27 INLINE
void set_amplitude(
const PN_stdfloat a);
28 INLINE
void set_mass_dependent(
bool m);
30 INLINE PN_stdfloat get_amplitude()
const;
31 INLINE
bool get_mass_dependent()
const;
33 INLINE
void set_vector_masks(
bool x,
bool y,
bool z);
34 INLINE LVector3 get_vector_masks();
40 virtual bool is_linear()
const;
42 virtual void output(std::ostream &out)
const;
43 virtual void write(std::ostream &out,
int indent=0)
const;
50 PN_stdfloat _amplitude;
57 virtual LVector3 get_child_vector(
const PhysicsObject *po) = 0;
63 static void init_type() {
64 BaseForce::init_type();
66 BaseForce::get_class_type());
69 return get_class_type();
71 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
79 #endif // BASELINEARFORCE_H PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A body on which physics will be applied.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
A force that acts on a PhysicsObject by way of an Integrator.
pure virtual base class for all forces that could POSSIBLY exist.
virtual void write(std::ostream &out, int indent_level=0) const
Write a string representation of this instance to <out>.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
std::ostream & indent(std::ostream &out, int indent_level)
A handy function for doing text formatting.
TypeHandle is the identifier used to differentiate C++ class types.
virtual void output(std::ostream &out) const
Write a string representation of this instance to <out>.