23 #define GLP(name) gl##name 25 #ifndef STDFLOAT_DOUBLE 26 #define GLPf(name) gl ## name ## f 27 #define GLPfv(name) gl ## name ## fv 28 #else // STDFLOAT_DOUBLE 29 #define GLPf(name) gl ## name ## d 30 #define GLPfv(name) gl ## name ## dv 31 #endif // STDFLOAT_DOUBLE 33 #define CLP(name) GLES2##name 34 #define GLPREFIX_QUOTED "gl" 35 #define CLASSPREFIX_QUOTED "GLES2" 36 #define GLSYSTEM_NAME "OpenGL ES 2" 37 #define CONFIGOBJ config_gles2gsg 38 #define GLCAT gles2gsg_cat 39 #define EXPCL_GL EXPCL_PANDAGLES2 40 #define EXPTP_GL EXPTP_PANDAGLES2 42 #error OPENGLES_1 should not be defined! 52 #undef SUPPORT_FIXED_FUNCTION 55 #include <OpenGLES/ES2/gl.h> 58 #include <GLES2/gl2.h> 62 #include "panda_esgl2ext.h" 66 #define GL_RENDERBUFFER_EXT GL_RENDERBUFFER 67 #define GL_RENDERBUFFER_RED_SIZE_EXT GL_RENDERBUFFER_RED_SIZE 68 #define GL_RENDERBUFFER_GREEN_SIZE_EXT GL_RENDERBUFFER_GREEN_SIZE 69 #define GL_RENDERBUFFER_BLUE_SIZE_EXT GL_RENDERBUFFER_BLUE_SIZE 70 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT GL_RENDERBUFFER_ALPHA_SIZE 71 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT GL_RENDERBUFFER_DEPTH_SIZE 72 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT GL_RENDERBUFFER_STENCIL_SIZE 73 #define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER 74 #define GL_DRAW_FRAMEBUFFER_EXT GL_FRAMEBUFFER 75 #define GL_READ_FRAMEBUFFER_EXT GL_FRAMEBUFFER 76 #define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE 77 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED 78 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 79 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 80 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 81 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT GL_FRAMEBUFFER_INCOMPLETE_FORMATS 82 #define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT 83 #define GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_ATTACHMENT 84 #define GL_DEPTH_STENCIL GL_DEPTH_STENCIL_OES 85 #define GL_DEPTH_STENCIL_EXT GL_DEPTH_STENCIL_OES 86 #define GL_UNSIGNED_INT_24_8_EXT GL_UNSIGNED_INT_24_8_OES 87 #define GL_DEPTH24_STENCIL8_EXT GL_DEPTH24_STENCIL8_OES 88 #define GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT24_OES 89 #define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32_OES 90 #define GL_MAX_3D_TEXTURE_SIZE GL_MAX_3D_TEXTURE_SIZE_OES 91 #define GL_SAMPLER_3D GL_SAMPLER_3D_OES 92 #define GL_BGRA GL_BGRA_EXT 93 #define GL_RED GL_RED_EXT 94 #define GL_RG GL_RG_EXT 95 #define GL_R16F GL_R16F_EXT 96 #define GL_RG16F GL_RG16F_EXT 97 #define GL_RGB16F GL_RGB16F_EXT 98 #define GL_RGBA16F GL_RGBA16F_EXT 99 #define GL_RGB16F GL_RGB16F_EXT 100 #define GL_RGBA16F GL_RGBA16F_EXT 101 #define GL_RGB32F GL_RGB32F_EXT 102 #define GL_RGBA32F GL_RGBA32F_EXT 103 #define GL_SRGB GL_SRGB_EXT 104 #define GL_SRGB_ALPHA GL_SRGB_ALPHA_EXT 105 #define GL_SRGB8_ALPHA8 GL_SRGB8_ALPHA8_EXT 106 #define GL_RGBA8 GL_RGBA8_OES 107 #define GL_R8 GL_R8_EXT 108 #define GL_RG8 GL_RG8_EXT 109 #define GL_ALPHA8 GL_ALPHA8_OES 110 #define GL_LUMINANCE8 GL_LUMINANCE8_OES 111 #define GL_LUMINANCE8_ALPHA8 GL_LUMINANCE8_ALPHA8_EXT 112 #define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT 113 #define GL_R32F GL_R32F_EXT 114 #define GL_RG32F GL_RG32F_EXT 115 #define GL_RGB8 GL_RGB8_OES 116 #define GL_TEXTURE_COMPARE_FUNC_ARB GL_TEXTURE_COMPARE_FUNC_EXT 117 #define GL_TEXTURE_COMPARE_MODE_ARB GL_TEXTURE_COMPARE_MODE_EXT 118 #define GL_COMPARE_R_TO_TEXTURE_ARB GL_COMPARE_REF_TO_TEXTURE_EXT 119 #define GL_SAMPLER_2D_SHADOW GL_SAMPLER_2D_SHADOW_EXT 120 #define GL_MAX_DRAW_BUFFERS GL_MAX_DRAW_BUFFERS_NV 121 #define GL_SRC1_COLOR GL_SRC1_COLOR_EXT 122 #define GL_ONE_MINUS_SRC1_COLOR GL_ONE_MINUS_SRC1_COLOR_EXT 123 #define GL_SRC1_ALPHA GL_SRC1_ALPHA_EXT 124 #define GL_ONE_MINUS_SRC1_ALPHA GL_ONE_MINUS_SRC1_ALPHA_EXT 126 #define GL_DEBUG_OUTPUT_SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 127 #define GL_DEBUG_TYPE_PERFORMANCE GL_DEBUG_TYPE_PERFORMANCE_KHR 128 #define GL_DEBUG_SEVERITY_HIGH GL_DEBUG_SEVERITY_HIGH_KHR 129 #define GL_DEBUG_SEVERITY_MEDIUM GL_DEBUG_SEVERITY_MEDIUM_KHR 130 #define GL_DEBUG_SEVERITY_LOW GL_DEBUG_SEVERITY_LOW_KHR 131 #define GL_DEBUG_SEVERITY_NOTIFICATION GL_DEBUG_SEVERITY_NOTIFICATION_KHR 132 #define GL_BUFFER GL_BUFFER_KHR 133 #define GL_SHADER GL_SHADER_KHR 134 #define GL_PROGRAM GL_PROGRAM_KHR 135 #define GL_DEBUG_OUTPUT GL_DEBUG_OUTPUT_KHR 138 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x1 139 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x2 140 #define GL_UNIFORM_BARRIER_BIT 0x4 141 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x8 142 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x20 143 #define GL_COMMAND_BARRIER_BIT 0x40 144 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x80 145 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x100 146 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x200 147 #define GL_FRAMEBUFFER_BARRIER_BIT 0x400 148 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x800 149 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x1000 150 #define GL_HALF_FLOAT 0x140B 151 #define GL_COLOR 0x1800 152 #define GL_DEPTH 0x1801 153 #define GL_STENCIL 0x1802 154 #define GL_RGB10_A2 0x8059 155 #define GL_TEXTURE_WRAP_R 0x8072 156 #define GL_TEXTURE_MIN_LOD 0x813A 157 #define GL_TEXTURE_MAX_LOD 0x813B 158 #define GL_TEXTURE_MAX_LEVEL 0x813D 159 #define GL_NUM_EXTENSIONS 0x821D 160 #define GL_RG_INTEGER 0x8228 161 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 162 #define GL_PROGRAM_BINARY_LENGTH 0x8741 163 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 164 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 165 #define GL_READ_ONLY 0x88B8 166 #define GL_WRITE_ONLY 0x88B9 167 #define GL_READ_WRITE 0x88BA 168 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 169 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 170 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 171 #define GL_UNIFORM_TYPE 0x8A37 172 #define GL_UNIFORM_SIZE 0x8A38 173 #define GL_UNIFORM_NAME_LENGTH 0x8A39 174 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 175 #define GL_UNIFORM_OFFSET 0x8A3B 176 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 177 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 178 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 179 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 180 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 181 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 182 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 183 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 184 #define GL_FLOAT_MAT2x3 0x8B65 185 #define GL_FLOAT_MAT2x4 0x8B66 186 #define GL_FLOAT_MAT3x2 0x8B67 187 #define GL_FLOAT_MAT3x4 0x8B68 188 #define GL_FLOAT_MAT4x2 0x8B69 189 #define GL_FLOAT_MAT4x3 0x8B6A 190 #define GL_TEXTURE_2D_ARRAY 0x8C1A 191 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 192 #define GL_R11F_G11F_B10F 0x8C3A 193 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 194 #define GL_RGB9_E5 0x8C3D 195 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 196 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 197 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 198 #define GL_RED_INTEGER 0x8D94 199 #define GL_RGB_INTEGER 0x8D98 200 #define GL_RGBA_INTEGER 0x8D99 201 #define GL_SAMPLER_2D_ARRAY 0x8DC1 202 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 203 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 204 #define GL_UNSIGNED_INT_VEC2 0x8DC6 205 #define GL_UNSIGNED_INT_VEC3 0x8DC7 206 #define GL_UNSIGNED_INT_VEC4 0x8DC8 207 #define GL_INT_SAMPLER_2D 0x8DCA 208 #define GL_INT_SAMPLER_3D 0x8DCB 209 #define GL_INT_SAMPLER_CUBE 0x8DCC 210 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 211 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 212 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 213 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 214 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 215 #define GL_MAX_IMAGE_UNITS 0x8F38 216 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 217 #define GL_IMAGE_2D 0x904D 218 #define GL_IMAGE_3D 0x904E 219 #define GL_IMAGE_CUBE 0x9050 220 #define GL_IMAGE_2D_ARRAY 0x9053 221 #define GL_INT_IMAGE_2D 0x9058 222 #define GL_INT_IMAGE_3D 0x9059 223 #define GL_INT_IMAGE_CUBE 0x905B 224 #define GL_INT_IMAGE_2D_ARRAY 0x905E 225 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 226 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 227 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 228 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 229 #define GL_COMPUTE_SHADER 0x91B9 230 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 231 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 232 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 233 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 234 #define GL_COMPRESSED_R11_EAC 0x9270 235 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 236 #define GL_COMPRESSED_RG11_EAC 0x9272 237 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 238 #define GL_COMPRESSED_RGB8_ETC2 0x9274 239 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 240 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 241 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 242 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 243 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 245 #undef SUPPORT_IMMEDIATE_MODE 249 #include "glstuff_src.h" PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.