14 #ifndef IPHONEGRAPHICSPIPE_H 15 #define IPHONEGRAPHICSPIPE_H 21 #import <UIKit/UIKit.h> 36 virtual std::string get_interface_name()
const;
40 void rotate_windows();
67 static void init_type() {
68 GraphicsPipe::init_type();
70 GraphicsPipe::get_class_type());
73 return get_class_type();
75 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
80 friend class IPhoneGraphicsBuffer;
The name of this class derives from the fact that we originally implemented it as a layer on top of t...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This graphics pipe represents the interface for creating OpenGL graphics windows on the various IPHON...
virtual PreferredWindowThread get_preferred_window_thread() const
Returns an indication of the thread in which this GraphicsPipe requires its window processing to be p...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
An interface to the osx/ system for managing GL windows under X.
Encapsulates all the communication with a particular instance of a given rendering backend.
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.