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#define | OPENGLES |
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#define | OPENGLES_2 |
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PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
- Author
- rdb
- Date
- 2009-06-14
Definition in file gles2gsg.h.