PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"
#include "material.h"
#include "pointerTo.h"
#include "lightMutex.h"
#include "pset.h"
#include "materialPool.I"
Go to the source code of this file.
Classes | |
class | MaterialPool |
The MaterialPool (there is only one in the universe) serves to unify different pointers to the same Material, so we do not (a) waste memory with many different Material objects that are all equivalent, and (b) waste time switching the graphics engine between different Material states that are really the same thing. More... | |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file materialPool.h.