PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "mayaToEgg.h"
#include "mayaToEggConverter.h"
#include "config_mayaegg.h"
#include "config_maya.h"
#include "globPattern.h"
Go to the source code of this file.
Functions | |
int | main (int argc, char *argv[]) |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Additional Maintenance by the PandaSE team Carnegie Mellon Entertainment Technology Center Spring '10 Team Members: Deepak Chandraskeran - producer / programmer Andrew Gartner - programmer/technical artist Federico Perazzi - programmer Shuying Feng - programmer Wei-Feng Huang - programmer (Egger additions by Andrew Gartner and Wei-Feng Huang) The egger can now support vertex color in a variety of combinations with flat color and file color textures (see set_vertex_color). Also, there are two new command line options "legacy-shaders" and "texture-copy". The first treats any Maya material/shader as if it were a legacy shader. Passing it through the legacy codepath. This feature was originally intended to fix a bug where flat-color was being ignored in the modern (Phong) codepath However, with the new vertex and flat color functions it may not be necessary. Still, until the newer color functions have been tried and tested more, the feature has been left in to anticipate any problems that may arise. The texture copy feature was added to provide a way to resolve build path issues and can support both relative and absolute paths. The feature will copy any file maps/textures to the specified directory and update the egg file accordingly.
Definition in file mayaToEgg.cxx.